Player Matchup

Ne Zha
Ne Zha
Platinum III
Im Asian Dav
Ne Zha
Platinum III
Level 140
God Stats
1W - 1L
1,799 SR
Queue Stats
136W - 100L
1,707 MMR
Party 2
Vulcan
Vulcan
Gold I
fantas144
Vulcan
Gold I
Level 140
God Stats
2W - 3L
1,525 SR
Queue Stats
128W - 154L
1,688 MMR
Solo
Cerberus
Cerberus
Platinum IV
z Kawaki z
Cerberus
Platinum IV
Level 105
God Stats
7W - 3L
2,013 SR
Queue Stats
471W - 539L
1,621 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,779 SR
1,672 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,684 SR
2,000 MMR
Mulan
Mulan
Diamond IV
HydraOps
Mulan
Diamond IV
Level 157
God Stats
4W - 2L
1,833 SR
Queue Stats
48W - 29L
2,172 MMR
Party 1
Nu Wa
Nu Wa
Gold I
Pi11MaN
Nu Wa
Gold I
Level 149
God Stats
2W - 0L
1,613 SR
Queue Stats
368W - 315L
1,569 MMR
Solo
Chaac
Chaac
Diamond III
izBrandon
Chaac
Diamond III
Level 127
God Stats
10W - 13L
1,606 SR
Queue Stats
109W - 81L
2,258 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
3 / 7 / 7
15,406
593
27,583
36,396
39,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
fantas144
Vulcan
18
2 / 14 / 7
15,201
585
20,922
27,600
14,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
z Kawaki z
Cerberus
18
6 / 6 / 6
16,825
647
20,667
39,767
48,951
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
Morgan Le FayOdinGilgameshAthenaTiamat

VS

Bans
ThothBaron SamediFenrirSolCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
HydraOps
Mulan
19
10 / 7 / 15
17,078
657
29,503
37,819
29,013
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
Pi11MaN
Nu Wa
19
5 / 5 / 16
16,791
646
31,612
19,615
5,729
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
izBrandon
Chaac
20
12 / 1 / 14
18,575
714
30,342
36,773
30,967
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
72
11
Kills
27
27
Deaths
13
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Mulan
HydraOps
Mulan
10
7
15
2.5
L
Ne Zha
3
7
7
0.93
W
Nu Wa
Pi11MaN
Nu Wa
5
5
16
2.6
L
Vulcan
fantas144
Vulcan
2
14
7
0.39
W
Chaac
izBrandon
Chaac
12
1
14
19
L
Cerberus
z Kawaki z
Cerberus
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,172
Damage
91,457
103,763
Taken
94,207
103,594
Mitigated
65,709
28,707
Healing
33,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
HydraOps
Mulan
29,503
5,637
0
10,788
37,819
29,013
418
18,234
18,712
1,190
61,341
L
Ne Zha
27,583
6,774
0
10,186
36,396
39,849
0
10,906
24,126
0
95,417
W
Nu Wa
Pi11MaN
Nu Wa
31,612
7,573
92
4,256
19,615
5,729
1,324
8,852
10,143
88,831
0
L
Vulcan
fantas144
Vulcan
20,922
5,113
0
5,141
27,600
14,794
0
6,601
20,063
92,262
0
W
Chaac
izBrandon
Chaac
30,342
7,131
0
18,620
36,773
30,967
1,420
15,159
20,753
4,542
91,115
L
Cerberus
z Kawaki z
Cerberus
20,667
882
0
13,380
39,767
48,951
0
14,288
23,499
61,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,432
Gold Earned
52,444
317
Minions Killed
322
10
Camps Cleared
11
1,343,477
Distance Traveled
1,343,959
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
17,078
657
53
2
1
436,667
4
L
Ne Zha
15,406
593
107
4
3
478,019
2
W
Nu Wa
16,791
646
136
5
7
412,368
4
L
Vulcan
15,201
585
130
5
6
418,611
3
W
Chaac
18,575
714
133
5
3
494,924
5
L
Cerberus
16,825
647
80
3
1
446,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role