Player Matchup

Yemoja
Yemoja
X_Atako_X
Yemoja
Level 15
God Stats
3W - 1L
1,430 SR
Queue Stats
15W - 18L
1,348 Elo+
Solo
Fenrir
Fenrir
barcelona440
Fenrir
Level 29
God Stats
12W - 8L
1,576 SR
Queue Stats
34W - 45L
1,331 Elo+
Solo
Heimdallr
Heimdallr
grosfessierhmm
Heimdallr
Level 23
God Stats
7W - 5L
1,538 SR
Queue Stats
124W - 97L
1,552 Elo+
Solo
Hercules
Hercules
superLI204
Hercules
Level 6
God Stats
1W - 1L
1,260 SR
Queue Stats
10W - 11L
1,182 Elo+
Solo
Eset
Eset
wib94
Eset
Level 18
God Stats
1W - 2L
1,480 SR
Queue Stats
40W - 33L
1,484 Elo+
Solo
Team Averages
Level 18
1,457 SR
1,379 Elo+

VS

Team Averages
Level 12
1,517 SR
1,382 Elo+
Amaterasu
Amaterasu
Trekx002
Amaterasu
Level 6
God Stats
6W - 6L
1,755 SR
Queue Stats
26W - 46L
1,567 Elo+
Solo
Nemesis
Nemesis
Uchiha-Snipes
Nemesis
Level 29
God Stats
1W - 1L
1,657 SR
Queue Stats
69W - 61L
1,416 Elo+
Solo
Nox
Nox
WoohDaICE
Nox
Level 17
God Stats
0W - 1L
1,295 SR
Queue Stats
93W - 85L
1,210 Elo+
Solo
Mercury
Mercury
havasar777
Mercury
Level 6
God Stats
2W - 5L
1,376 SR
Queue Stats
2W - 5L
1,247 Elo+
Solo
Olorun
Olorun
roonjaxx
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
X_Atako_X
Yemoja
10
0 / 3 / 2
6,537
467
1,517
6,373
5,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
2 / 0 / 4
6,610
472
1,976
5,356
1,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
grosfessierhmm
Heimdallr
15
7 / 1 / 1
8,659
619
9,883
6,328
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
superLI204
Hercules
9
1 / 3 / 5
6,147
439
2,231
6,971
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
wib94
Eset
14
12 / 2 / 5
9,031
645
16,058
7,642
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Trekx002
Amaterasu
11
2 / 0 / 2
6,747
482
4,524
5,680
2,944
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
11
5 / 6 / 2
7,185
513
4,285
11,986
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 2
5,665
405
1,172
5,794
3,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
havasar777
Mercury
10
2 / 1 / 3
6,552
468
3,890
6,282
2,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
roonjaxx
Olorun
9
0 / 11 / 4
5,663
405
3,236
12,611
4,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
22
Kills
9
9
Deaths
22
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Trekx002
Amaterasu
2
0
2
3
L
Nemesis
5
6
2
1
L
0
4
2
0.25
W
Yemoja
X_Atako_X
Yemoja
0
3
2
0.33
W
Fenrir
2
0
4
4
W
Heimdallr
grosfessierhmm
Heimdallr
7
1
1
7.5
L
Mercury
havasar777
Mercury
2
1
3
3.5
L
Olorun
roonjaxx
Olorun
0
11
4
0.18
W
Hercules
superLI204
Hercules
1
3
5
1.17
W
Eset
wib94
Eset
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
17,107
32,670
Taken
42,353
16,027
Mitigated
17,197
9,104
Healing
7,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Trekx002
Amaterasu
4,524
1,681
0
2,250
5,680
2,944
690
1,435
4,245
0
26,432
L
Nemesis
4,285
2,529
0
884
11,986
4,147
0
5,580
6,405
0
38,811
L
1,172
228
0
1,214
5,794
3,977
0
1,190
4,603
10,663
0
W
Yemoja
X_Atako_X
Yemoja
1,517
520
227
786
6,373
5,036
775
390
5,983
24,360
0
W
Fenrir
1,976
217
0
880
5,356
1,626
1,134
185
5,171
0
20,083
W
Heimdallr
grosfessierhmm
Heimdallr
9,883
3,983
0
2,809
6,328
2,380
354
1,353
4,975
0
73,571
L
Mercury
havasar777
Mercury
3,890
1,066
0
306
6,282
2,078
559
1,509
4,773
0
19,471
L
Olorun
roonjaxx
Olorun
3,236
1,244
0
2,391
12,611
4,051
0
8,437
4,174
19,317
0
W
Hercules
superLI204
Hercules
2,231
589
0
1,710
6,971
4,545
106
531
6,440
5,094
13,621
W
Eset
wib94
Eset
16,058
1,525
49
2,643
7,642
2,440
501
1,949
5,693
56,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,984
Gold Earned
31,812
321
Minions Killed
210
0
Camps Cleared
0
1,303,714
Distance Traveled
1,424,456
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,747
482
64
5
0
316,720
0
L
Nemesis
7,185
513
66
5
0
296,645
2
L
Nox
5,665
405
11
1
0
311,960
1
W
Yemoja
6,537
467
36
3
0
231,796
0
W
Fenrir
6,610
472
39
3
0
268,956
1
W
Heimdallr
8,659
619
118
8
0
265,206
4
L
Mercury
6,552
468
39
3
0
296,964
0
L
Olorun
5,663
405
30
2
0
202,167
0
W
Hercules
6,147
439
39
3
0
272,471
0
W
Eset
9,031
645
89
6
0
265,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role