Player Matchup

Gilgamesh
Gilgamesh
Lukas_redinho
Gilgamesh
Level 104
God Stats
9W - 3L
1,490 SR
Queue Stats
82W - 102L
1,401 Elo+
Party 1
Bakasura
Bakasura
Stormtrooper_379
Bakasura
Level 87
God Stats
8W - 15L
1,515 SR
Queue Stats
103W - 162L
1,394 Elo+
Party 1
Raijin
Raijin
thaphiow
Raijin
Level 107
God Stats
9W - 8L
1,547 SR
Queue Stats
381W - 409L
1,423 Elo+
Solo
Team Averages
Level 99
1,517 SR
1,406 Elo+

VS

Team Averages
Level 74
1,516 SR
1,468 Elo+
Xbalanque
Xbalanque
Bittencourt201
Xbalanque
Level 44
God Stats
2W - 3L
1,355 SR
Queue Stats
134W - 119L
1,543 Elo+
Solo
Ganesha
Ganesha
MatG6536
Ganesha
Level 123
God Stats
5W - 5L
1,726 SR
Queue Stats
118W - 123L
1,541 Elo+
Solo
Hel
Hel
RenanMallet10
Hel
Level 56
God Stats
0W - 1L
1,467 SR
Queue Stats
46W - 82L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lukas_redinho
Gilgamesh
14
6 / 1 / 10
10,362
740
10,761
12,771
10,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 1 / 8
9,591
685
4,583
7,973
3,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
thaphiow
Raijin
16
6 / 0 / 9
10,793
771
12,122
6,172
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bittencourt201
Xbalanque
12
0 / 3 / 2
8,226
588
9,236
9,533
3,021
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
MatG6536
Ganesha
12
1 / 6 / 1
9,378
670
4,979
13,240
13,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

11
1 / 7 / 0
8,238
588
3,293
9,570
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
2
2
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Bittencourt201
Xbalanque
0
3
2
0.33
W
Gilgamesh
Lukas_redinho
Gilgamesh
6
1
10
11
L
Ganesha
MatG6536
Ganesha
1
6
1
0.25
L
1
7
0
0.14
W
4
1
8
8
W
Raijin
thaphiow
Raijin
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,466
Damage
17,508
26,916
Taken
32,343
15,795
Mitigated
19,170
10,337
Healing
4,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Bittencourt201
Xbalanque
9,236
3,111
0
1,388
9,533
3,021
0
4,084
5,029
0
35,362
W
Gilgamesh
Lukas_redinho
Gilgamesh
10,761
3,337
0
5,135
12,771
10,265
1,184
4,020
8,545
0
25,813
L
Ganesha
MatG6536
Ganesha
4,979
436
0
936
13,240
13,154
0
4,741
7,590
19,783
0
L
3,293
394
499
1,355
9,570
2,995
0
2,867
6,344
22,200
0
W
4,583
3,089
0
2,607
7,973
3,285
699
2,296
5,597
0
20,528
W
Raijin
thaphiow
Raijin
12,122
855
68
2,527
6,172
2,245
682
2,315
3,802
56,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,746
Gold Earned
25,842
182
Minions Killed
140
11
Camps Cleared
4
822,889
Distance Traveled
746,213
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,226
588
72
5
3
299,830
1
W
Gilgamesh
10,362
740
25
2
2
245,951
4
L
Ganesha
9,378
670
7
1
0
202,570
6
L
Hel
8,238
588
61
4
1
243,813
1
W
Bakasura
9,591
685
34
2
7
306,857
2
W
Raijin
10,793
771
123
9
2
270,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role