Player Matchup

Sobek
Sobek
Silver II
BrendanJ01
Sobek
Silver II
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 61L
1,305 MMR
Solo
Neith
Neith
Gold V
Cilleros21
Neith
Gold V
Level 107
God Stats
7W - 12L
1,566 SR
Queue Stats
106W - 112L
1,306 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
F7ϟDonHikot
Gilgamesh
Gold IV
Level 156
God Stats
4W - 3L
1,727 SR
Queue Stats
290W - 298L
1,261 MMR
Party 1
Ullr
Ullr
Gold I
F7ϟRyzhiy
Ullr
Gold I
Level 128
God Stats
150W - 142L
1,568 SR
Queue Stats
799W - 799L
1,327 MMR
Party 1
Janus
Janus
Gold IV
ŁASUCH
Janus
Gold IV
Level 127
God Stats
101W - 91L
1,544 SR
Queue Stats
1,289W - 1,306L
1,256 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,581 SR
1,291 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,564 SR
1,292 MMR
Ymir
Ymir
Silver I
DontGankM3PLZ
Ymir
Silver I
Level 96
God Stats
3W - 3L
1,636 SR
Queue Stats
130W - 142L
1,232 MMR
Solo
Anhur
Anhur
Silver I
KapitanVill
Anhur
Silver I
Level 149
God Stats
3W - 5L
1,512 SR
Queue Stats
228W - 238L
1,261 MMR
Solo
Thor
Thor
Gold V
LJHarribo
Thor
Gold V
Level 65
God Stats
1W - 2L
1,285 SR
Queue Stats
232W - 239L
1,322 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
RopenSzapu
Baron Samedi
Silver IV
Level 124
God Stats
0W - 1L
1,783 SR
Queue Stats
2W - 8L
1,322 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Wyskow
Nu Wa
Bronze III
Level 109
God Stats
2W - 3L
1,604 SR
Queue Stats
11W - 15L
1,322 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 2 / 12
10,311
491
6,869
26,757
32,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
20
5 / 2 / 3
13,420
639
16,352
15,180
5,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
F7ϟDonHikot
Gilgamesh
18
6 / 1 / 10
12,539
597
10,948
26,313
25,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
12 / 2 / 8
13,827
658
25,029
21,965
9,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
ŁASUCH
Janus
18
3 / 4 / 2
11,935
568
12,314
15,235
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneOdinGebAthenaMorgan Le Fay

VS

Bans
TiamatArachneCthulhuSylvanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
8,924
425
8,266
16,871
19,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
2 / 4 / 1
10,417
496
9,813
16,661
4,729
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
16
5 / 7 / 1
10,495
500
10,164
22,285
7,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
RopenSzapu
Baron Samedi
16
4 / 4 / 2
10,481
499
15,388
21,252
10,295
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Wyskow
Nu Wa
14
0 / 8 / 5
9,473
451
23,780
16,022
4,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
27
Kills
11
11
Deaths
27
35
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
2
12
3.5
W
Neith
5
2
3
3.25
L
0
4
5
0.63
W
Gilgamesh
F7ϟDonHikot
Gilgamesh
6
1
10
11
W
12
2
8
8
L
2
4
1
0.63
L
Thor
5
7
1
0.79
L
Baron Samedi
RopenSzapu
Baron Samedi
4
4
2
1.25
L
Nu Wa
Wyskow
Nu Wa
0
8
5
0.31
W
Janus
ŁASUCH
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,512
Damage
67,411
105,450
Taken
93,091
77,685
Mitigated
45,496
40,937
Healing
22,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,869
629
17
11,030
26,757
32,485
485
13,015
13,378
21,291
0
W
Neith
16,352
7,578
0
6,308
15,180
5,580
5,594
2,535
12,505
0
116,729
L
8,266
743
0
4,351
16,871
19,146
0
4,946
11,925
28,167
0
W
Gilgamesh
F7ϟDonHikot
Gilgamesh
10,948
2,024
0
10,010
26,313
25,026
1,170
12,732
12,989
8,985
58,581
W
25,029
11,135
0
9,921
21,965
9,416
2,295
9,905
11,822
0
122,252
L
9,813
4,928
0
3,434
16,661
4,729
120
264
16,397
0
89,824
L
Thor
10,164
2,118
0
5,218
22,285
7,095
0
3,003
19,282
0
73,266
L
Baron Samedi
RopenSzapu
Baron Samedi
15,388
1,253
984
7,147
21,252
10,295
108
9,510
11,742
80,892
0
L
Nu Wa
Wyskow
Nu Wa
23,780
4,653
16
1,701
16,022
4,231
876
3,068
12,954
66,768
0
W
Janus
ŁASUCH
Janus
12,314
427
333
3,318
15,235
5,178
0
9,742
5,381
95,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,032
Gold Earned
49,790
651
Minions Killed
555
0
Camps Cleared
0
2,036,361
Distance Traveled
1,800,189
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,311
491
11
1
0
401,629
2
W
Neith
13,420
639
199
9
0
382,226
4
L
Ymir
8,924
425
32
2
0
386,343
7
W
Gilgamesh
12,539
597
97
5
0
410,961
2
W
Ullr
13,827
658
164
8
0
433,759
4
L
Anhur
10,417
496
149
7
0
360,083
1
L
Thor
10,495
500
102
5
0
375,007
3
L
Baron Samedi
10,481
499
147
7
0
345,330
5
L
Nu Wa
9,473
451
125
6
0
333,426
5
W
Janus
11,935
568
180
9
0
407,786
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role