Player Matchup

Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver III
Deadcliff
Bakasura
Silver III
Level 47
God Stats
5W - 8L
1,561 SR
Queue Stats
7W - 14L
928 MMR
Party 1
Bacchus
Bacchus
Silver IV
OccAsioNeeL
Bacchus
Silver IV
Level 107
God Stats
13W - 14L
1,584 SR
Queue Stats
386W - 425L
753 MMR
Solo
Agni
Agni
Gold V
iiVIK1NG
Agni
Gold V
Level 83
God Stats
2W - 3L
1,661 SR
Queue Stats
263W - 261L
1,285 MMR
Party 1
Heimdallr
Heimdallr
Silver I
nenshik
Heimdallr
Silver I
Level 151
God Stats
5W - 4L
1,544 SR
Queue Stats
103W - 121L
1,101 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,570 SR
1,113 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 66
1,518 SR
968 MMR
Anubis
Anubis
Silver II
Qctune
Anubis
Silver II
Level 52
God Stats
28W - 17L
1,601 SR
Queue Stats
75W - 80L
1,067 MMR
Party 2
Awilix
Awilix
Silver III
UnlikeMike
Awilix
Silver III
Level 76
God Stats
17W - 24L
1,337 SR
Queue Stats
201W - 215L
813 MMR
Solo
Xbalanque
Xbalanque
Gold V
maxmilky
Xbalanque
Gold V
Level 58
God Stats
66W - 57L
1,604 SR
Queue Stats
236W - 243L
1,118 MMR
Solo
Tiamat
Tiamat
Silver IV
muddy23
Tiamat
Silver IV
Level 86
God Stats
1W - 0L
1,389 SR
Queue Stats
145W - 154L
645 MMR
Solo
Khepri
Khepri
Silver I
xHydra7x
Khepri
Silver I
Level 56
God Stats
29W - 10L
1,659 SR
Queue Stats
99W - 100L
1,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 3 / 0
8,975
472
8,267
13,025
12,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
Deadcliff
Bakasura
15
3 / 4 / 2
8,842
465
7,116
13,463
5,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
OccAsioNeeL
Bacchus
12
1 / 3 / 2
6,983
368
3,494
11,523
10,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Agni
15
2 / 6 / 4
9,189
484
13,822
12,979
3,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
nenshik
Heimdallr
14
2 / 7 / 1
8,716
459
4,755
13,645
5,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
PersephoneMorgan Le FayAthenaArtemisSet

VS

Bans
GilgameshYmirNemesisAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Qctune
Anubis
17
7 / 3 / 6
11,788
620
14,352
19,130
11,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
UnlikeMike
Awilix
18
12 / 1 / 2
12,221
643
8,297
10,628
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
maxmilky
Xbalanque
16
4 / 1 / 5
11,126
586
8,831
11,081
4,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
muddy23
Tiamat
17
0 / 3 / 6
11,373
599
8,944
14,952
6,970
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Khepri
xHydra7x
Khepri
14
0 / 3 / 17
10,131
533
3,255
14,658
16,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
10
Kills
23
23
Deaths
11
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
0
0.67
L
Bakasura
Deadcliff
Bakasura
3
4
2
1
L
Bacchus
OccAsioNeeL
Bacchus
1
3
2
0.67
W
Anubis
Qctune
Anubis
7
3
6
3.33
W
Awilix
UnlikeMike
Awilix
12
1
2
13
L
Agni
2
6
4
0.67
W
Xbalanque
maxmilky
Xbalanque
4
1
5
6.5
W
Tiamat
muddy23
Tiamat
0
3
6
1
L
Heimdallr
nenshik
Heimdallr
2
7
1
0.36
W
Khepri
xHydra7x
Khepri
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,454
Damage
43,679
64,635
Taken
70,449
37,677
Mitigated
44,838
16,684
Healing
31,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,267
370
0
3,673
13,025
12,653
0
5,587
7,438
65,992
0
L
Bakasura
Deadcliff
Bakasura
7,116
4,557
0
4,534
13,463
5,527
0
4,091
9,372
0
49,349
L
Bacchus
OccAsioNeeL
Bacchus
3,494
319
0
1,237
11,523
10,688
0
4,513
7,010
22,749
0
W
Anubis
Qctune
Anubis
14,352
204
0
12,113
19,130
11,183
3,596
8,835
9,611
94,136
0
W
Awilix
UnlikeMike
Awilix
8,297
3,665
0
2,980
10,628
5,703
994
1,469
8,921
0
84,492
L
Agni
13,822
618
0
4,909
12,979
3,640
0
7,479
5,500
69,049
0
W
Xbalanque
maxmilky
Xbalanque
8,831
5,050
0
3,867
11,081
4,450
2,526
2,735
8,346
0
90,324
W
Tiamat
muddy23
Tiamat
8,944
1,710
82
7,335
14,952
6,970
1,460
8,888
5,823
64,325
0
L
Heimdallr
nenshik
Heimdallr
4,755
1,628
0
2,331
13,645
5,169
0
5,106
8,539
0
55,977
W
Khepri
xHydra7x
Khepri
3,255
374
125
4,652
14,658
16,532
1,770
5,163
9,389
16,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,705
Gold Earned
56,639
512
Minions Killed
528
0
Camps Cleared
0
1,813,190
Distance Traveled
1,934,347
35
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,975
472
136
7
0
350,425
8
L
Bakasura
8,842
465
117
6
0
418,986
5
L
Bacchus
6,983
368
25
1
0
367,316
15
W
Anubis
11,788
620
125
7
0
341,839
8
W
Awilix
12,221
643
115
6
0
469,813
6
L
Agni
9,189
484
128
7
0
362,419
4
W
Xbalanque
11,126
586
138
7
0
385,257
6
W
Tiamat
11,373
599
135
7
0
356,825
9
L
Heimdallr
8,716
459
106
6
0
314,044
3
W
Khepri
10,131
533
15
1
0
380,613
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role