Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
HolyMully
Gilgamesh
Level 22
God Stats
50W - 34L
1,567 SR
Queue Stats
572W - 350L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
HurricaneTurtle
Danzaburou
Level 27
God Stats
6W - 11L
1,483 SR
Queue Stats
17W - 16L
1,398 Elo+
Party 2
Mulan
Mulan
Matillion
Mulan
Level 40
God Stats
2W - 2L
1,456 SR
Queue Stats
59W - 80L
1,309 Elo+
Party 1
Sylvanus
Sylvanus
SirNecrobiosis
Sylvanus
Level 105
God Stats
5W - 5L
1,464 SR
Queue Stats
100W - 82L
1,517 Elo+
Party 2
Team Averages
Level 48
1,494 SR
1,461 Elo+

VS

Team Averages
Level 54
1,362 SR
1,402 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
CasanovaDennis
Sylvanus
Level 42
God Stats
4W - 6L
1,110 SR
Queue Stats
65W - 73L
1,313 Elo+
Party 3
Agni
Agni
Kalaisto
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bastet
Bastet
Mik7187
Bastet
Level 128
God Stats
0W - 1L
1,706 SR
Queue Stats
61W - 59L
1,451 Elo+
Party 3
He Bo
He Bo
hasefeuer
He Bo
Level 56
God Stats
0W - 2L
994 SR
Queue Stats
11W - 24L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 1 / 4
8,882
592
6,921
8,091
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
HolyMully
Gilgamesh
15
4 / 3 / 5
8,754
584
5,429
11,783
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
HurricaneTurtle
Danzaburou
14
5 / 0 / 4
8,587
572
7,695
7,016
2,501
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Matillion
Mulan
13
1 / 1 / 1
8,295
553
4,066
9,178
5,995
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sylvanus
14
6 / 0 / 5
8,267
551
6,261
10,816
10,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 0
6,472
431
3,298
4,726
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
10
0 / 4 / 1
5,889
393
3,456
9,846
9,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Agni
10
0 / 6 / 0
5,983
399
1,855
6,769
1,816
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
Mik7187
Bastet
10
4 / 6 / 0
7,226
482
8,595
13,647
3,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
hasefeuer
He Bo
12
0 / 2 / 1
7,123
475
6,803
8,120
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
20
Kills
5
5
Deaths
20
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
1
4
6
L
Neith
 
Neith
1
2
0
0.5
L
Sylvanus
0
4
1
0.13
W
Gilgamesh
HolyMully
Gilgamesh
4
3
5
2.17
W
Danzaburou
HurricaneTurtle
Danzaburou
5
0
4
7
L
Agni
0
6
0
0
W
Mulan
Matillion
Mulan
1
1
1
1.5
L
Bastet
Mik7187
Bastet
4
6
0
0.67
W
Sylvanus
6
0
5
8.5
L
He Bo
hasefeuer
He Bo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,372
Damage
24,007
46,884
Taken
43,108
26,459
Mitigated
19,199
25,042
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,921
517
888
4,845
8,091
2,760
140
1,777
6,280
53,165
0
L
Neith
 
Neith
3,298
1,561
0
1,188
4,726
1,155
0
674
4,052
0
33,998
L
Sylvanus
3,456
1,286
649
2,561
9,846
9,387
0
4,049
5,725
15,428
7,249
W
Gilgamesh
HolyMully
Gilgamesh
5,429
991
0
4,920
11,783
4,273
0
226
11,529
0
62,503
W
Danzaburou
HurricaneTurtle
Danzaburou
7,695
3,427
0
3,353
7,016
2,501
1,334
1,709
5,191
0
60,131
L
Agni
1,855
471
0
750
6,769
1,816
0
2,805
3,772
19,203
0
W
Mulan
Matillion
Mulan
4,066
291
0
3,042
9,178
5,995
608
4,394
4,344
0
37,646
L
Bastet
Mik7187
Bastet
8,595
3,562
0
3,937
13,647
3,881
0
3,048
10,489
0
40,760
W
Sylvanus
6,261
1,662
1,951
6,043
10,816
10,930
600
2,951
7,648
25,944
7,806
L
He Bo
hasefeuer
He Bo
6,803
768
0
1,189
8,120
2,960
0
1,863
6,076
35,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,785
Gold Earned
32,693
513
Minions Killed
288
0
Camps Cleared
0
1,480,685
Distance Traveled
1,268,816
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,882
592
123
8
0
296,633
3
L
Neith
6,472
431
75
5
0
238,339
2
L
Sylvanus
5,889
393
39
3
0
261,861
2
W
Gilgamesh
8,754
584
120
8
0
312,658
9
W
Danzaburou
8,587
572
112
7
0
297,640
7
L
Agni
5,983
399
45
3
0
210,315
0
W
Mulan
8,295
553
98
7
0
276,482
4
L
Bastet
7,226
482
62
4
0
316,011
1
W
Sylvanus
8,267
551
60
4
0
297,272
5
L
He Bo
7,123
475
67
4
0
242,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role