Player Matchup

Sylvanus
Sylvanus
SimpWalk
Sylvanus
Level 127
God Stats
4W - 4L
1,629 SR
Queue Stats
201W - 171L
1,520 Elo+
Party 1
Merlin
Merlin
TroopRespecter69
Merlin
Level 127
God Stats
2W - 0L
1,219 SR
Queue Stats
31W - 29L
1,507 Elo+
Party 1
Hun Batz
Hun Batz
box4thehigh
Hun Batz
Level 69
God Stats
6W - 3L
1,840 SR
Queue Stats
228W - 206L
1,536 Elo+
Party 1
Team Averages
Level 108
1,562 SR
1,521 Elo+

VS

Team Averages
Level 114
1,587 SR
1,462 Elo+
Baron Samedi
Baron Samedi
Dreadful-Empress
Baron Samedi
Level 130
God Stats
0W - 2L
1,556 SR
Queue Stats
5W - 10L
1,537 Elo+
Solo
Jormungandr
Jormungandr
IronmMan720
Jormungandr
Level 143
God Stats
6W - 4L
1,522 SR
Queue Stats
33W - 32L
1,428 Elo+
Solo
Charybdis
Charybdis
JBzz2k
Charybdis
Level 68
God Stats
1W - 2L
1,682 SR
Queue Stats
16W - 21L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SimpWalk
Sylvanus
17
0 / 7 / 14
12,414
621
7,472
23,703
27,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

20
12 / 5 / 5
15,028
751
24,753
18,035
7,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
box4thehigh
Hun Batz
18
10 / 9 / 10
15,072
754
23,841
22,242
20,191
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dreadful-Empress
Baron Samedi
16
6 / 8 / 14
13,265
663
16,733
21,353
15,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
IronmMan720
Jormungandr
17
7 / 7 / 13
13,817
691
23,857
27,753
31,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
JBzz2k
Charybdis
16
8 / 7 / 8
13,418
671
11,575
18,012
6,213
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
56
22
Kills
21
21
Deaths
22
29
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Dreadful-Empress
Baron Samedi
6
8
14
1.63
L
Jormungandr
IronmMan720
Jormungandr
7
7
13
1.93
L
Charybdis
JBzz2k
Charybdis
8
7
8
1.71
W
Sylvanus
SimpWalk
Sylvanus
0
7
14
1
W
12
5
5
2.9
W
Hun Batz
box4thehigh
Hun Batz
10
9
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,066
Damage
52,165
63,980
Taken
67,118
54,586
Mitigated
52,512
19,072
Healing
19,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Dreadful-Empress
Baron Samedi
16,733
858
3,540
6,565
21,353
15,022
430
8,315
12,542
38,109
0
L
Jormungandr
IronmMan720
Jormungandr
23,857
5,707
0
4,632
27,753
31,277
412
14,128
12,764
61,096
0
L
Charybdis
JBzz2k
Charybdis
11,575
6,610
840
3,546
18,012
6,213
818
7,934
9,682
0
40,376
W
Sylvanus
SimpWalk
Sylvanus
7,472
1,492
5,732
7,687
23,703
27,336
437
13,819
9,122
20,467
3,892
W
24,753
2,099
337
4,292
18,035
7,059
1,083
13,937
3,714
87,334
0
W
Hun Batz
box4thehigh
Hun Batz
23,841
8,553
0
1,024
22,242
20,191
1,714
11,689
10,097
0
58,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,514
Gold Earned
40,500
240
Minions Killed
212
13
Camps Cleared
4
971,989
Distance Traveled
956,487
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,265
663
54
3
2
314,459
4
L
Jormungandr
13,817
691
91
5
1
323,550
2
L
Charybdis
13,418
671
67
3
1
318,478
3
W
Sylvanus
12,414
621
35
2
1
309,000
1
W
Merlin
15,028
751
138
7
8
332,903
0
W
Hun Batz
15,072
754
67
3
4
330,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role