Player Matchup

Merlin
Merlin
Diamond V
Mvshu
Merlin
Diamond V
Level 157
God Stats
4W - 1L
2,003 SR
Queue Stats
52W - 8L
2,434 MMR
Party 2
Bacchus
Bacchus
Gold I
VKS_Sizzurp808
Bacchus
Gold I
Level 111
God Stats
16W - 10L
1,699 SR
Queue Stats
107W - 109L
1,802 MMR
Solo
Skadi
Skadi
Platinum I
aColdMillerLite
Skadi
Platinum I
Level 149
God Stats
4W - 1L
1,785 SR
Queue Stats
49W - 37L
2,057 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,829 SR
2,097 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,693 SR
1,846 MMR
Fenrir
Fenrir
Gold III
DADDYBOB69
Fenrir
Gold III
Level 127
God Stats
50W - 45L
1,662 SR
Queue Stats
375W - 423L
1,644 MMR
Party 1
Odin
Odin
Platinum IV
Thizzi091
Odin
Platinum IV
Level 107
God Stats
4W - 6L
1,701 SR
Queue Stats
160W - 173L
1,856 MMR
Party 1
Scylla
Scylla
Diamond V
luisitomejia
Scylla
Diamond V
Level 152
God Stats
7W - 3L
1,717 SR
Queue Stats
53W - 46L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Mvshu
Merlin
15
9 / 1 / 5
11,405
760
19,227
10,237
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 2 / 14
10,557
704
6,685
13,896
17,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
8 / 2 / 7
10,888
726
17,082
11,150
3,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatGilgameshMorgan Le FayAthenaSobek

VS

Bans
ChaacMedusaCabrakanAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DADDYBOB69
Fenrir
11
2 / 8 / 3
8,767
584
6,103
15,404
7,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odin
12
1 / 5 / 3
8,826
588
8,720
18,376
17,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
13
2 / 4 / 3
9,495
633
12,060
14,922
4,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
17
Kills
5
5
Deaths
17
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DADDYBOB69
Fenrir
2
8
3
0.44
W
Merlin
Mvshu
Merlin
9
1
5
11.5
L
Odin
1
5
3
0.5
W
0
2
14
3.5
W
8
2
7
5.75
L
Scylla
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,994
Damage
26,883
35,283
Taken
48,702
24,228
Mitigated
29,124
7,498
Healing
5,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DADDYBOB69
Fenrir
6,103
727
0
953
15,404
7,396
0
7,721
7,683
0
15,835
W
Merlin
Mvshu
Merlin
19,227
1,236
0
2,678
10,237
3,543
332
3,662
5,966
62,588
0
L
Odin
8,720
547
0
1,709
18,376
17,097
0
10,447
7,929
0
14,291
W
6,685
161
254
2,390
13,896
17,149
62
3,425
9,640
16,057
0
W
17,082
7,462
0
2,176
11,150
3,536
1,594
4,408
6,036
0
47,522
L
Scylla
12,060
330
99
2,284
14,922
4,631
0
7,933
6,989
45,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,850
Gold Earned
27,088
182
Minions Killed
124
9
Camps Cleared
4
844,411
Distance Traveled
779,087
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,767
584
29
2
2
238,886
1
W
Merlin
11,405
760
96
6
3
281,113
4
L
Odin
8,826
588
12
1
0
282,877
0
W
Bacchus
10,557
704
17
1
2
291,695
4
W
Skadi
10,888
726
69
5
4
271,603
3
L
Scylla
9,495
633
83
6
2
257,324
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role