Player Matchup

Loki
Loki
Silver I
Gyal-Dem_Suga98
Loki
Silver I
Level 108
God Stats
16W - 9L
1,588 SR
Queue Stats
252W - 271L
929 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
NDrew2k
Sun Wukong
Silver II
Level 119
God Stats
55W - 54L
1,530 SR
Queue Stats
634W - 642L
891 MMR
Solo
Sol
Sol
Bronze II
Wendy1634
Sol
Bronze II
Level 83
God Stats
1W - 1L
1,475 SR
Queue Stats
155W - 182L
223 MMR
Party 2
Hercules
Hercules
Silver V
benjamin76720
Hercules
Silver V
Level 77
God Stats
6W - 2L
1,687 SR
Queue Stats
114W - 139L
594 MMR
Party 2
Artemis
Artemis
Silver III
zIWolfZz
Artemis
Silver III
Level 54
God Stats
2W - 0L
1,462 SR
Queue Stats
35W - 46L
863 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,548 SR
700 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,521 SR
722 MMR
Chaac
Chaac
Silver III
JnfJareau
Chaac
Silver III
Level 155
God Stats
15W - 9L
1,618 SR
Queue Stats
373W - 393L
818 MMR
Solo
Fenrir
Fenrir
Gold V
Korv_Bagarn
Fenrir
Gold V
Level 62
God Stats
77W - 72L
1,514 SR
Queue Stats
211W - 217L
641 MMR
Party 1
Chiron
Chiron
Silver III
Xx-stack_2001-xX
Chiron
Silver III
Level 88
God Stats
5W - 7L
1,462 SR
Queue Stats
54W - 72L
830 MMR
Solo
Cabrakan
Cabrakan
Bronze I
XxXBairDamonXxX
Cabrakan
Bronze I
Level 65
God Stats
2W - 3L
1,569 SR
Queue Stats
86W - 116L
239 MMR
Solo
Tiamat
Tiamat
Silver I
mackanbus
Tiamat
Silver I
Level 69
God Stats
15W - 22L
1,439 SR
Queue Stats
147W - 154L
1,082 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 6
8,344
556
6,448
8,756
2,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
NDrew2k
Sun Wukong
15
3 / 0 / 5
8,793
586
9,619
10,618
9,085
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
6 / 4 / 5
8,614
574
12,086
10,910
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
benjamin76720
Hercules
11
3 / 3 / 9
7,582
505
4,319
16,378
10,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
zIWolfZz
Artemis
15
3 / 1 / 3
8,549
570
8,950
6,648
2,307
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaMorgan Le FayPersephoneGilgameshApollo

VS

Bans
CharybdisArtioDanzaburouIzanamiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JnfJareau
Chaac
12
0 / 5 / 0
6,995
466
7,619
11,283
11,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fenrir
14
3 / 2 / 2
8,259
551
6,571
11,422
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 2 / 1
8,181
545
3,878
9,063
2,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
10
2 / 6 / 1
6,979
465
4,939
10,858
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
mackanbus
Tiamat
12
3 / 7 / 3
7,954
530
10,077
12,158
7,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
22
Kills
9
9
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
Chaac
JnfJareau
Chaac
0
5
0
0
L
Fenrir
3
2
2
2
W
Sun Wukong
NDrew2k
Sun Wukong
3
0
5
5.5
W
6
4
5
2.13
L
1
2
1
0.75
L
Cabrakan
2
6
1
0.42
W
Hercules
benjamin76720
Hercules
3
3
9
2.5
L
Tiamat
mackanbus
Tiamat
3
7
3
0.64
W
Artemis
zIWolfZz
Artemis
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,422
Damage
33,084
53,310
Taken
54,784
28,430
Mitigated
34,403
20,793
Healing
18,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,448
1,742
0
1,441
8,756
2,990
196
1,254
7,460
0
45,897
L
Chaac
JnfJareau
Chaac
7,619
871
0
2,297
11,283
11,581
176
1,403
9,880
0
41,012
L
Fenrir
6,571
1,405
0
6,179
11,422
5,350
0
1,757
9,665
0
58,685
W
Sun Wukong
NDrew2k
Sun Wukong
9,619
2,250
0
5,001
10,618
9,085
0
697
9,869
0
52,107
W
12,086
3,708
0
4,485
10,910
3,970
2,983
5,040
5,520
55,237
5,274
L
3,878
2,680
249
4,215
9,063
2,973
0
0
9,063
0
61,398
L
Cabrakan
4,939
566
154
2,222
10,858
6,763
162
2,972
7,886
14,558
0
W
Hercules
benjamin76720
Hercules
4,319
2,109
1,655
5,957
16,378
10,078
178
6,200
9,866
0
14,206
L
Tiamat
mackanbus
Tiamat
10,077
1,628
0
2,821
12,158
7,736
194
4,977
7,181
44,219
0
W
Artemis
zIWolfZz
Artemis
8,950
4,614
0
2,254
6,648
2,307
0
1,276
5,372
0
56,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,882
Gold Earned
38,368
444
Minions Killed
389
0
Camps Cleared
0
1,500,677
Distance Traveled
1,457,434
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,344
556
71
5
0
338,600
0
L
Chaac
6,995
466
73
5
0
302,156
0
L
Fenrir
8,259
551
99
7
0
333,806
5
W
Sun Wukong
8,793
586
122
8
0
317,616
10
W
Sol
8,614
574
120
8
0
257,222
1
L
Chiron
8,181
545
115
8
0
288,436
10
L
Cabrakan
6,979
465
21
1
0
254,589
0
W
Hercules
7,582
505
26
2
0
294,181
0
L
Tiamat
7,954
530
81
5
0
278,447
3
W
Artemis
8,549
570
105
7
0
293,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role