Player Matchup

Ymir
Ymir
AlexWave
Ymir
Level 76
God Stats
59W - 68L
1,434 SR
Queue Stats
160W - 188L
1,387 Elo+
Party 1
Izanami
Izanami
CobraCommanderxy
Izanami
Level 132
God Stats
3W - 0L
1,856 SR
Queue Stats
57W - 71L
1,371 Elo+
Solo
Hel
Hel
Geduld
Hel
Level 78
God Stats
7W - 5L
1,568 SR
Queue Stats
187W - 233L
1,357 Elo+
Party 1
Da Ji
Da Ji
ald_cl
Da Ji
Level 89
God Stats
2W - 1L
1,434 SR
Queue Stats
138W - 164L
1,351 Elo+
Solo
Bellona
Bellona
umaru-chanxX
Bellona
Level 94
God Stats
51W - 54L
1,517 SR
Queue Stats
469W - 491L
1,454 Elo+
Solo
Team Averages
Level 94
1,562 SR
1,384 Elo+

VS

Team Averages
Level 76
1,413 SR
1,362 Elo+
Loki
Loki
Aluushen
Loki
Level 101
God Stats
4W - 13L
1,228 SR
Queue Stats
237W - 256L
1,332 Elo+
Solo
Neith
Neith
BlankChalk
Neith
Level 62
God Stats
49W - 76L
1,413 SR
Queue Stats
98W - 134L
1,400 Elo+
Solo
Nu Wa
Nu Wa
CromeGear
Nu Wa
Level 67
God Stats
39W - 49L
1,455 SR
Queue Stats
212W - 250L
1,379 Elo+
Solo
Ymir
Ymir
KeinAimDetlef
Ymir
Level 85
God Stats
27W - 17L
1,559 SR
Queue Stats
391W - 419L
1,370 Elo+
Party 2
Susano
Susano
jingjau
Susano
Level 67
God Stats
5W - 8L
1,408 SR
Queue Stats
195W - 252L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 1 / 7
8,551
570
5,169
14,308
10,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 3 / 7
8,372
558
9,842
10,666
3,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
Geduld
Hel
13
5 / 3 / 12
8,687
579
12,469
11,306
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
ald_cl
Da Ji
14
8 / 1 / 6
9,111
607
5,235
8,963
3,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
umaru-chanxX
Bellona
16
5 / 1 / 4
10,040
669
7,996
6,872
5,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 6 / 2
7,612
507
3,801
11,305
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
12
2 / 4 / 5
7,247
483
6,545
7,078
2,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
CromeGear
Nu Wa
11
0 / 5 / 4
6,617
441
7,471
9,728
3,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
4 / 2 / 3
7,753
517
7,261
14,156
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
jingjau
Susano
11
2 / 8 / 6
7,192
479
7,122
12,306
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
29
25
Kills
9
9
Deaths
25
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
7
7.5
L
Loki
1
6
2
0.33
L
Neith
2
4
5
1.13
W
3
3
7
2.17
L
Nu Wa
CromeGear
Nu Wa
0
5
4
0.4
W
Hel
Geduld
Hel
5
3
12
3.67
L
4
2
3
2.75
W
Da Ji
ald_cl
Da Ji
8
1
6
11
L
Susano
jingjau
Susano
2
8
6
0.63
W
Bellona
umaru-chanxX
Bellona
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,711
Damage
32,200
52,115
Taken
54,573
26,888
Mitigated
24,266
21,438
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,169
755
2,056
3,189
14,308
10,516
240
5,195
9,113
22,846
0
L
Loki
3,801
1,198
0
1,740
11,305
4,375
466
691
10,614
0
42,042
L
Neith
6,545
3,145
0
1,865
7,078
2,097
0
2,061
5,017
0
36,944
W
9,842
4,886
0
2,877
10,666
3,211
2,929
3,269
7,397
0
63,357
L
Nu Wa
CromeGear
Nu Wa
7,471
2,245
0
2,784
9,728
3,137
353
4,589
5,139
34,518
4,784
W
Hel
Geduld
Hel
12,469
1,168
4,114
6,034
11,306
3,481
689
2,988
8,318
45,414
0
L
7,261
1,538
0
3,628
14,156
10,835
0
4,844
9,312
34,501
0
W
Da Ji
ald_cl
Da Ji
5,235
1,163
0
1,060
8,963
3,754
142
2,068
6,895
0
46,354
L
Susano
jingjau
Susano
7,122
1,457
0
1,949
12,306
3,822
0
5,453
6,853
0
32,055
W
Bellona
umaru-chanxX
Bellona
7,996
3,073
0
2,108
6,872
5,926
238
1,043
5,829
0
59,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,761
Gold Earned
36,421
439
Minions Killed
311
0
Camps Cleared
0
1,503,402
Distance Traveled
1,411,371
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,551
570
40
3
0
293,204
3
L
Loki
7,612
507
87
6
0
313,305
3
L
Neith
7,247
483
70
5
0
263,287
5
W
Izanami
8,372
558
113
8
0
262,762
0
L
Nu Wa
6,617
441
53
4
0
265,662
2
W
Hel
8,687
579
67
4
0
297,416
2
L
Ymir
7,753
517
48
3
0
272,511
0
W
Da Ji
9,111
607
84
6
0
327,146
1
L
Susano
7,192
479
53
4
0
296,606
0
W
Bellona
10,040
669
135
9
0
322,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role