Player Matchup

Da Ji
Da Ji
Alt What Alt
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,214 Elo+
Solo
Skadi
Skadi
BriskLettuce529
Skadi
Level 29
God Stats
5W - 5L
1,686 SR
Queue Stats
55W - 74L
1,393 Elo+
Solo
Chaac
Chaac
TacticalSploosh
Chaac
Level 14
God Stats
27W - 27L
1,427 SR
Queue Stats
29W - 31L
1,356 Elo+
Solo
King Arthur
King Arthur
This_Guy38095
King Arthur
Level 27
God Stats
0W - 3L
1,069 SR
Queue Stats
146W - 156L
1,352 Elo+
Solo
Thor
Thor
ghost_ZarcoCat
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,706 Elo+
Solo
Team Averages
Level 20
1,436 SR
1,404 Elo+

VS

Team Averages
Level 17
1,558 SR
1,443 Elo+
Merlin
Merlin
Bilaax92izer
Merlin
Level 26
God Stats
5W - 2L
1,684 SR
Queue Stats
68W - 52L
1,454 Elo+
Solo
Fenrir
Fenrir
BlackHawk_RCR
Fenrir
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 59L
1,346 Elo+
Solo
Danzaburou
Danzaburou
KEYMC7915
Danzaburou
Level 14
God Stats
29W - 20L
1,526 SR
Queue Stats
43W - 42L
1,431 Elo+
Party 1
Scylla
Scylla
NervesTrash
Scylla
Level 10
God Stats
18W - 15L
1,582 SR
Queue Stats
32W - 20L
1,484 Elo+
Party 1
Olorun
Olorun
thouwowjv
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 13 / 7
14,428
1,110
29,124
25,452
10,014
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

20
4 / 6 / 12
13,728
1,056
17,151
17,875
6,722
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 7 / 11
12,656
974
15,960
23,272
21,521
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

King Arthur
This_Guy38095
King Arthur
19
4 / 13 / 10
12,722
979
13,066
23,332
8,768
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 14 / 14
13,887
1,068
13,048
26,276
8,249
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

78

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
11 / 4 / 29
16,010
1,232
32,745
23,175
11,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
11 / 3 / 24
14,778
1,137
17,652
17,293
16,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
KEYMC7915
Danzaburou
20
7 / 6 / 14
13,321
1,025
21,280
21,240
10,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
20
23 / 5 / 17
17,858
1,374
27,804
18,062
6,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
thouwowjv
Olorun
20
1 / 9 / 34
13,258
1,020
5,804
14,307
7,151

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
171
27
Kills
53
53
Deaths
27
54
Assists
118
Player
Kills
Deaths
Assists
KDA
L
11
13
7
1.12
W
Merlin
11
4
29
6.38
W
11
3
24
7.67
L
4
6
12
1.67
W
Danzaburou
KEYMC7915
Danzaburou
7
6
14
2.33
W
Scylla
23
5
17
6.3
L
2
7
11
1.07
L
King Arthur
This_Guy38095
King Arthur
4
13
10
0.69
L
6
14
14
0.93
W
Olorun
thouwowjv
Olorun
1
9
34
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,349
Damage
105,285
116,207
Taken
94,077
55,274
Mitigated
52,189
6,615
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,124
11,229
0
0
25,452
10,014
0
13,679
11,679
0
40,210
W
Merlin
32,745
3,516
377
2,206
23,175
11,317
0
0
23,175
70,480
0
W
17,652
8,929
0
1,997
17,293
16,703
0
0
17,293
0
24,676
L
17,151
9,869
204
2,604
17,875
6,722
0
8,306
9,569
0
60,042
W
Danzaburou
KEYMC7915
Danzaburou
21,280
14,417
0
1,883
21,240
10,045
0
0
21,240
0
28,196
W
Scylla
27,804
1,456
0
832
18,062
6,973
0
0
18,062
49,356
0
L
15,960
2,462
0
3,288
23,272
21,521
0
11,140
12,132
0
54,970
L
King Arthur
This_Guy38095
King Arthur
13,066
4,448
0
519
23,332
8,768
0
15,557
7,775
0
25,893
L
13,048
3,441
0
0
26,276
8,249
0
17,671
8,605
0
19,228
W
Olorun
thouwowjv
Olorun
5,804
3,536
414
408
14,307
7,151
0
0
14,307
17,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,421
Gold Earned
75,225
222
Minions Killed
191
7
Camps Cleared
4
1,251,125
Distance Traveled
1,030,409
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,428
1,110
18
1
2
236,201
0
W
Merlin
16,010
1,232
87
7
0
218,924
0
W
Fenrir
14,778
1,137
14
1
2
258,958
0
L
Skadi
13,728
1,056
78
6
2
229,993
0
W
Danzaburou
13,321
1,025
9
1
2
151,884
1
W
Scylla
17,858
1,374
63
5
0
219,660
0
L
Chaac
12,656
974
95
7
0
284,979
0
L
King Arthur
12,722
979
18
1
3
251,283
0
L
Thor
13,887
1,068
13
1
0
248,669
0
W
Olorun
13,258
1,020
18
1
0
180,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role