Player Matchup

Serqet
Serqet
Arching Avenger
Serqet
Level 47
God Stats
12W - 19L
1,439 SR
Queue Stats
147W - 188L
1,332 Elo+
Party 1
Gilgamesh
Gilgamesh
Nevermoremp4
Gilgamesh
Level 22
God Stats
0W - 3L
1,281 SR
Queue Stats
103W - 138L
1,346 Elo+
Party 1
Raijin
Raijin
RAGEDKILLADAD
Raijin
Level 22
God Stats
10W - 13L
1,453 SR
Queue Stats
111W - 124L
1,418 Elo+
Party 1
Fafnir
Fafnir
ShallowGnome258
Fafnir
Level 58
God Stats
0W - 3L
1,170 SR
Queue Stats
141W - 163L
1,398 Elo+
Party 1
Izanami
Izanami
Usdnx
Izanami
Level 17
God Stats
1W - 7L
1,167 SR
Queue Stats
25W - 39L
1,425 Elo+
Party 1
Team Averages
Level 33
1,302 SR
1,384 Elo+

VS

Team Averages
Level 71
1,561 SR
1,491 Elo+
Janus
Janus
GrumpyMonkey69
Janus
Level 47
God Stats
3W - 5L
1,597 SR
Queue Stats
70W - 78L
1,584 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kunuckles
Tsukuyomi
Level 108
God Stats
5W - 3L
1,590 SR
Queue Stats
37W - 30L
1,488 Elo+
Party 2
Yemoja
Yemoja
MistressMercy
Yemoja
Level 21
God Stats
2W - 1L
1,554 SR
Queue Stats
2W - 4L
1,323 Elo+
Party 2
Erlang Shen
Erlang Shen
Slavocracy
Erlang Shen
Level 133
God Stats
4W - 2L
1,443 SR
Queue Stats
70W - 60L
1,516 Elo+
Party 2
Hou Yi
Hou Yi
tfooZe
Hou Yi
Level 46
God Stats
8W - 6L
1,621 SR
Queue Stats
30W - 23L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 3
7,636
424
4,687
12,759
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Nevermoremp4
Gilgamesh
11
0 / 11 / 0
7,207
400
3,584
12,094
5,546
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 9 / 1
8,559
476
6,710
16,727
5,934
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 11 / 2
7,332
407
7,159
21,779
14,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Usdnx
Izanami
11
1 / 12 / 1
7,188
399
6,423
16,108
4,289
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 6
12,815
712
13,291
9,673
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
Kunuckles
Tsukuyomi
16
12 / 1 / 11
11,317
629
13,281
11,068
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 21
9,888
549
5,856
10,647
8,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
Slavocracy
Erlang Shen
17
20 / 1 / 8
12,012
667
15,262
14,495
10,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
tfooZe
Hou Yi
15
10 / 1 / 11
10,132
563
14,093
11,131
3,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
108
5
Kills
51
51
Deaths
5
7
Assists
57
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
8
0
6
11
W
Tsukuyomi
Kunuckles
Tsukuyomi
12
1
11
17.5
W
1
2
21
5.75
L
Gilgamesh
Nevermoremp4
Gilgamesh
0
11
0
0
L
2
9
1
0.28
L
1
11
2
0.18
W
Erlang Shen
Slavocracy
Erlang Shen
20
1
8
24
L
Izanami
Usdnx
Izanami
1
12
1
0.13
W
Hou Yi
tfooZe
Hou Yi
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
61,783
79,467
Taken
57,014
35,769
Mitigated
30,483
9,786
Healing
17,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,687
639
0
387
12,759
5,695
0
2,472
10,287
0
28,988
W
13,291
1,128
0
4,210
9,673
3,588
840
2,370
7,303
107,177
0
W
Tsukuyomi
Kunuckles
Tsukuyomi
13,281
4,236
0
4,161
11,068
4,271
1,214
1,562
9,506
0
62,487
W
5,856
2,005
1,425
1,099
10,647
8,871
1,471
3,736
6,911
28,181
0
L
Gilgamesh
Nevermoremp4
Gilgamesh
3,584
1,163
0
333
12,094
5,546
688
1,182
10,912
0
27,818
L
6,710
765
0
1,222
16,727
5,934
0
6,950
9,777
44,178
0
L
7,159
2,818
183
5,277
21,779
14,305
301
4,793
16,986
19,961
0
W
Erlang Shen
Slavocracy
Erlang Shen
15,262
7,157
0
4,357
14,495
10,039
2,766
3,087
11,408
0
67,396
L
Izanami
Usdnx
Izanami
6,423
3,685
0
2,384
16,108
4,289
505
3,750
12,358
0
47,297
W
Hou Yi
tfooZe
Hou Yi
14,093
9,720
0
2,551
11,131
3,714
3,672
3,114
7,807
0
59,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,922
Gold Earned
56,164
305
Minions Killed
517
0
Camps Cleared
0
1,471,214
Distance Traveled
1,831,725
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,636
424
48
3
0
337,634
1
W
Janus
12,815
712
206
11
0
363,010
3
W
Tsukuyomi
11,317
629
91
5
0
426,399
0
W
Yemoja
9,888
549
40
2
0
312,822
0
L
Gilgamesh
7,207
400
54
3
0
305,804
4
L
Raijin
8,559
476
86
5
0
284,053
5
L
Fafnir
7,332
407
27
2
0
285,465
3
W
Erlang Shen
12,012
667
104
6
0
386,422
4
L
Izanami
7,188
399
90
5
0
258,258
2
W
Hou Yi
10,132
563
76
4
0
343,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role