Player Matchup

Pele
Pele
AdamR01
Pele
Level 4
God Stats
1W - 2L
1,459 SR
Queue Stats
4W - 9L
1,470 Elo+
Party 1
Arachne
Arachne
BARTEK0909
Arachne
Level 3
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 4L
1,663 Elo+
Party 1
Kuzenbo
Kuzenbo
HectorAlvarez
Kuzenbo
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 25L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
imamnotgay
Danzaburou
Level 3
God Stats
1W - 5L
1,716 SR
Queue Stats
5W - 9L
1,470 Elo+
Party 1
Tiamat
Tiamat
jacobA2004
Tiamat
Level 4
God Stats
0W - 2L
1,305 SR
Queue Stats
3W - 7L
1,470 Elo+
Party 1
Team Averages
Level 4
1,539 SR
1,508 Elo+

VS

Team Averages
Level 23
1,544 SR
1,553 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
Level 27
God Stats
4W - 4L
1,636 SR
Queue Stats
59W - 54L
1,569 Elo+
Party 2
Geb
Geb
ZozhnikPRO
Geb
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 52L
1,604 Elo+
Solo
Hun Batz
Hun Batz
dyrebar
Hun Batz
Level 29
God Stats
7W - 3L
1,535 SR
Queue Stats
95W - 102L
1,505 Elo+
Solo
Bellona
Bellona
d²cLight
Bellona
Level 23
God Stats
8W - 5L
1,580 SR
Queue Stats
25W - 28L
1,524 Elo+
Party 2
Ra
Ra
windyboiii
Ra
Level 27
God Stats
4W - 5L
1,468 SR
Queue Stats
91W - 84L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AdamR01
Pele
7
0 / 5 / 0
4,386
439
887
6,523
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
BARTEK0909
Arachne
8
1 / 6 / 0
4,940
494
2,498
5,341
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
6
0 / 3 / 0
4,005
401
1,547
5,485
4,642
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
imamnotgay
Danzaburou
6
0 / 3 / 0
4,094
409
1,555
4,828
1,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
jacobA2004
Tiamat
7
0 / 6 / 0
4,169
417
2,291
5,655
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
11
6 / 0 / 3
6,312
631
7,016
4,488
1,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 0 / 6
5,517
552
3,193
5,652
3,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
dyrebar
Hun Batz
10
4 / 0 / 4
6,313
631
2,236
6,353
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
d²cLight
Bellona
11
8 / 0 / 2
6,912
691
4,960
3,149
2,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 1 / 4
6,218
622
2,632
4,299
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
42
1
Kills
23
23
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
AdamR01
Pele
0
5
0
0
L
Arachne
BARTEK0909
Arachne
1
6
0
0.17
W
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
6
0
3
7.5
L
Kuzenbo
0
3
0
0
W
3
0
6
6
W
Hun Batz
dyrebar
Hun Batz
4
0
4
6
W
Bellona
d²cLight
Bellona
8
0
2
9
L
Danzaburou
imamnotgay
Danzaburou
0
3
0
0
L
Tiamat
jacobA2004
Tiamat
0
6
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,778
Damage
20,037
27,832
Taken
23,941
12,515
Mitigated
10,558
3,718
Healing
11,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
AdamR01
Pele
887
75
0
991
6,523
2,113
0
1,071
5,452
0
19,051
L
Arachne
BARTEK0909
Arachne
2,498
1,691
0
334
5,341
1,858
104
712
4,629
0
12,129
W
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
7,016
2,986
0
3,088
4,488
1,348
1,136
797
3,683
0
41,934
L
Kuzenbo
1,547
655
96
1,180
5,485
4,642
0
1,108
4,377
9,549
0
W
3,193
452
134
2,308
5,652
3,821
0
1,065
4,475
10,600
0
W
Hun Batz
dyrebar
Hun Batz
2,236
789
0
3,706
6,353
1,962
455
573
5,770
0
31,430
W
Bellona
d²cLight
Bellona
4,960
1,554
0
1,003
3,149
2,243
714
0
3,149
0
28,875
L
Danzaburou
imamnotgay
Danzaburou
1,555
799
0
598
4,828
1,091
0
1,196
3,632
0
14,251
L
Tiamat
jacobA2004
Tiamat
2,291
290
17
502
5,655
2,811
0
1,738
3,917
14,916
0
W
2,632
66
141
1,185
4,299
1,184
491
1,061
3,026
32,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,594
Gold Earned
31,272
133
Minions Killed
298
0
Camps Cleared
0
897,370
Distance Traveled
1,001,576
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,386
439
39
4
0
200,408
0
L
Arachne
4,940
494
26
3
0
184,803
1
W
Ah Muzen Cab
6,312
631
79
8
0
204,154
1
L
Kuzenbo
4,005
401
15
2
0
182,140
0
W
Geb
5,517
552
12
1
0
195,651
2
W
Hun Batz
6,313
631
73
7
0
221,186
4
W
Bellona
6,912
691
64
6
0
198,601
1
L
Danzaburou
4,094
409
29
3
0
160,344
0
L
Tiamat
4,169
417
24
2
0
169,675
1
W
Ra
6,218
622
70
7
0
181,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role