Player Matchup

Tiamat
Tiamat
CKeir
Tiamat
Level 12
God Stats
0W - 7L
1,366 SR
Queue Stats
3W - 10L
1,316 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gakomxari
Tsukuyomi
Level 25
God Stats
20W - 21L
1,354 SR
Queue Stats
96W - 106L
1,370 Elo+
Solo
Amaterasu
Amaterasu
Stinkball6785
Amaterasu
Level 6
God Stats
10W - 11L
1,105 SR
Queue Stats
24W - 27L
1,142 Elo+
Solo
Guan Yu
Guan Yu
mosqit00
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,304 Elo+
Solo
Nemesis
Nemesis
xXL0PX1Xx
Nemesis
Level 5
God Stats
2W - 9L
1,358 SR
Queue Stats
3W - 11L
1,249 Elo+
Solo
Team Averages
Level 11
1,337 SR
1,276 Elo+

VS

Team Averages
Level 19
1,322 SR
1,315 Elo+
Cthulhu
Cthulhu
DaNoobWin
Cthulhu
Level 15
God Stats
2W - 8L
1,179 SR
Queue Stats
9W - 19L
1,276 Elo+
Party 1
Bastet
Bastet
KttrlFreke
Bastet
Level 22
God Stats
9W - 6L
1,460 SR
Queue Stats
11W - 9L
1,549 Elo+
Solo
Charybdis
Charybdis
Ledoom
Charybdis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,161 Elo+
Solo
Geb
Geb
ixilty
Geb
Level 27
God Stats
1W - 0L
1,290 SR
Queue Stats
44W - 41L
1,335 Elo+
Solo
Tiamat
Tiamat
sharkboycole123
Tiamat
Level 18
God Stats
2W - 1L
1,184 SR
Queue Stats
10W - 22L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CKeir
Tiamat
20
7 / 5 / 10
13,040
466
25,728
27,044
19,826
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
Gakomxari
Tsukuyomi
20
18 / 3 / 6
14,377
513
27,726
23,458
8,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Stinkball6785
Amaterasu
17
0 / 8 / 4
9,858
352
1,708
21,110
9,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
mosqit00
Guan Yu
18
3 / 5 / 9
11,804
422
10,824
25,485
25,114
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
xXL0PX1Xx
Nemesis
15
1 / 8 / 10
10,474
374
8,042
25,712
10,407
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaNoobWin
Cthulhu
18
3 / 8 / 5
13,778
492
14,122
21,013
14,781
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
KttrlFreke
Bastet
14
1 / 8 / 9
11,451
409
9,759
18,855
5,251
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Ledoom
Charybdis
20
19 / 4 / 2
15,765
563
29,289
20,788
8,264
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
ixilty
Geb
18
1 / 1 / 9
13,299
475
9,338
23,007
26,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
4 / 9 / 8
13,569
485
23,594
27,643
13,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
61
29
Kills
28
29
Deaths
30
39
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CKeir
Tiamat
7
5
10
2.4
W
Cthulhu
DaNoobWin
Cthulhu
3
8
5
0.69
L
Tsukuyomi
Gakomxari
Tsukuyomi
18
3
6
7
W
Bastet
KttrlFreke
Bastet
1
8
9
0.69
W
Charybdis
Ledoom
Charybdis
19
4
2
5
L
Amaterasu
Stinkball6785
Amaterasu
0
8
4
0.25
W
Geb
ixilty
Geb
1
1
9
5.5
L
Guan Yu
mosqit00
Guan Yu
3
5
9
1.5
W
4
9
8
0.89
L
Nemesis
xXL0PX1Xx
Nemesis
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,028
Damage
86,102
122,809
Taken
111,306
74,021
Mitigated
68,174
37,892
Healing
28,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CKeir
Tiamat
25,728
1,641
1,146
11,821
27,044
19,826
424
8,335
18,496
92,046
0
W
Cthulhu
DaNoobWin
Cthulhu
14,122
400
1,065
4,145
21,013
14,781
2,561
8,351
12,662
57,043
0
L
Tsukuyomi
Gakomxari
Tsukuyomi
27,726
6,251
0
5,826
23,458
8,955
622
10,400
12,790
0
121,083
W
Bastet
KttrlFreke
Bastet
9,759
3,011
0
547
18,855
5,251
436
3,848
15,007
0
29,779
W
Charybdis
Ledoom
Charybdis
29,289
17,014
0
8,096
20,788
8,264
8,188
5,799
14,989
0
130,523
L
Amaterasu
Stinkball6785
Amaterasu
1,708
848
0
6,075
21,110
9,719
1,414
2,567
18,357
0
30,707
W
Geb
ixilty
Geb
9,338
1,833
0
3,693
23,007
26,303
1,086
9,588
13,419
59,031
0
L
Guan Yu
mosqit00
Guan Yu
10,824
888
1,420
6,353
25,485
25,114
313
11,708
13,609
0
64,123
W
23,594
2,451
843
10,097
27,643
13,575
1,816
5,251
22,392
82,717
0
L
Nemesis
xXL0PX1Xx
Nemesis
8,042
2,764
0
5,251
25,712
10,407
197
12,801
12,503
0
37,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,553
Gold Earned
67,862
490
Minions Killed
486
0
Camps Cleared
0
2,637,731
Distance Traveled
2,502,602
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,040
466
119
4
0
528,928
3
W
Cthulhu
13,778
492
94
3
0
521,361
1
L
Tsukuyomi
14,377
513
152
5
0
589,153
0
W
Bastet
11,451
409
38
1
0
568,103
0
W
Charybdis
15,765
563
162
6
0
434,610
3
L
Amaterasu
9,858
352
44
2
0
466,165
6
W
Geb
13,299
475
77
3
0
515,100
1
L
Guan Yu
11,804
422
112
4
0
551,826
4
W
Tiamat
13,569
485
115
4
0
463,428
1
L
Nemesis
10,474
374
63
2
0
501,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role