Player Matchup

Odin
Odin
Justikarius
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 93L
1,463 Elo+
Party 2
Neith
Neith
Kevin31000
Neith
Level 37
God Stats
10W - 10L
1,523 SR
Queue Stats
40W - 46L
1,486 Elo+
Solo
Cthulhu
Cthulhu
PowerBoss852614
Cthulhu
Level 65
God Stats
38W - 45L
1,433 SR
Queue Stats
308W - 343L
1,358 Elo+
Party 1
Merlin
Merlin
Salzminister
Merlin
Level 95
God Stats
20W - 10L
1,642 SR
Queue Stats
128W - 119L
1,474 Elo+
Party 2
Mercury
Mercury
josefhStalin
Mercury
Level 25
God Stats
13W - 26L
1,398 SR
Queue Stats
382W - 434L
1,402 Elo+
Party 1
Team Averages
Level 50
1,499 SR
1,437 Elo+

VS

Team Averages
Level 61
1,457 SR
1,486 Elo+
Chernobog
Chernobog
Goldevil
Chernobog
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
303W - 298L
1,533 Elo+
Party 3
Kuzenbo
Kuzenbo
Loensinator
Kuzenbo
Level 89
God Stats
19W - 17L
1,560 SR
Queue Stats
429W - 419L
1,459 Elo+
Party 4
Sun Wukong
Sun Wukong
YarkYarkYark
Sun Wukong
Level 39
God Stats
6W - 5L
1,390 SR
Queue Stats
163W - 159L
1,495 Elo+
Party 3
Olorun
Olorun
mamielamomie
Olorun
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 109L
1,369 Elo+
Party 3
Izanami
Izanami
rübennasenhausen
Izanami
Level 29
God Stats
3W - 3L
1,334 SR
Queue Stats
82W - 58L
1,574 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,238
520
4,010
7,117
4,607
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
9
0 / 6 / 0
5,014
418
2,573
7,810
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
5,683
474
4,613
8,119
3,290
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
10
1 / 2 / 1
6,137
511
6,214
5,341
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
josefhStalin
Mercury
9
0 / 1 / 1
5,551
463
1,749
5,550
1,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Goldevil
Chernobog
14
5 / 1 / 0
7,796
650
3,740
6,498
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
Loensinator
Kuzenbo
11
3 / 0 / 7
7,274
606
3,700
6,705
7,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
YarkYarkYark
Sun Wukong
12
1 / 1 / 1
7,305
609
2,850
5,771
3,516
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
10
0 / 1 / 1
5,985
499
1,349
7,843
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 0 / 4
7,944
662
7,542
7,488
2,399
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Goldevil
Chernobog
5
1
0
5
L
1
2
0
0.5
L
Neith
0
6
0
0
W
Kuzenbo
Loensinator
Kuzenbo
3
0
7
6.5
L
1
2
0
0.5
L
Merlin
1
2
1
0.75
W
Sun Wukong
YarkYarkYark
Sun Wukong
1
1
1
1.5
L
Mercury
josefhStalin
Mercury
0
1
1
0.5
W
Olorun
0
1
1
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
19,181
33,937
Taken
34,305
12,680
Mitigated
18,119
11,596
Healing
16,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Goldevil
Chernobog
3,740
1,750
0
3,537
6,498
2,764
236
850
5,607
0
56,494
L
4,010
1,366
0
2,297
7,117
4,607
0
0
7,117
0
31,456
L
Neith
2,573
1,126
0
2,350
7,810
1,639
123
1,840
5,970
0
23,639
W
Kuzenbo
Loensinator
Kuzenbo
3,700
1,168
67
1,770
6,705
7,038
20
2,955
3,750
13,867
0
L
4,613
191
55
2,195
8,119
3,290
0
963
7,156
30,637
0
L
Merlin
6,214
115
0
1,769
5,341
1,591
448
1,892
3,449
35,257
0
W
Sun Wukong
YarkYarkYark
Sun Wukong
2,850
1,007
0
2,084
5,771
3,516
0
0
5,472
0
40,824
L
Mercury
josefhStalin
Mercury
1,749
412
0
2,930
5,550
1,553
0
720
4,830
0
26,277
W
Olorun
1,349
330
130
4,187
7,843
2,402
0
4,783
3,060
30,906
0
W
7,542
4,869
0
5,037
7,488
2,399
2,349
2,239
5,249
0
62,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,623
Gold Earned
36,304
306
Minions Killed
428
0
Camps Cleared
0
1,128,583
Distance Traveled
1,162,966
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
7,796
650
113
9
0
242,880
2
L
Odin
6,238
520
71
6
0
226,069
1
L
Neith
5,014
418
43
4
0
216,063
3
W
Kuzenbo
7,274
606
17
1
0
236,996
12
L
Cthulhu
5,683
474
62
5
0
240,434
2
L
Merlin
6,137
511
72
6
0
214,079
3
W
Sun Wukong
7,305
609
106
9
0
209,567
5
L
Mercury
5,551
463
58
5
0
231,938
1
W
Olorun
5,985
499
63
5
0
228,415
1
W
Izanami
7,944
662
129
11
0
245,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role