Player Matchup

Bellona
Bellona
RyzaB
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,221 Elo+
Solo
Izanami
Izanami
TheAnkessBoss
Izanami
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
140W - 145L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
hauimen
Sun Wukong
Level 23
God Stats
4W - 6L
1,263 SR
Queue Stats
105W - 90L
1,382 Elo+
Solo
Ra
Ra
noria0306
Ra
Level 28
God Stats
3W - 3L
1,529 SR
Queue Stats
75W - 84L
1,427 Elo+
Solo
Nemesis
Nemesis
xandfer25
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,251 Elo+
Solo
Team Averages
Level 19
1,458 SR
1,327 Elo+

VS

Team Averages
Level 21
1,526 SR
1,409 Elo+
Gilgamesh
Gilgamesh
Alcibbia
Gilgamesh
Level 18
God Stats
19W - 11L
1,600 SR
Queue Stats
76W - 83L
1,451 Elo+
Party 1
Set
Set
B4RMA7H_05
Set
Level 43
God Stats
13W - 9L
1,627 SR
Queue Stats
88W - 89L
1,446 Elo+
Party 1
Olorun
Olorun
DarkNomame
Olorun
Level 10
God Stats
8W - 5L
1,284 SR
Queue Stats
56W - 51L
1,432 Elo+
Solo
Ymir
Ymir
Neotron420
Ymir
Level 24
God Stats
30W - 28L
1,607 SR
Queue Stats
205W - 242L
1,382 Elo+
Solo
Charybdis
Charybdis
pruaxx
Charybdis
Level 11
God Stats
8W - 6L
1,513 SR
Queue Stats
16W - 13L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RyzaB
Bellona
10
2 / 5 / 3
7,205
424
8,727
13,336
13,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
12
5 / 5 / 2
8,020
472
15,732
10,957
3,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
hauimen
Sun Wukong
11
2 / 3 / 0
7,065
416
5,967
8,933
7,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 4 / 4
9,175
540
9,457
9,783
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
xandfer25
Nemesis
2
0 / 2 / 0
4,942
291
512
1,323
340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alcibbia
Gilgamesh
12
3 / 1 / 4
8,193
482
6,101
11,541
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

14
7 / 2 / 2
8,744
514
9,364
10,178
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
DarkNomame
Olorun
12
3 / 2 / 4
7,677
452
8,067
12,875
5,489
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 1 / 7
8,313
489
2,480
12,759
7,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
pruaxx
Charybdis
13
4 / 4 / 4
7,932
467
5,283
12,882
3,945
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
10
Kills
19
19
Deaths
10
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alcibbia
Gilgamesh
3
1
4
5
W
7
2
2
4
W
Olorun
DarkNomame
Olorun
3
2
4
2.5
W
2
1
7
5.5
L
Bellona
RyzaB
Bellona
2
5
3
0.7
L
Izanami
5
5
2
1.2
L
Sun Wukong
hauimen
Sun Wukong
2
3
0
0.67
L
1
4
4
0.75
W
Charybdis
pruaxx
Charybdis
4
4
4
1.5
L
Nemesis
xandfer25
Nemesis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,395
Damage
31,295
44,332
Taken
60,235
27,569
Mitigated
29,414
6,126
Healing
17,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alcibbia
Gilgamesh
6,101
1,720
0
2,598
11,541
8,391
74
2,104
9,355
0
26,864
W
9,364
4,203
0
565
10,178
3,637
176
1,445
8,645
0
47,490
W
Olorun
DarkNomame
Olorun
8,067
3,602
238
5,010
12,875
5,489
384
5,958
6,655
42,331
0
W
2,480
734
1,567
2,723
12,759
7,952
0
1,428
11,241
29,253
0
L
Bellona
RyzaB
Bellona
8,727
1,629
0
757
13,336
13,049
589
3,499
9,837
8,541
21,062
L
Izanami
15,732
10,048
0
2,182
10,957
3,102
137
1,418
9,539
0
46,633
L
Sun Wukong
hauimen
Sun Wukong
5,967
1,151
0
1,300
8,933
7,433
0
1,037
7,896
0
32,271
L
9,457
1,410
236
1,474
9,783
3,645
0
4,593
5,190
67,155
0
W
Charybdis
pruaxx
Charybdis
5,283
2,959
0
4,699
12,882
3,945
259
865
11,927
0
41,557
L
Nemesis
xandfer25
Nemesis
512
301
0
177
1,323
340
0
0
1,323
0
1,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,407
Gold Earned
40,859
306
Minions Killed
343
0
Camps Cleared
0
1,410,299
Distance Traveled
1,645,956
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,193
482
52
3
0
335,023
0
W
Set
8,744
514
75
4
0
385,364
0
W
Olorun
7,677
452
87
5
0
318,435
3
W
Ymir
8,313
489
46
3
0
304,411
0
L
Bellona
7,205
424
57
3
0
360,581
3
L
Izanami
8,020
472
63
4
0
317,414
3
L
Sun Wukong
7,065
416
44
3
0
336,928
7
L
Ra
9,175
540
140
8
0
354,461
5
W
Charybdis
7,932
467
83
5
0
302,723
2
L
Nemesis
4,942
291
2
0
0
40,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role