Player Matchup

Baron Samedi
Baron Samedi
G0DLY JRR
Baron Samedi
Level 93
God Stats
0W - 1L
1,161 SR
Queue Stats
3W - 4L
1,545 Elo+
Party 2
Tsukuyomi
Tsukuyomi
HoBoGaMiN1
Tsukuyomi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 67L
1,591 Elo+
Party 2
Hercules
Hercules
I PRO STEELE
Hercules
Level 141
God Stats
0W - 1L
1,618 SR
Queue Stats
5W - 3L
1,749 Elo+
Party 2
Sun Wukong
Sun Wukong
MrFreshJoke
Sun Wukong
Level 129
God Stats
2W - 3L
1,612 SR
Queue Stats
176W - 170L
1,466 Elo+
Solo
Tiamat
Tiamat
noahgustav10
Tiamat
Level 83
God Stats
0W - 1L
1,527 SR
Queue Stats
7W - 7L
1,369 Elo+
Party 2
Team Averages
Level 113
1,484 SR
1,544 Elo+

VS

Team Averages
Level 80
1,513 SR
1,507 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
JIroroo
Neith
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,597 Elo+
Party 1
Ymir
Ymir
MikkaOffical
Ymir
Level 53
God Stats
5W - 2L
1,408 SR
Queue Stats
85W - 88L
1,425 Elo+
Party 1
Fafnir
Fafnir
ShadoniX
Fafnir
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 107L
1,470 Elo+
Solo
Chaac
Chaac
TheLastApple
Chaac
Level 126
God Stats
3W - 2L
1,658 SR
Queue Stats
151W - 128L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
G0DLY JRR
Baron Samedi
19
3 / 5 / 13
11,425
714
26,545
17,824
12,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
HoBoGaMiN1
Tsukuyomi
18
9 / 8 / 9
12,084
755
28,073
20,036
10,700
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
I PRO STEELE
Hercules
17
5 / 5 / 7
11,018
689
15,742
39,185
56,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sun Wukong
MrFreshJoke
Sun Wukong
19
3 / 4 / 12
11,653
728
14,879
30,686
37,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
17
6 / 9 / 6
11,369
711
13,918
17,025
10,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
4 / 7 / 16
11,561
723
20,922
17,358
7,871
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
JIroroo
Neith
20
9 / 4 / 13
13,314
832
30,230
23,078
11,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 5 / 20
11,765
735
17,348
22,793
27,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
ShadoniX
Fafnir
19
5 / 3 / 13
12,376
774
16,104
25,931
35,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
11 / 7 / 12
12,836
802
21,623
31,074
36,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
105
26
Kills
31
31
Deaths
26
47
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
4
7
16
1.71
L
Baron Samedi
G0DLY JRR
Baron Samedi
3
5
13
1.9
L
Tsukuyomi
HoBoGaMiN1
Tsukuyomi
9
8
9
1.69
L
Hercules
I PRO STEELE
Hercules
5
5
7
1.7
W
Neith
JIroroo
Neith
9
4
13
3.88
W
2
5
20
2.4
L
Sun Wukong
MrFreshJoke
Sun Wukong
3
4
12
2.25
W
Fafnir
ShadoniX
Fafnir
5
3
13
3.83
W
11
7
12
2.43
L
Tiamat
6
9
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,157
Damage
106,227
124,756
Taken
120,234
127,847
Mitigated
118,852
47,131
Healing
46,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
20,922
16,278
1,579
2,282
17,358
7,871
3,027
6,095
10,988
0
39,793
L
Baron Samedi
G0DLY JRR
Baron Samedi
26,545
2,278
9,762
5,385
17,824
12,531
366
3,665
14,159
42,376
0
L
Tsukuyomi
HoBoGaMiN1
Tsukuyomi
28,073
7,506
1,458
887
20,036
10,700
129
5,002
15,034
0
39,523
L
Hercules
I PRO STEELE
Hercules
15,742
4,158
2,428
16,708
39,185
56,600
0
9,069
30,116
0
22,529
W
Neith
JIroroo
Neith
30,230
20,603
1,051
11,074
23,078
11,812
2,503
9,739
12,700
0
55,304
W
17,348
3,381
1,324
2,646
22,793
27,037
78
7,010
15,358
26,905
0
L
Sun Wukong
MrFreshJoke
Sun Wukong
14,879
3,860
1,539
6,115
30,686
37,550
689
8,400
22,286
0
32,737
W
Fafnir
ShadoniX
Fafnir
16,104
5,745
3,410
8,938
25,931
35,270
614
8,954
16,133
26,822
0
W
21,623
5,220
2,032
11,941
31,074
36,862
348
7,333
22,976
0
35,751
L
Tiamat
13,918
1,215
421
2,428
17,025
10,466
45
7,316
9,709
23,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,549
Gold Earned
61,852
123
Minions Killed
141
0
Camps Cleared
0
1,327,878
Distance Traveled
1,404,426
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,561
723
22
1
0
266,337
0
L
Baron Samedi
11,425
714
25
2
0
266,416
1
L
Tsukuyomi
12,084
755
20
1
0
278,279
0
L
Hercules
11,018
689
19
1
0
268,291
0
W
Neith
13,314
832
53
3
0
282,929
0
W
Ymir
11,765
735
28
2
0
273,291
0
L
Sun Wukong
11,653
728
37
2
0
276,797
0
W
Fafnir
12,376
774
18
1
0
293,380
3
W
Chaac
12,836
802
20
1
0
288,489
1
L
Tiamat
11,369
711
22
1
0
238,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role