Player Matchup

Sol
Sol
Domivat24
Sol
Level 140
God Stats
7W - 2L
1,773 SR
Queue Stats
400W - 175L
1,767 Elo+
Party 1
Cthulhu
Cthulhu
Zytches
Cthulhu
Level 29
God Stats
12W - 4L
1,820 SR
Queue Stats
184W - 74L
1,731 Elo+
Party 1
Odin
Odin
pezquenin
Odin
Level 68
God Stats
5W - 1L
1,748 SR
Queue Stats
336W - 145L
1,677 Elo+
Party 1
Team Averages
Level 79
1,780 SR
1,725 Elo+

VS

Team Averages
Level 10
1,743 SR
1,725 Elo+
Olorun
Olorun
ElRobocop
Olorun
Level 4
God Stats
1W - 1L
1,793 SR
Queue Stats
2W - 1L
1,777 Elo+
Party 2
Thanatos
Thanatos
TheAvian
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,523 Elo+
Solo
Ares
Ares
Wayey
Ares
Level 18
God Stats
5W - 1L
1,937 SR
Queue Stats
25W - 6L
1,876 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 8
9,615
962
19,403
8,744
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Zytches
Cthulhu
12
4 / 4 / 13
8,581
858
7,408
12,408
10,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Odin
12
5 / 3 / 9
8,827
883
5,612
8,945
4,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ElRobocop
Olorun
11
2 / 5 / 5
7,587
759
9,047
9,629
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TheAvian
Thanatos
10
4 / 9 / 3
7,278
728
5,660
13,729
7,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
Wayey
Ares
10
2 / 6 / 6
7,917
792
7,057
13,712
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
22
20
Kills
8
8
Deaths
20
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
1
8
15
L
Olorun
ElRobocop
Olorun
2
5
5
0.9
L
Thanatos
TheAvian
Thanatos
4
9
3
0.61
L
Ares
Wayey
Ares
2
6
6
0.83
W
Cthulhu
Zytches
Cthulhu
4
4
13
2.63
W
Odin
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
21,764
30,097
Taken
37,070
18,237
Mitigated
27,410
9,118
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,403
6,980
0
3,903
8,744
3,361
2,419
4,946
3,798
40,165
4,805
L
Olorun
ElRobocop
Olorun
9,047
6,029
210
2,440
9,629
4,507
120
6,535
3,094
26,299
2,968
L
Thanatos
TheAvian
Thanatos
5,660
1,903
265
3,562
13,729
7,062
0
9,883
3,846
0
13,684
L
Ares
Wayey
Ares
7,057
595
0
2,490
13,712
15,841
0
8,971
4,741
12,494
0
W
Cthulhu
Zytches
Cthulhu
7,408
566
248
2,169
12,408
10,203
302
6,028
6,380
23,853
0
W
Odin
5,612
1,064
401
2,397
8,945
4,673
53
4,058
4,887
137
16,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,023
Gold Earned
22,782
131
Minions Killed
81
6
Camps Cleared
3
597,572
Distance Traveled
497,054
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,615
962
73
7
4
192,368
0
L
Olorun
7,587
759
61
6
3
147,945
2
L
Thanatos
7,278
728
10
1
0
164,326
3
L
Ares
7,917
792
10
1
0
184,783
2
W
Cthulhu
8,581
858
29
3
0
191,635
0
W
Odin
8,827
883
29
3
2
213,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role