Player Matchup

Bellona
Bellona
AmberUppie
Bellona
Level 64
God Stats
3W - 5L
1,573 SR
Queue Stats
194W - 228L
1,315 Elo+
Party 1
Rama
Rama
Icerighty
Rama
Level 26
God Stats
2W - 7L
1,345 SR
Queue Stats
19W - 35L
1,221 Elo+
Party 1
Ares
Ares
MemeMaster27
Ares
Level 78
God Stats
1W - 1L
1,223 SR
Queue Stats
81W - 93L
1,418 Elo+
Party 1
Sylvanus
Sylvanus
RUNNAWAY2014
Sylvanus
Level 49
God Stats
14W - 20L
1,335 SR
Queue Stats
149W - 166L
1,451 Elo+
Party 1
The Morrigan
The Morrigan
firelefty
The Morrigan
Level 101
God Stats
2W - 3L
1,438 SR
Queue Stats
349W - 319L
1,522 Elo+
Party 1
Team Averages
Level 64
1,383 SR
1,385 Elo+

VS

Team Averages
Level 92
1,559 SR
1,466 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
JeromySalami77
Loki
Level 47
God Stats
1W - 1L
1,767 SR
Queue Stats
151W - 149L
1,555 Elo+
Solo
Ymir
Ymir
THE HOMIE COKE
Ymir
Level 18
God Stats
2W - 7L
1,453 SR
Queue Stats
6W - 10L
1,470 Elo+
Party 2
Geb
Geb
ThatGLoco
Geb
Level 129
God Stats
19W - 20L
1,537 SR
Queue Stats
327W - 369L
1,456 Elo+
Party 2
Tiamat
Tiamat
TheHomieZer0
Tiamat
Level 125
God Stats
12W - 12L
1,536 SR
Queue Stats
317W - 344L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AmberUppie
Bellona
11
0 / 2 / 3
6,590
507
4,551
7,609
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rama
5
0 / 2 / 2
4,809
370
547
2,857
654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
3 / 0 / 0
6,765
520
1,456
8,487
6,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
RUNNAWAY2014
Sylvanus
13
2 / 2 / 1
6,739
518
5,588
7,921
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
firelefty
The Morrigan
14
5 / 1 / 2
8,180
629
7,486
6,316
2,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 1 / 2
6,422
494
3,903
4,771
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 4 / 0
6,586
507
4,244
9,364
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 1 / 2
5,123
394
1,794
3,249
1,633
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 2 / 0
7,418
571
4,901
8,438
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
11
0 / 2 / 2
6,482
499
4,171
7,704
4,599
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
7
7
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
1
2
2
W
Bellona
AmberUppie
Bellona
0
2
3
0.75
W
Rama
0
2
2
0.5
L
4
4
0
1
W
3
0
0
3
W
Sylvanus
RUNNAWAY2014
Sylvanus
2
2
1
1.25
L
0
1
2
1
L
2
2
0
1
L
Tiamat
0
2
2
0.5
W
The Morrigan
firelefty
The Morrigan
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,628
Damage
19,013
33,190
Taken
33,526
20,495
Mitigated
14,933
9,595
Healing
8,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,903
2,125
0
2,051
4,771
1,360
422
855
3,916
0
42,165
W
Bellona
AmberUppie
Bellona
4,551
1,517
0
717
7,609
7,125
0
4,365
3,244
0
29,604
W
Rama
547
529
0
760
2,857
654
0
341
2,516
0
8,106
L
4,244
1,246
0
3,094
9,364
2,929
0
4,573
4,791
0
37,503
W
1,456
261
0
2,254
8,487
6,112
0
1,176
7,311
26,177
0
W
Sylvanus
RUNNAWAY2014
Sylvanus
5,588
1,004
386
3,742
7,921
3,916
312
3,674
4,247
30,898
8,046
L
1,794
444
0
0
3,249
1,633
254
1,438
1,811
9,032
0
L
4,901
883
0
1,081
8,438
4,412
0
1,225
7,213
37,467
3,300
L
Tiamat
4,171
360
0
2,610
7,704
4,599
0
5,049
2,655
35,060
0
W
The Morrigan
firelefty
The Morrigan
7,486
1,810
0
1,736
6,316
2,688
346
939
5,377
44,066
7,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
32,031
312
Minions Killed
328
0
Camps Cleared
0
1,118,647
Distance Traveled
1,205,687
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,422
494
93
7
0
220,577
2
W
Bellona
6,590
507
65
5
0
248,895
1
W
Rama
4,809
370
18
1
0
109,532
0
L
Loki
6,586
507
63
5
0
259,047
2
W
Ares
6,765
520
47
4
0
253,821
1
W
Sylvanus
6,739
518
80
6
0
239,218
0
L
Ymir
5,123
394
13
1
0
241,875
0
L
Geb
7,418
571
86
7
0
234,271
1
L
Tiamat
6,482
499
73
6
0
249,917
6
W
The Morrigan
8,180
629
102
8
0
267,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role