Player Matchup

Gilgamesh
Gilgamesh
Esprit Nako
Gilgamesh
Level 13
God Stats
2W - 3L
1,325 SR
Queue Stats
27W - 42L
1,263 Elo+
Solo
Cthulhu
Cthulhu
F1NM0NST3R
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,186 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MikeOxLong_4
Ah Muzen Cab
Level 9
God Stats
8W - 17L
1,363 SR
Queue Stats
30W - 43L
1,333 Elo+
Party 1
Skadi
Skadi
pira_camicaze
Skadi
Level 28
God Stats
60W - 61L
1,448 SR
Queue Stats
68W - 70L
1,309 Elo+
Solo
Olorun
Olorun
tibby_95
Olorun
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,500 Elo+
Party 1
Team Averages
Level 13
1,427 SR
1,318 Elo+

VS

Team Averages
Level 19
1,462 SR
1,414 Elo+
Thanatos
Thanatos
 
Thanatos
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CheckMyOloz808
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
Kelton_Wolf
Sol
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 56L
1,374 Elo+
Solo
Artemis
Artemis
Raginghaven5445
Artemis
Level 28
God Stats
5W - 5L
1,315 SR
Queue Stats
89W - 110L
1,322 Elo+
Solo
Ares
Ares
YouTooSweatyB
Ares
Level 14
God Stats
6W - 8L
1,493 SR
Queue Stats
20W - 29L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Esprit Nako
Gilgamesh
12
3 / 6 / 0
7,939
441
5,787
10,183
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
F1NM0NST3R
Cthulhu
4
0 / 5 / 1
5,553
309
595
4,450
1,434
Ah Muzen Cab
MikeOxLong_4
Ah Muzen Cab
13
0 / 6 / 1
7,797
433
5,364
10,965
3,142
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 0
6,089
338
1,629
5,541
1,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
tibby_95
Olorun
15
5 / 10 / 1
9,073
504
12,062
19,018
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
19
15 / 0 / 1
12,109
673
10,790
12,928
6,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 8 / 5
8,840
491
2,486
12,460
8,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 6
9,326
518
9,642
10,808
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 0 / 6
10,413
579
9,275
12,369
4,983
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
5 / 0 / 6
10,133
563
5,353
16,817
16,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
9
Kills
31
31
Deaths
10
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
15
0
1
15.5
W
2
8
5
0.56
L
Gilgamesh
Esprit Nako
Gilgamesh
3
6
0
0.5
L
Cthulhu
F1NM0NST3R
Cthulhu
0
5
1
0.1
W
3
2
6
3
L
Ah Muzen Cab
MikeOxLong_4
Ah Muzen Cab
0
6
1
0.08
W
6
0
6
9
W
5
0
6
8
L
1
4
0
0.25
L
Olorun
tibby_95
Olorun
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,437
Damage
37,546
50,157
Taken
65,382
14,018
Mitigated
40,595
11,150
Healing
34,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,790
3,696
0
15,707
12,928
6,556
1,462
600
12,328
0
92,801
W
2,486
524
0
955
12,460
8,315
654
2,834
9,626
0
31,614
L
Gilgamesh
Esprit Nako
Gilgamesh
5,787
1,497
0
469
10,183
2,801
731
1,771
8,412
0
26,250
L
Cthulhu
F1NM0NST3R
Cthulhu
595
290
0
0
4,450
1,434
405
772
3,678
3,279
0
W
9,642
2,189
0
3,891
10,808
4,270
3,225
6,233
4,575
47,418
4,084
L
Ah Muzen Cab
MikeOxLong_4
Ah Muzen Cab
5,364
3,104
0
2,657
10,965
3,142
594
2,403
8,562
0
47,920
W
9,275
4,643
0
8,825
12,369
4,983
2,636
2,080
10,289
0
59,102
W
5,353
751
0
4,902
16,817
16,471
1,041
1,226
15,591
38,969
0
L
1,629
452
0
654
5,541
1,155
11
1,385
4,156
0
15,839
L
Olorun
tibby_95
Olorun
12,062
5,795
0
7,370
19,018
5,486
273
8,147
10,871
51,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,451
Gold Earned
50,821
251
Minions Killed
460
0
Camps Cleared
0
1,149,775
Distance Traveled
1,632,516
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,109
673
155
9
0
383,388
2
W
Pele
8,840
491
63
4
0
325,950
0
L
Gilgamesh
7,939
441
58
3
0
306,433
3
L
Cthulhu
5,553
309
7
0
0
137,922
0
W
Sol
9,326
518
86
5
0
300,441
0
L
Ah Muzen Cab
7,797
433
87
5
0
264,616
0
W
Artemis
10,413
579
108
6
0
268,123
10
W
Ares
10,133
563
48
3
0
354,614
0
L
Skadi
6,089
338
14
1
0
161,298
2
L
Olorun
9,073
504
85
5
0
279,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role