Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
 
Da Ji
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Ferineg
Sol
Gold V
Level 128
God Stats
2W - 1L
1,518 SR
Queue Stats
134W - 137L
1,303 MMR
Solo
Ymir
Ymir
Silver III
PewDieFinn
Ymir
Silver III
Level 69
God Stats
1W - 1L
1,293 SR
Queue Stats
16W - 24L
1,303 MMR
Solo
Chaac
Chaac
Silver V
TheDent1st
Chaac
Silver V
Level 65
God Stats
12W - 14L
1,529 SR
Queue Stats
20W - 23L
1,310 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,468 SR
1,383 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,538 SR
1,349 MMR
Ravana
Ravana
Silver II
BrendanJ01
Ravana
Silver II
Level 41
God Stats
7W - 10L
1,418 SR
Queue Stats
55W - 61L
1,351 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
LJHarribo
Sun Wukong
Gold V
Level 65
God Stats
15W - 12L
1,697 SR
Queue Stats
232W - 239L
1,368 MMR
Solo
Osiris
Osiris
Gold IV
LuZnC
Osiris
Gold IV
Level 118
God Stats
4W - 5L
1,550 SR
Queue Stats
89W - 92L
1,355 MMR
Solo
Discordia
Discordia
Silver IV
RopenSzapu
Discordia
Silver IV
Level 124
God Stats
0W - 1L
1,512 SR
Queue Stats
2W - 8L
1,368 MMR
Solo
Hachiman
Hachiman
Gold IV
ŁASUCH
Hachiman
Gold IV
Level 127
God Stats
3W - 5L
1,510 SR
Queue Stats
1,289W - 1,306L
1,302 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 3 / 2
5,304
530
3,835
4,808
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
 
Da Ji
8
2 / 3 / 2
5,253
525
4,281
6,218
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
11
3 / 0 / 1
5,982
598
2,643
3,264
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 1 / 2
5,123
512
1,002
4,037
2,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
9
1 / 2 / 0
5,139
514
4,428
7,744
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
SetTiamatScyllaArtioTsukuyomi

VS

Bans
CerberusAthenaArachneGebGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BrendanJ01
Ravana
11
3 / 0 / 1
5,998
600
3,070
4,591
1,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
LJHarribo
Sun Wukong
10
3 / 1 / 0
5,928
593
5,714
7,512
3,180
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
LuZnC
Osiris
8
2 / 4 / 0
5,299
530
3,265
7,435
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
RopenSzapu
Discordia
8
1 / 3 / 1
5,238
524
2,494
3,963
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ŁASUCH
Hachiman
8
0 / 1 / 2
4,819
482
841
5,191
1,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
9
9
Deaths
9
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
3
2
0.67
W
Da Ji
 
Da Ji
2
3
2
1
L
Ravana
BrendanJ01
Ravana
3
0
1
3.5
W
Sol
3
0
1
3.5
L
Sun Wukong
LJHarribo
Sun Wukong
3
1
0
3
L
Osiris
LuZnC
Osiris
2
4
0
0.5
W
2
1
2
3
L
Discordia
RopenSzapu
Discordia
1
3
1
0.5
W
Chaac
1
2
0
0.5
L
Hachiman
ŁASUCH
Hachiman
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,189
Damage
15,384
26,071
Taken
28,692
12,677
Mitigated
11,483
9,996
Healing
11,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,835
304
0
1,041
4,808
1,405
0
1,168
3,437
28,511
0
W
Da Ji
 
Da Ji
4,281
1,031
0
1,392
6,218
2,278
0
534
5,555
0
22,948
L
Ravana
BrendanJ01
Ravana
3,070
709
0
3,368
4,591
1,556
0
1,187
3,217
0
31,720
W
Sol
2,643
1,114
0
2,307
3,264
1,080
891
0
3,153
27,170
3,907
L
Sun Wukong
LJHarribo
Sun Wukong
5,714
1,612
0
3,514
7,512
3,180
155
840
6,120
0
28,071
L
Osiris
LuZnC
Osiris
3,265
1,062
0
2,119
7,435
4,527
0
2,863
4,544
0
25,749
W
1,002
379
0
1,279
4,037
2,358
69
421
3,480
8,444
0
L
Discordia
RopenSzapu
Discordia
2,494
134
0
456
3,963
1,081
0
2,461
1,316
22,963
0
W
Chaac
4,428
692
0
3,977
7,744
5,556
0
0
7,744
3,712
21,097
L
Hachiman
ŁASUCH
Hachiman
841
479
0
2,522
5,191
1,139
0
292
4,843
0
19,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,801
Gold Earned
27,282
223
Minions Killed
274
0
Camps Cleared
0
938,044
Distance Traveled
920,376
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,304
530
58
6
0
191,345
2
W
Da Ji
5,253
525
49
5
0
215,267
3
L
Ravana
5,998
600
76
8
0
213,836
0
W
Sol
5,982
598
68
7
0
205,217
4
L
Sun Wukong
5,928
593
67
7
0
194,598
1
L
Osiris
5,299
530
41
4
0
186,290
2
W
Ymir
5,123
512
15
2
0
159,216
4
L
Discordia
5,238
524
48
5
0
157,972
1
W
Chaac
5,139
514
33
3
0
166,999
2
L
Hachiman
4,819
482
42
4
0
167,680
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role