Player Matchup

Persephone
Persephone
Dontimoto
Persephone
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,424 Elo+
Solo
Ullr
Ullr
SadNigaHours
Ullr
Level 28
God Stats
4W - 6L
1,718 SR
Queue Stats
143W - 33L
1,833 Elo+
Solo
King Arthur
King Arthur
Yandhi_1
King Arthur
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
214W - 250L
1,543 Elo+
Solo
Danzaburou
Danzaburou
finite-hunter7
Danzaburou
Level 7
God Stats
4W - 4L
1,568 SR
Queue Stats
6W - 9L
1,450 Elo+
Solo
Tiamat
Tiamat
xEDDYMONSTERx
Tiamat
Level 10
God Stats
0W - 1L
1,503 SR
Queue Stats
63W - 44L
1,402 Elo+
Solo
Team Averages
Level 16
1,558 SR
1,531 Elo+

VS

Team Averages
Level 26
1,520 SR
1,504 Elo+
Scylla
Scylla
Big_Dog7953
Scylla
Level 23
God Stats
1W - 0L
1,316 SR
Queue Stats
31W - 26L
1,455 Elo+
Solo
Fenrir
Fenrir
God_kratos212005
Fenrir
Level 26
God Stats
29W - 18L
1,614 SR
Queue Stats
72W - 57L
1,547 Elo+
Solo
Agni
Agni
Liebe_KZ
Agni
Level 24
God Stats
6W - 4L
1,756 SR
Queue Stats
57W - 47L
1,645 Elo+
Solo
Anubis
Anubis
SeeK_Disaster
Anubis
Level 29
God Stats
28W - 32L
1,413 SR
Queue Stats
203W - 193L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
YAKUZA_Alesgo99
Kuzenbo
Level 28
God Stats
11W - 12L
1,500 SR
Queue Stats
201W - 210L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Dontimoto
Persephone
8
1 / 11 / 2
5,879
392
2,464
8,664
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
12 / 4 / 1
10,175
678
15,247
11,703
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Yandhi_1
King Arthur
6
0 / 3 / 1
5,301
353
741
5,159
1,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
finite-hunter7
Danzaburou
10
1 / 4 / 1
6,344
423
2,843
7,342
2,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 5
7,052
470
7,958
8,941
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
6 / 7 / 4
7,747
516
4,730
9,976
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
6 / 1 / 7
8,906
594
4,570
10,440
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
17
7 / 3 / 2
9,871
658
8,417
7,775
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 3 / 3
8,749
583
6,453
8,866
4,361
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 9
7,713
514
6,330
6,791
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
15
Kills
27
26
Deaths
15
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
6
7
4
1.14
L
Persephone
Dontimoto
Persephone
1
11
2
0.18
W
6
1
7
9.5
W
Agni
7
3
2
2.67
L
12
4
1
3.13
W
4
3
3
1.83
W
4
1
9
8.5
L
King Arthur
Yandhi_1
King Arthur
0
3
1
0.17
L
Danzaburou
finite-hunter7
Danzaburou
1
4
1
0.38
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,253
Damage
30,500
41,809
Taken
43,848
14,663
Mitigated
20,714
6,564
Healing
13,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
4,730
433
0
2,571
9,976
3,128
639
2,728
6,972
41,781
0
L
Persephone
Dontimoto
Persephone
2,464
591
0
159
8,664
2,423
0
6,335
2,318
10,708
0
W
4,570
797
0
3,843
10,440
4,169
0
2,092
8,138
0
45,378
W
Agni
8,417
548
0
1,334
7,775
3,134
1,725
290
7,453
68,463
6,153
L
15,247
6,602
0
2,255
11,703
4,030
0
6,499
5,204
0
65,542
W
6,453
707
0
3,277
8,866
4,361
920
1,139
7,567
44,245
0
W
6,330
1,247
265
1,959
6,791
5,922
82
3,156
3,296
16,499
0
L
King Arthur
Yandhi_1
King Arthur
741
212
0
852
5,159
1,983
0
2,045
3,114
0
12,033
L
Danzaburou
finite-hunter7
Danzaburou
2,843
1,057
0
2,171
7,342
2,217
336
4,874
2,468
0
28,219
L
7,958
674
0
1,127
8,941
4,010
0
6,051
2,890
29,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,751
Gold Earned
42,986
279
Minions Killed
423
0
Camps Cleared
0
1,151,881
Distance Traveled
1,410,489
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,747
516
70
5
0
249,549
4
L
Persephone
5,879
392
24
2
0
231,974
0
W
Fenrir
8,906
594
83
6
0
344,351
0
W
Agni
9,871
658
141
9
0
272,509
3
L
Ullr
10,175
678
115
8
0
316,850
0
W
Anubis
8,749
583
104
7
0
226,757
1
W
Kuzenbo
7,713
514
25
2
0
317,323
0
L
King Arthur
5,301
353
24
2
0
145,316
1
L
Danzaburou
6,344
423
53
4
0
177,074
3
L
Tiamat
7,052
470
63
4
0
280,667
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role