Player Matchup

Cthulhu
Cthulhu
BOLS-ghost12
Cthulhu
Level 99
God Stats
2W - 6L
1,450 SR
Queue Stats
49W - 101L
1,280 Elo+
Party 1
Bastet
Bastet
Emperor_Lucian
Bastet
Level 62
God Stats
1W - 0L
1,342 SR
Queue Stats
142W - 218L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
rexebot
Nu Wa
Level 107
God Stats
19W - 18L
1,462 SR
Queue Stats
196W - 303L
1,285 Elo+
Solo
Team Averages
Level 89
1,418 SR
1,279 Elo+

VS

Team Averages
Level 58
1,490 SR
1,363 Elo+
He Bo
He Bo
Lord-Friedolino-
He Bo
Level 64
God Stats
6W - 14L
1,349 SR
Queue Stats
46W - 66L
1,371 Elo+
Party 2
Danzaburou
Danzaburou
UnfussyPencil3
Danzaburou
Level 48
God Stats
0W - 2L
1,699 SR
Queue Stats
28W - 44L
1,284 Elo+
Solo
Horus
Horus
zISpectre-
Horus
Level 61
God Stats
1W - 1L
1,423 SR
Queue Stats
40W - 48L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOLS-ghost12
Cthulhu
15
4 / 6 / 7
12,259
721
14,575
19,481
21,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 6 / 6
11,469
675
12,140
14,745
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
rexebot
Nu Wa
15
4 / 4 / 7
11,665
686
15,329
8,690
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 9
11,134
655
18,367
14,539
4,649
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
UnfussyPencil3
Danzaburou
14
3 / 3 / 10
10,982
646
9,308
12,722
4,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
14
6 / 4 / 9
10,894
641
9,512
20,820
19,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
12
Kills
16
16
Deaths
12
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BOLS-ghost12
Cthulhu
4
6
7
1.25
W
4
6
6
1.17
L
7
5
9
2.3
L
Danzaburou
UnfussyPencil3
Danzaburou
3
3
10
2.67
W
Nu Wa
rexebot
Nu Wa
4
4
7
1.88
L
Horus
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,044
Damage
37,187
42,916
Taken
48,081
29,370
Mitigated
28,130
8,422
Healing
18,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BOLS-ghost12
Cthulhu
14,575
662
336
3,466
19,481
21,775
338
7,040
11,993
33,711
0
W
12,140
2,760
88
2,088
14,745
4,686
680
6,874
7,521
0
35,201
L
18,367
961
616
4,062
14,539
4,649
755
8,908
5,631
51,557
0
L
Danzaburou
UnfussyPencil3
Danzaburou
9,308
3,698
1,323
3,363
12,722
4,017
833
8,483
4,239
0
43,259
W
Nu Wa
rexebot
Nu Wa
15,329
3,961
1,000
1,444
8,690
2,909
1,525
5,181
3,335
48,520
0
L
Horus
9,512
4,266
2,465
6,454
20,820
19,464
388
12,907
7,913
0
23,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,393
Gold Earned
33,010
164
Minions Killed
201
7
Camps Cleared
7
769,577
Distance Traveled
816,856
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,259
721
54
3
1
259,052
3
W
Bastet
11,469
675
47
3
4
271,570
0
L
He Bo
11,134
655
84
5
5
252,596
6
L
Danzaburou
10,982
646
86
5
2
284,503
6
W
Nu Wa
11,665
686
63
4
2
238,955
1
L
Horus
10,894
641
31
2
0
279,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role