Player Matchup

Chernobog
Chernobog
BiigBeasty313
Chernobog
Level 123
God Stats
2W - 3L
1,815 SR
Queue Stats
430W - 398L
1,468 Elo+
Party 1
Janus
Janus
OGGrandad
Janus
Level 117
God Stats
6W - 9L
1,719 SR
Queue Stats
262W - 269L
1,513 Elo+
Party 1
Cabrakan
Cabrakan
RektemWrecker
Cabrakan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,346 Elo+
Solo
Scylla
Scylla
Straight_Goated0
Scylla
Level 103
God Stats
14W - 7L
1,616 SR
Queue Stats
365W - 345L
1,479 Elo+
Party 1
Sol
Sol
bce360
Sol
Level 122
God Stats
92W - 98L
1,494 SR
Queue Stats
334W - 388L
1,352 Elo+
Solo
Team Averages
Level 105
1,629 SR
1,432 Elo+

VS

Team Averages
Level 99
1,468 SR
1,444 Elo+
Olorun
Olorun
 
Olorun
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Jxsen
Hel
Level 89
God Stats
7W - 3L
1,548 SR
Queue Stats
141W - 142L
1,466 Elo+
Solo
Mulan
Mulan
SeverusWar
Mulan
Level 69
God Stats
2W - 4L
1,242 SR
Queue Stats
345W - 395L
1,375 Elo+
Solo
Arachne
Arachne
caliberadonis
Arachne
Level 119
God Stats
1W - 0L
1,688 SR
Queue Stats
10W - 7L
1,497 Elo+
Solo
Kuzenbo
Kuzenbo
snakeboiii97
Kuzenbo
Level 85
God Stats
1W - 1L
1,363 SR
Queue Stats
168W - 191L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BiigBeasty313
Chernobog
9
2 / 6 / 1
5,549
504
6,850
7,499
2,103
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
OGGrandad
Janus
11
2 / 2 / 0
6,172
561
5,190
5,208
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
RektemWrecker
Cabrakan
8
1 / 5 / 2
5,028
457
2,050
10,004
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 3 / 1
5,695
518
2,718
7,303
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
bce360
Sol
9
1 / 4 / 0
5,383
489
5,327
7,074
2,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
3 / 1 / 7
6,758
614
6,391
7,326
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Jxsen
Hel
11
3 / 3 / 1
6,601
600
5,355
6,489
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
11
8 / 2 / 2
7,448
677
6,230
9,063
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
11
5 / 1 / 1
6,315
574
5,076
7,514
2,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
snakeboiii97
Kuzenbo
10
1 / 1 / 1
5,815
529
2,279
8,134
6,475
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
8
Kills
20
20
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
7
6.5
L
Chernobog
BiigBeasty313
Chernobog
2
6
1
0.42
W
Hel
Jxsen
Hel
3
3
1
1.17
L
Janus
OGGrandad
Janus
2
2
0
1
L
Cabrakan
RektemWrecker
Cabrakan
1
5
2
0.4
W
Mulan
8
2
2
4.5
L
2
3
1
0.83
L
Sol
bce360
Sol
1
4
0
0.25
W
Arachne
5
1
1
5.5
W
Kuzenbo
snakeboiii97
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,135
Damage
25,331
37,088
Taken
38,526
13,937
Mitigated
20,466
10,562
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,391
3,121
815
4,766
7,326
2,419
785
2,109
5,217
46,503
0
L
Chernobog
BiigBeasty313
Chernobog
6,850
4,291
0
1,343
7,499
2,103
0
2,009
5,490
0
30,890
W
Hel
Jxsen
Hel
5,355
254
0
2,274
6,489
2,255
250
2,880
3,427
34,825
0
L
Janus
OGGrandad
Janus
5,190
717
0
1,159
5,208
1,722
145
1,918
3,196
35,022
4,596
L
Cabrakan
RektemWrecker
Cabrakan
2,050
509
267
2,262
10,004
5,922
0
4,171
5,833
8,214
0
W
Mulan
6,230
1,672
63
2,749
9,063
6,493
245
1,515
7,508
0
27,929
L
2,718
712
0
2,892
7,303
2,103
704
3,442
3,581
22,590
0
L
Sol
bce360
Sol
5,327
2,030
0
2,639
7,074
2,087
944
2,111
4,963
28,064
0
W
Arachne
5,076
3,201
0
2,801
7,514
2,824
0
3,671
3,843
0
31,509
W
Kuzenbo
snakeboiii97
Kuzenbo
2,279
834
0
3,179
8,134
6,475
0
4,753
3,381
22,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,827
Gold Earned
32,937
258
Minions Killed
301
0
Camps Cleared
0
898,070
Distance Traveled
1,001,687
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,758
614
70
6
0
183,847
3
L
Chernobog
5,549
504
50
5
0
197,209
1
W
Hel
6,601
600
68
6
0
205,851
1
L
Janus
6,172
561
86
8
0
213,149
3
L
Cabrakan
5,028
457
10
1
0
176,228
2
W
Mulan
7,448
677
57
5
0
201,439
1
L
Scylla
5,695
518
52
5
0
132,726
1
L
Sol
5,383
489
60
5
0
178,758
1
W
Arachne
6,315
574
68
6
0
224,328
0
W
Kuzenbo
5,815
529
38
3
0
186,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role