Player Matchup

Sobek
Sobek
KaboMagik
Sobek
Level 125
God Stats
0W - 2L
1,591 SR
Queue Stats
23W - 41L
1,364 Elo+
Solo
Da Ji
Da Ji
TwangyCandle526
Da Ji
Level 118
God Stats
2W - 3L
1,605 SR
Queue Stats
281W - 321L
1,441 Elo+
Party 1
Merlin
Merlin
dekade
Merlin
Level 129
God Stats
1W - 2L
1,450 SR
Queue Stats
327W - 380L
1,466 Elo+
Party 1
Team Averages
Level 124
1,549 SR
1,424 Elo+

VS

Team Averages
Level 36
1,410 SR
1,337 Elo+
Fenrir
Fenrir
Gundemund
Fenrir
Level 8
God Stats
1W - 0L
1,313 SR
Queue Stats
9W - 16L
1,098 Elo+
Solo
Scylla
Scylla
Oma_am_start12
Scylla
Level 83
God Stats
25W - 40L
1,417 SR
Queue Stats
157W - 213L
1,412 Elo+
Solo
Bastet
Bastet
RedSunShine1599
Bastet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
KaboMagik
Sobek
13
1 / 3 / 9
10,467
582
4,164
17,540
24,765
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 6 / 3
12,452
692
12,848
14,532
5,412
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
dekade
Merlin
14
2 / 9 / 5
10,646
591
12,254
15,023
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gundemund
Fenrir
15
1 / 5 / 9
10,805
600
6,235
14,500
13,772
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
8 / 3 / 6
12,694
705
17,555
10,789
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
9 / 4 / 7
13,281
738
16,242
12,915
5,350
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
40
12
Kills
18
18
Deaths
12
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Gundemund
Fenrir
1
5
9
1.1
L
Sobek
KaboMagik
Sobek
1
3
9
1.83
W
8
3
6
3.67
W
9
4
7
3.13
L
9
6
3
1.75
L
Merlin
dekade
Merlin
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,266
Damage
40,032
47,095
Taken
38,204
34,366
Mitigated
23,454
6,382
Healing
4,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Gundemund
Fenrir
6,235
1,891
0
444
14,500
13,772
413
6,762
7,738
0
16,722
L
Sobek
KaboMagik
Sobek
4,164
93
0
2,705
17,540
24,765
140
6,890
10,650
19,070
0
W
17,555
1,263
481
3,140
10,789
4,332
735
5,033
5,756
71,454
0
W
16,242
4,491
0
0
12,915
5,350
342
5,215
7,700
0
24,443
L
12,848
2,065
0
970
14,532
5,412
0
5,533
8,999
0
25,840
L
Merlin
dekade
Merlin
12,254
532
222
2,485
15,023
4,189
78
5,646
9,377
53,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
36,780
176
Minions Killed
165
8
Camps Cleared
6
945,146
Distance Traveled
1,067,837
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,805
600
25
1
1
317,587
0
L
Sobek
10,467
582
32
2
1
343,463
13
W
Scylla
12,694
705
122
7
5
365,103
4
W
Bastet
13,281
738
18
1
0
385,147
1
L
Da Ji
12,452
692
39
2
5
317,678
0
L
Merlin
10,646
591
105
6
2
284,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role