Player Matchup

King Arthur
King Arthur
CADMANDINHO
King Arthur
Level 13
God Stats
7W - 14L
1,298 SR
Queue Stats
53W - 62L
1,233 Elo+
Party 2
Artio
Artio
DJ GodzZ
Artio
Level 26
God Stats
19W - 12L
1,398 SR
Queue Stats
99W - 120L
1,289 Elo+
Party 2
Loki
Loki
JuanCar9
Loki
Level 6
God Stats
0W - 2L
1,227 SR
Queue Stats
2W - 2L
1,492 Elo+
Party 1
Hachiman
Hachiman
Tubsam2396
Hachiman
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 91L
1,289 Elo+
Party 2
Kukulkan
Kukulkan
ZazuyPitu
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 14
1,385 SR
1,361 Elo+

VS

Team Averages
Level 27
1,503 SR
1,299 Elo+
Ymir
Ymir
Crazylegoboy9
Ymir
Level 6
God Stats
4W - 2L
1,663 SR
Queue Stats
5W - 3L
1,453 Elo+
Party 3
Zeus
Zeus
Darkgod666_1
Zeus
Level 66
God Stats
2W - 8L
1,406 SR
Queue Stats
241W - 264L
1,292 Elo+
Party 3
Loki
Loki
Drk-_-leo
Loki
Level 29
God Stats
13W - 10L
1,614 SR
Queue Stats
138W - 167L
1,347 Elo+
Party 3
Chaac
Chaac
HUNAdamKing
Chaac
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,158 Elo+
Solo
Skadi
Skadi
wworzal10
Skadi
Level 21
God Stats
2W - 2L
1,334 SR
Queue Stats
15W - 22L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CADMANDINHO
King Arthur
18
1 / 6 / 3
11,558
428
10,832
31,242
23,394
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artio
DJ GodzZ
Artio
15
2 / 11 / 3
10,984
407
7,199
27,903
35,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
20
6 / 4 / 3
12,772
473
12,572
23,034
8,133
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Tubsam2396
Hachiman
17
3 / 10 / 3
10,816
401
16,142
24,421
7,656
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
ZazuyPitu
Kukulkan
15
2 / 9 / 2
9,821
364
2,853
14,584
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 13
11,307
419
4,107
20,716
26,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
17 / 3 / 9
15,219
564
37,909
15,984
5,450
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
20
17 / 3 / 8
14,412
534
26,904
18,240
8,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
0 / 2 / 4
11,931
442
7,974
18,147
20,755
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
wworzal10
Skadi
17
3 / 3 / 17
11,185
414
12,050
10,749
4,124
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
90
14
Kills
39
40
Deaths
14
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CADMANDINHO
King Arthur
1
6
3
0.42
W
2
3
13
2.83
L
Artio
DJ GodzZ
Artio
2
11
3
0.32
W
17
3
9
7.17
W
Loki
17
3
8
7
W
0
2
4
1
L
Loki
6
4
3
1.88
L
Hachiman
Tubsam2396
Hachiman
3
10
3
0.45
L
Kukulkan
ZazuyPitu
Kukulkan
2
9
2
0.33
W
Skadi
wworzal10
Skadi
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,598
Damage
88,944
121,184
Taken
83,836
78,468
Mitigated
64,999
25,633
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CADMANDINHO
King Arthur
10,832
2,087
0
7,743
31,242
23,394
349
4,752
26,404
0
79,196
W
4,107
472
0
1,481
20,716
26,322
879
2,965
17,711
25,807
0
L
Artio
DJ GodzZ
Artio
7,199
978
928
6,586
27,903
35,060
0
8,934
18,853
28,825
0
W
37,909
2,763
0
2,986
15,984
5,450
2,746
2,475
13,313
120,162
0
W
Loki
26,904
9,837
526
4,254
18,240
8,348
1,920
2,046
16,150
0
112,512
W
7,974
876
0
8,635
18,147
20,755
677
631
17,514
0
68,935
L
Loki
12,572
1,688
0
4,335
23,034
8,133
0
9,302
13,358
0
98,725
L
Hachiman
Tubsam2396
Hachiman
16,142
7,519
502
5,539
24,421
7,656
494
7,925
16,356
0
76,215
L
Kukulkan
ZazuyPitu
Kukulkan
2,853
622
0
0
14,584
4,225
0
10,105
4,197
11,929
0
W
Skadi
wworzal10
Skadi
12,050
5,993
0
0
10,749
4,124
1,543
1,720
9,029
0
46,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,951
Gold Earned
64,054
445
Minions Killed
515
0
Camps Cleared
0
2,205,407
Distance Traveled
2,367,108
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,558
428
128
5
0
450,181
0
W
Ymir
11,307
419
32
1
0
469,718
0
L
Artio
10,984
407
31
1
0
399,558
4
W
Zeus
15,219
564
161
6
0
461,856
1
W
Loki
14,412
534
133
5
0
536,414
1
W
Chaac
11,931
442
119
4
0
450,112
2
L
Loki
12,772
473
142
5
0
530,910
0
L
Hachiman
10,816
401
122
5
0
387,417
4
L
Kukulkan
9,821
364
22
1
0
437,341
0
W
Skadi
11,185
414
70
3
0
449,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role