Player Matchup

Apollo
Apollo
Gambit9153
Apollo
Level 24
God Stats
13W - 12L
1,558 SR
Queue Stats
39W - 36L
1,567 Elo+
Solo
Bacchus
Bacchus
GodlyLycan
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 51L
1,601 Elo+
Solo
Charybdis
Charybdis
Sentinel_651
Charybdis
Level 9
God Stats
2W - 4L
1,409 SR
Queue Stats
18W - 16L
1,492 Elo+
Solo
Chang'e
Chang'e
WonderfullyRude
Chang'e
Level 19
God Stats
106W - 87L
1,610 SR
Queue Stats
328W - 357L
1,549 Elo+
Solo
Tiamat
Tiamat
iyiK_Bloodz
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,666 Elo+
Solo
Team Averages
Level 18
1,515 SR
1,575 Elo+

VS

Team Averages
Level 38
1,707 SR
1,693 Elo+
Nox
Nox
Daftblood
Nox
Level 108
God Stats
2W - 1L
1,682 SR
Queue Stats
55W - 49L
1,559 Elo+
Party 2
Neith
Neith
Itz_M_and_M
Neith
Level 18
God Stats
35W - 29L
1,440 SR
Queue Stats
82W - 68L
1,419 Elo+
Solo
Awilix
Awilix
Kixtsu
Awilix
Level 29
God Stats
6W - 0L
1,874 SR
Queue Stats
80W - 18L
1,865 Elo+
Party 1
Hercules
Hercules
Kyxtsu
Hercules
Level 29
God Stats
8W - 1L
1,884 SR
Queue Stats
82W - 20L
1,912 Elo+
Party 1
Cthulhu
Cthulhu
SimpleLoki2
Cthulhu
Level 7
God Stats
26W - 16L
1,657 SR
Queue Stats
34W - 27L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gambit9153
Apollo
16
5 / 11 / 6
10,395
1,155
15,543
17,908
7,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
GodlyLycan
Bacchus
15
0 / 5 / 7
8,744
972
9,687
18,531
24,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Sentinel_651
Charybdis
15
3 / 6 / 5
9,862
1,096
8,646
10,160
4,023
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 4 / 4
10,748
1,194
10,137
11,213
4,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
14
0 / 4 / 2
7,796
866
2,413
6,910
2,927
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

149

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 7
10,893
1,210
6,342
4,426
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
4 / 2 / 14
10,186
1,132
10,480
9,168
3,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
Kixtsu
Awilix
17
6 / 2 / 15
10,850
1,206
17,045
13,632
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Kyxtsu
Hercules
17
9 / 4 / 15
11,227
1,247
18,696
14,567
8,080
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
SimpleLoki2
Cthulhu
17
3 / 2 / 14
9,953
1,106
7,117
13,072
12,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
95
12
Kills
30
30
Deaths
12
24
Assists
65
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
Apollo
Gambit9153
Apollo
5
11
6
0.73
L
Bacchus
GodlyLycan
Bacchus
0
5
7
0.7
W
4
2
14
5.5
W
Awilix
Kixtsu
Awilix
6
2
15
6.75
W
Hercules
Kyxtsu
Hercules
9
4
15
4.13
L
Charybdis
Sentinel_651
Charybdis
3
6
5
0.92
W
Cthulhu
SimpleLoki2
Cthulhu
3
2
14
5
L
4
4
4
1.5
L
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,426
Damage
59,680
64,722
Taken
54,865
43,201
Mitigated
31,882
6,478
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,342
79
0
290
4,426
1,790
0
1,981
2,445
28,570
0
L
Apollo
Gambit9153
Apollo
15,543
8,690
0
566
17,908
7,502
0
2,570
15,338
0
25,864
L
Bacchus
GodlyLycan
Bacchus
9,687
1,785
0
310
18,531
24,445
0
4,257
14,274
18,497
0
W
10,480
3,336
119
1,618
9,168
3,779
0
3,021
6,147
0
33,558
W
Awilix
Kixtsu
Awilix
17,045
6,345
0
21
13,632
5,600
0
7,917
5,715
0
24,700
W
Hercules
Kyxtsu
Hercules
18,696
7,204
0
3,382
14,567
8,080
0
4,952
9,331
0
20,421
L
Charybdis
Sentinel_651
Charybdis
8,646
5,004
0
271
10,160
4,023
0
940
9,220
0
31,601
W
Cthulhu
SimpleLoki2
Cthulhu
7,117
1,125
323
411
13,072
12,633
0
4,366
8,706
18,054
0
L
10,137
343
1,621
3,100
11,213
4,304
0
2,767
8,446
40,830
0
L
Tiamat
2,413
385
0
610
6,910
2,927
0
2,925
3,985
3,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,545
Gold Earned
53,109
165
Minions Killed
161
3
Camps Cleared
3
796,579
Distance Traveled
896,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,893
1,210
49
5
0
181,633
0
L
Apollo
10,395
1,155
16
2
0
162,363
0
L
Bacchus
8,744
972
16
2
0
182,197
0
W
Neith
10,186
1,132
54
6
1
176,376
0
W
Awilix
10,850
1,206
17
2
1
194,452
0
W
Hercules
11,227
1,247
5
1
0
165,871
0
L
Charybdis
9,862
1,096
52
6
2
154,743
0
W
Cthulhu
9,953
1,106
36
4
1
178,580
0
L
Chang'e
10,748
1,194
77
9
0
181,615
0
L
Tiamat
7,796
866
4
0
1
115,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role