Player Matchup

Kukulkan
Kukulkan
Effora
Kukulkan
Level 5
God Stats
2W - 4L
1,815 SR
Queue Stats
3W - 11L
1,530 Elo+
Party 1
Bellona
Bellona
Niguedouilleee
Bellona
Level 15
God Stats
4W - 11L
1,422 SR
Queue Stats
12W - 18L
1,484 Elo+
Party 2
Agni
Agni
TTVEmyGaming
Agni
Level 8
God Stats
1W - 1L
1,742 SR
Queue Stats
52W - 69L
1,512 Elo+
Solo
Yemoja
Yemoja
X-_LaPeluche_-X
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Nemesis
Nemesis
lovebdance
Nemesis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,530 Elo+
Party 1
Team Averages
Level 7
1,596 SR
1,511 Elo+

VS

Team Averages
Level 12
1,493 SR
1,465 Elo+
Ra
Ra
BITS_Tsagaan
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bellona
Bellona
BaskMonster64
Bellona
Level 24
God Stats
2W - 8L
1,277 SR
Queue Stats
2W - 8L
1,280 Elo+
Party 3
Loki
Loki
Mischief IV
Loki
Level 17
God Stats
21W - 19L
1,591 SR
Queue Stats
22W - 22L
1,540 Elo+
Solo
Mulan
Mulan
poussinkill64
Mulan
Level 5
God Stats
1W - 4L
1,093 SR
Queue Stats
2W - 8L
1,280 Elo+
Party 3
Freya
Freya
xxxxMHxxxx
Freya
Level 8
God Stats
7W - 0L
2,002 SR
Queue Stats
17W - 7L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Effora
Kukulkan
5
0 / 4 / 0
4,258
328
874
3,017
481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 6 / 0
5,291
407
4,835
10,528
7,472
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 4 / 0
6,903
531
6,598
5,851
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 6 / 3
6,165
474
3,620
10,185
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
lovebdance
Nemesis
10
3 / 7 / 3
6,285
483
2,872
9,196
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 10
6,897
531
4,986
8,776
3,050
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
10
4 / 2 / 1
6,557
504
2,506
7,292
4,129
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
13 / 0 / 1
8,026
617
9,286
6,615
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 3
5,974
460
1,829
6,478
3,563
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
15
8 / 0 / 0
9,357
720
8,125
7,742
2,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
10
Kills
27
27
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
W
Bellona
4
2
1
2.25
L
Kukulkan
Effora
Kukulkan
0
4
0
0
W
13
0
1
13.5
L
1
6
0
0.17
L
5
4
0
1.25
L
1
6
3
0.42
L
Nemesis
lovebdance
Nemesis
3
7
3
0.64
W
1
3
3
0.83
W
Freya
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,799
Damage
26,732
38,777
Taken
36,903
18,540
Mitigated
16,231
5,453
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,986
2,228
177
2,445
8,776
3,050
672
3,822
4,866
30,053
0
W
Bellona
2,506
932
0
221
7,292
4,129
778
2,748
4,128
0
23,889
L
Kukulkan
Effora
Kukulkan
874
193
0
0
3,017
481
130
399
2,618
4,937
0
W
9,286
3,358
130
2,250
6,615
2,756
1,828
469
6,112
0
44,660
L
4,835
895
0
1,262
10,528
7,472
0
4,701
5,827
0
18,831
L
6,598
279
0
1,784
5,851
1,513
0
0
5,851
26,225
0
L
3,620
1,264
670
483
10,185
5,958
478
4,739
5,446
22,810
0
L
Nemesis
lovebdance
Nemesis
2,872
1,275
0
1,254
9,196
3,116
0
3,272
5,924
0
22,456
W
1,829
756
0
480
6,478
3,563
356
3,074
3,044
0
15,612
W
Freya
8,125
3,301
0
5,412
7,742
2,733
1,834
81
7,661
67,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,902
Gold Earned
36,811
159
Minions Killed
353
0
Camps Cleared
0
929,761
Distance Traveled
1,148,664
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,897
531
56
4
0
173,225
1
W
Bellona
6,557
504
56
4
0
239,547
1
L
Kukulkan
4,258
328
10
1
0
87,417
0
W
Loki
8,026
617
71
5
0
259,400
2
L
Bellona
5,291
407
30
2
0
246,117
2
L
Agni
6,903
531
54
4
0
186,949
1
L
Yemoja
6,165
474
30
2
0
186,408
0
L
Nemesis
6,285
483
35
3
0
222,870
2
W
Mulan
5,974
460
43
3
0
232,027
0
W
Freya
9,357
720
127
10
0
244,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role