Player Matchup

Discordia
Discordia
Wematzu
Discordia
Level 104
God Stats
2W - 3L
1,575 SR
Queue Stats
74W - 59L
1,556 Elo+
Party 1
Thor
Thor
XMainZEUSX
Thor
Level 154
God Stats
0W - 1L
1,279 SR
Queue Stats
11W - 13L
1,577 Elo+
Solo
Yemoja
Yemoja
chex1
Yemoja
Level 18
God Stats
0W - 2L
1,491 SR
Queue Stats
12W - 7L
1,571 Elo+
Party 1
Team Averages
Level 92
1,449 SR
1,568 Elo+

VS

Team Averages
Level 112
1,515 SR
1,425 Elo+
Gilgamesh
Gilgamesh
Lukas_redinho
Gilgamesh
Level 104
God Stats
9W - 3L
1,471 SR
Queue Stats
82W - 102L
1,383 Elo+
Party 2
Bakasura
Bakasura
Stormtrooper_379
Bakasura
Level 87
God Stats
8W - 15L
1,447 SR
Queue Stats
103W - 162L
1,375 Elo+
Party 2
Baron Samedi
Baron Samedi
Zorong
Baron Samedi
Level 144
God Stats
9W - 8L
1,626 SR
Queue Stats
555W - 446L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Wematzu
Discordia
10
0 / 2 / 3
6,746
613
10,743
6,937
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 6 / 0
7,597
691
3,716
8,132
4,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
chex1
Yemoja
9
0 / 5 / 2
6,284
571
4,429
9,167
6,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Lukas_redinho
Gilgamesh
12
4 / 1 / 8
8,141
740
7,674
11,208
8,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 0 / 8
7,755
705
3,338
7,453
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Zorong
Baron Samedi
13
7 / 2 / 6
8,630
785
10,983
10,288
4,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
13
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Lukas_redinho
Gilgamesh
4
1
8
8
W
2
0
8
6
L
Discordia
Wematzu
Discordia
0
2
3
0.75
L
3
6
0
0.5
W
Baron Samedi
Zorong
Baron Samedi
7
2
6
5
L
Yemoja
chex1
Yemoja
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,888
Damage
21,995
24,236
Taken
28,949
13,148
Mitigated
16,211
2,627
Healing
12,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Lukas_redinho
Gilgamesh
7,674
1,954
0
4,004
11,208
8,652
445
5,003
5,753
0
19,977
W
3,338
2,629
0
2,496
7,453
2,902
232
3,953
3,182
0
21,001
L
Discordia
Wematzu
Discordia
10,743
603
0
1,389
6,937
2,210
0
3,414
3,383
26,294
0
L
3,716
710
0
82
8,132
4,546
0
2,813
5,294
2,336
13,688
W
Baron Samedi
Zorong
Baron Samedi
10,983
793
1,132
5,277
10,288
4,657
353
6,057
3,908
33,449
0
L
Yemoja
chex1
Yemoja
4,429
1,209
329
827
9,167
6,392
0
4,940
4,037
14,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,627
Gold Earned
24,526
104
Minions Killed
132
2
Camps Cleared
8
506,278
Distance Traveled
617,229
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,141
740
36
3
1
191,624
2
W
Bakasura
7,755
705
51
5
6
231,492
3
L
Discordia
6,746
613
51
5
1
190,206
2
L
Thor
7,597
691
24
2
1
155,358
1
W
Baron Samedi
8,630
785
45
4
1
194,113
3
L
Yemoja
6,284
571
29
3
0
160,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role