Player Matchup

Sol
Sol
LightBringer87
Sol
Level 66
God Stats
14W - 19L
1,506 SR
Queue Stats
90W - 156L
1,351 Elo+
Party 2
Geb
Geb
Wakeycat
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,243 Elo+
Party 2
Bellona
Bellona
Xantaspeek299
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
sobhanzffz1213
Thor
Level 27
God Stats
2W - 2L
1,263 SR
Queue Stats
14W - 11L
1,349 Elo+
Party 3
Poseidon
Poseidon
soren75
Poseidon
Level 12
God Stats
3W - 3L
1,385 SR
Queue Stats
6W - 13L
1,181 Elo+
Party 3
Team Averages
Level 23
1,431 SR
1,325 Elo+

VS

Team Averages
Level 27
1,296 SR
1,433 Elo+
Odin
Odin
ANIMESHKA86
Odin
Level 98
God Stats
0W - 1L
1,299 SR
Queue Stats
1W - 3L
1,324 Elo+
Party 1
Ra
Ra
Erbaat
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thor
Thor
Kuranes01
Thor
Level 2
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Lahokus2000
Neith
Level 6
God Stats
0W - 2L
1,267 SR
Queue Stats
3W - 4L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
OswonRZ
Cthulhu
Level 27
God Stats
12W - 16L
1,114 SR
Queue Stats
75W - 76L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 4 / 0
10,053
591
11,923
9,633
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 2
7,024
413
1,161
7,141
5,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
13
3 / 2 / 3
8,847
520
3,880
9,627
8,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 3 / 4
8,476
499
4,271
9,097
3,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Poseidon
soren75
Poseidon
12
0 / 4 / 2
8,150
479
1,612
7,666
2,171
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 3
3,441
202
0
2,505
791
Ra
2
0 / 2 / 3
3,450
203
0
1,452
468
Thor
5
0 / 2 / 3
5,212
307
134
4,468
1,286
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
2 / 4 / 3
6,979
411
4,326
6,326
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
OswonRZ
Cthulhu
13
5 / 6 / 1
8,197
482
8,211
15,430
6,047
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
7
17
Deaths
16
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Ra
0
2
3
0.75
L
Thor
0
2
3
0.75
L
2
4
3
0.88
W
9
4
0
2.25
L
Cthulhu
OswonRZ
Cthulhu
5
6
1
0.92
W
0
4
2
0.25
W
Bellona
3
2
3
2.25
W
4
3
4
2
W
Poseidon
soren75
Poseidon
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
12,671
43,164
Taken
30,181
22,176
Mitigated
10,687
7,820
Healing
1,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
2,505
791
0
2,451
0
0
0
L
Ra
0
0
0
0
1,452
468
0
1,398
0
0
0
L
Thor
134
0
0
260
4,468
1,286
0
3,145
1,119
0
4,027
L
4,326
1,440
0
44
6,326
2,095
0
3,209
2,997
0
16,197
W
11,923
2,903
0
1,789
9,633
3,260
9,029
143
9,490
67,313
0
L
Cthulhu
OswonRZ
Cthulhu
8,211
608
27
1,235
15,430
6,047
802
4,817
10,567
38,219
0
W
1,161
442
0
720
7,141
5,048
596
733
6,408
7,353
1,024
W
Bellona
3,880
821
0
950
9,627
8,583
1,432
2,446
7,181
8,852
27,018
W
4,271
945
1,034
2,064
9,097
3,114
1,430
3,912
5,185
0
29,492
W
Poseidon
soren75
Poseidon
1,612
316
505
758
7,666
2,171
2,438
977
6,689
35,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,550
Gold Earned
27,279
331
Minions Killed
77
0
Camps Cleared
0
1,433,972
Distance Traveled
506,203
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,441
202
0
0
0
818
0
L
Ra
3,450
203
0
0
0
211
0
L
Thor
5,212
307
12
1
0
75,635
1
L
Neith
6,979
411
20
1
0
153,469
2
W
Sol
10,053
591
126
7
0
270,064
0
L
Cthulhu
8,197
482
45
3
0
276,070
0
W
Geb
7,024
413
16
1
0
223,975
0
W
Bellona
8,847
520
65
4
0
323,355
4
W
Thor
8,476
499
62
4
0
328,247
2
W
Poseidon
8,150
479
62
4
0
288,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role