Player Matchup

Chronos
Chronos
Gold IV
ICELORD1
Chronos
Gold IV
Level 61
God Stats
4W - 7L
1,470 SR
Queue Stats
95W - 92L
1,261 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 61
1,470 SR
1,261 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,109 SR
1,155 MMR
Hercules
Hercules
Bronze III
RickyVine
Hercules
Bronze III
Level 78
God Stats
1W - 2L
1,109 SR
Queue Stats
9W - 33L
1,155 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ICELORD1
Chronos
19
6 / 3 / 0
13,335
833
17,365
18,719
19,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
SolArtemisUllrAh Muzen CabSkadi

VS

Bans
AnhurLokiGuan YuGilgameshMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
RickyVine
Hercules
16
3 / 6 / 0
11,750
734
12,975
22,384
22,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
6
Kills
3
3
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
ICELORD1
Chronos
6
3
0
2
L
Hercules
RickyVine
Hercules
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,365
Damage
12,975
18,719
Taken
22,384
19,274
Mitigated
22,520
8,282
Healing
6,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
ICELORD1
Chronos
17,365
8,422
0
8,282
18,719
19,274
2,226
971
17,748
92,265
8,806
L
Hercules
RickyVine
Hercules
12,975
5,507
0
6,095
22,384
22,520
755
15,404
6,835
385
55,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,335
Gold Earned
11,750
171
Minions Killed
117
11
Camps Cleared
2
296,833
Distance Traveled
283,382
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,335
833
171
11
11
296,833
2
L
Hercules
11,750
734
117
7
2
283,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role