Player Matchup

Fenrir
Fenrir
Arman549
Fenrir
Level 21
God Stats
7W - 11L
1,243 SR
Queue Stats
12W - 12L
1,373 Elo+
Party 1
Jormungandr
Jormungandr
Lilcolt157375
Jormungandr
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,147 Elo+
Solo
Bakasura
Bakasura
TranquilThyme98
Bakasura
Level 17
God Stats
16W - 21L
1,431 SR
Queue Stats
32W - 46L
1,326 Elo+
Solo
Ah Puch
Ah Puch
VRS_TheNoobie18
Ah Puch
Level 20
God Stats
3W - 3L
1,124 SR
Queue Stats
14W - 17L
1,332 Elo+
Party 1
Cu Chulainn
Cu Chulainn
jimmydeanlover
Cu Chulainn
Level 12
God Stats
1W - 1L
1,198 SR
Queue Stats
16W - 12L
1,399 Elo+
Solo
Team Averages
Level 15
1,299 SR
1,315 Elo+

VS

Team Averages
Level 14
1,536 SR
1,529 Elo+
Medusa
Medusa
AngryOven504
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
FireSkull06
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
MendozaRR48
Thanatos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hades
Hades
Nonstoptrying84
Hades
Level 28
God Stats
1W - 1L
1,679 SR
Queue Stats
17W - 5L
1,643 Elo+
Solo
Thor
Thor
ThorMjolnir61
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arman549
Fenrir
6
6 / 0 / 2
4,693
670
2,637
3,275
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Lilcolt157375
Jormungandr
5
0 / 0 / 3
4,164
595
97
1,780
904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
7
2 / 0 / 0
4,677
668
1,274
4,417
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
1 / 2 / 3
4,303
615
2,753
2,864
607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
jimmydeanlover
Cu Chulainn
8
4 / 1 / 4
5,077
725
2,718
5,721
1,793
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 3 / 2
3,798
543
2,249
4,189
1,048
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

4
0 / 3 / 0
3,252
465
968
3,862
1,620
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thanatos
MendozaRR48
Thanatos
8
3 / 1 / 0
4,595
656
1,859
3,792
1,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

3
0 / 1 / 0
3,193
456
260
1,093
254
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 5 / 0
2,986
427
854
2,986
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
3
2
0.33
W
Fenrir
Arman549
Fenrir
6
0
2
7
L
0
3
0
0
W
Jormungandr
Lilcolt157375
Jormungandr
0
0
3
1.5
L
Thanatos
MendozaRR48
Thanatos
3
1
0
3
L
0
1
0
0
L
0
5
0
0
W
Bakasura
2
0
0
2
W
1
2
3
1.25
W
Cu Chulainn
jimmydeanlover
Cu Chulainn
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,479
Damage
6,190
18,057
Taken
15,922
5,563
Mitigated
4,908
4,933
Healing
3,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
2,249
1,487
0
520
4,189
1,048
0
1,131
3,058
0
12,533
W
Fenrir
Arman549
Fenrir
2,637
842
0
393
3,275
1,194
200
341
2,934
0
8,019
L
968
571
0
0
3,862
1,620
0
1,311
2,508
5,262
0
W
Jormungandr
Lilcolt157375
Jormungandr
97
54
0
264
1,780
904
0
239
1,541
2,898
0
L
Thanatos
MendozaRR48
Thanatos
1,859
470
0
3,120
3,792
1,080
0
61
3,711
0
18,807
L
260
72
0
166
1,093
254
0
0
1,083
3,833
0
L
854
388
0
50
2,986
906
0
347
2,639
0
4,282
W
Bakasura
1,274
1,061
0
1,744
4,417
1,065
6
187
4,230
0
17,284
W
2,753
438
0
136
2,864
607
502
552
2,312
14,030
0
W
Cu Chulainn
jimmydeanlover
Cu Chulainn
2,718
824
0
2,396
5,721
1,793
0
0
5,721
0
21,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,914
Gold Earned
17,824
114
Minions Killed
101
0
Camps Cleared
0
732,917
Distance Traveled
565,857
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,798
543
32
5
0
132,841
0
W
Fenrir
4,693
670
12
2
0
162,235
0
L
Ymir
3,252
465
12
2
0
131,598
3
W
Jormungandr
4,164
595
3
0
0
108,514
1
L
Thanatos
4,595
656
41
6
0
135,225
1
L
Hades
3,193
456
10
1
0
61,833
0
L
Thor
2,986
427
6
1
0
104,360
2
W
Bakasura
4,677
668
42
6
0
171,992
1
W
Ah Puch
4,303
615
18
3
0
123,105
0
W
Cu Chulainn
5,077
725
39
6
0
167,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role