Player Matchup

Osiris
Osiris
DazedPath
Osiris
Level 69
God Stats
66W - 58L
1,603 SR
Queue Stats
209W - 197L
1,536 Elo+
Solo
Izanami
Izanami
SenpaiWoof
Izanami
Level 157
God Stats
17W - 16L
1,620 SR
Queue Stats
178W - 190L
1,522 Elo+
Solo
Jormungandr
Jormungandr
Splufixy
Jormungandr
Level 128
God Stats
11W - 14L
1,492 SR
Queue Stats
623W - 546L
1,581 Elo+
Solo
Nike
Nike
Toiletpaper_26
Nike
Level 128
God Stats
5W - 2L
1,825 SR
Queue Stats
268W - 242L
1,590 Elo+
Solo
Scylla
Scylla
bahena
Scylla
Level 93
God Stats
8W - 13L
1,362 SR
Queue Stats
190W - 266L
1,529 Elo+
Solo
Team Averages
Level 115
1,580 SR
1,551 Elo+

VS

Team Averages
Level 126
1,604 SR
1,561 Elo+
Raijin
Raijin
 
Raijin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CHIKIRUTA
Yemoja
Level 157
God Stats
13W - 5L
1,721 SR
Queue Stats
336W - 296L
1,578 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Cosmica01
Cu Chulainn
Level 149
God Stats
6W - 4L
1,627 SR
Queue Stats
96W - 76L
1,628 Elo+
Party 2
Anhur
Anhur
Oakboak
Anhur
Level 86
God Stats
4W - 5L
1,565 SR
Queue Stats
112W - 93L
1,577 Elo+
Party 1
Anubis
Anubis
egfshadow
Anubis
Level 126
God Stats
36W - 39L
1,606 SR
Queue Stats
320W - 336L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DazedPath
Osiris
11
2 / 1 / 2
6,268
627
2,379
5,980
3,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
SenpaiWoof
Izanami
10
0 / 3 / 2
6,243
624
3,065
5,523
1,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Splufixy
Jormungandr
11
8 / 0 / 1
7,241
724
5,540
5,286
3,449
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 1
5,782
578
3,789
8,171
3,407
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
bahena
Scylla
10
0 / 0 / 1
5,558
556
1,583
3,491
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 0
6,024
602
3,665
4,608
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
CHIKIRUTA
Yemoja
9
1 / 1 / 4
5,675
568
976
5,440
2,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
Cosmica01
Cu Chulainn
9
0 / 5 / 0
5,017
502
1,302
6,890
2,411
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Oakboak
Anhur
7
1 / 2 / 3
4,681
468
2,611
3,782
1,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
egfshadow
Anubis
8
1 / 4 / 1
5,210
521
3,299
5,400
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
13
Kills
5
5
Deaths
13
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
1
0
2
L
Yemoja
CHIKIRUTA
Yemoja
1
1
4
3
L
Cu Chulainn
Cosmica01
Cu Chulainn
0
5
0
0
W
Osiris
DazedPath
Osiris
2
1
2
3
L
Anhur
Oakboak
Anhur
1
2
3
1.25
W
Izanami
SenpaiWoof
Izanami
0
3
2
0.33
W
Jormungandr
Splufixy
Jormungandr
8
0
1
8.5
W
3
1
1
3.5
W
Scylla
bahena
Scylla
0
0
1
0.5
L
Anubis
egfshadow
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,356
Damage
11,853
28,451
Taken
26,120
12,160
Mitigated
9,021
9,133
Healing
5,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,665
159
0
500
4,608
1,377
0
1,979
2,407
37,144
0
L
Yemoja
CHIKIRUTA
Yemoja
976
374
730
2,210
5,440
2,162
23
19
5,376
17,209
0
L
Cu Chulainn
Cosmica01
Cu Chulainn
1,302
63
0
645
6,890
2,411
0
3,513
3,053
0
22,918
W
Osiris
DazedPath
Osiris
2,379
1,128
0
2,928
5,980
3,198
0
1,086
4,894
0
41,751
L
Anhur
Oakboak
Anhur
2,611
1,080
0
103
3,782
1,230
0
385
3,373
0
18,256
W
Izanami
SenpaiWoof
Izanami
3,065
1,874
583
1,247
5,523
1,208
990
2,527
2,996
0
35,307
W
Jormungandr
Splufixy
Jormungandr
5,540
1,862
0
933
5,286
3,449
204
1,258
4,028
34,335
0
W
3,789
665
0
3,067
8,171
3,407
0
1,119
7,052
0
28,766
W
Scylla
bahena
Scylla
1,583
40
0
375
3,491
898
0
2,010
1,481
26,572
0
L
Anubis
egfshadow
Anubis
3,299
331
0
1,754
5,400
1,841
31
544
4,788
26,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,092
Gold Earned
26,607
333
Minions Killed
252
0
Camps Cleared
0
1,008,811
Distance Traveled
897,740
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,024
602
76
8
0
204,123
2
L
Yemoja
5,675
568
29
3
0
188,421
3
L
Cu Chulainn
5,017
502
52
5
0
179,984
0
W
Osiris
6,268
627
77
8
0
227,482
3
L
Anhur
4,681
468
37
4
0
164,986
6
W
Izanami
6,243
624
76
8
0
177,809
3
W
Jormungandr
7,241
724
68
7
0
202,855
2
W
Nike
5,782
578
57
6
0
199,966
2
W
Scylla
5,558
556
55
6
0
200,699
2
L
Anubis
5,210
521
58
6
0
160,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role