Player Matchup

Set
Set
Bronze III
未k未r未r未
Set
Bronze III
Level 74
God Stats
11W - 9L
1,516 SR
Queue Stats
18W - 17L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 74
1,516 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 42
1,737 SR
1,400 MMR
Artemis
Artemis
Bronze III
Sonka20
Artemis
Bronze III
Level 42
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 3L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 0
9,949
904
9,879
7,058
6,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KaliApolloAnhurAnubisUllr

VS

Bans
Ah Muzen CabHadesBastetTsukuyomiSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Sonka20
Artemis
12
0 / 6 / 0
7,676
698
4,040
13,091
7,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
Sonka20
Artemis
0
6
0
0
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,879
Damage
4,040
7,058
Taken
13,091
6,085
Mitigated
7,288
2,979
Healing
640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Sonka20
Artemis
4,040
1,503
0
640
13,091
7,288
0
392
12,699
0
34,857
W
9,879
3,126
0
2,979
7,058
6,085
2,264
164
6,894
0
53,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,949
Gold Earned
7,676
97
Minions Killed
68
4
Camps Cleared
3
223,225
Distance Traveled
205,564
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,676
698
68
6
3
205,564
3
W
Set
9,949
904
97
9
4
223,225
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role