Player Matchup

Ra
Ra
ClamPacket
Ra
Level 124
God Stats
10W - 5L
1,674 SR
Queue Stats
322W - 227L
1,433 Elo+
Party 1
Anhur
Anhur
JPSW
Anhur
Level 157
God Stats
2W - 1L
1,803 SR
Queue Stats
41W - 15L
1,635 Elo+
Party 1
Gilgamesh
Gilgamesh
Mawio
Gilgamesh
Level 159
God Stats
2W - 0L
1,806 SR
Queue Stats
4W - 4L
1,697 Elo+
Party 1
Team Averages
Level 147
1,761 SR
1,589 Elo+

VS

Team Averages
Level 46
1,670 SR
1,552 Elo+
Thoth
Thoth
 
Thoth
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
AnhurRaStar
Ullr
Level 28
God Stats
26W - 31L
1,518 SR
Queue Stats
111W - 103L
1,609 Elo+
Solo
Cthulhu
Cthulhu
Ragnarok2140
Cthulhu
Level 6
God Stats
2W - 2L
1,993 SR
Queue Stats
6W - 8L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
8,465
651
5,033
5,344
2,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
JPSW
Anhur
14
7 / 2 / 2
9,792
753
14,604
12,183
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mawio
Gilgamesh
12
1 / 0 / 8
8,372
644
7,176
11,148
11,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 3 / 1
7,615
586
8,307
9,300
1,659
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 0
7,283
560
4,853
10,575
2,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Ragnarok2140
Cthulhu
12
2 / 1 / 0
8,420
648
5,939
8,999
7,384
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
2
2
Deaths
9
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
3
1
0.17
L
0
5
0
0
W
1
0
7
4.5
W
Anhur
JPSW
Anhur
7
2
2
4
W
Gilgamesh
Mawio
Gilgamesh
1
0
8
5
L
Cthulhu
Ragnarok2140
Cthulhu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,813
Damage
19,099
28,675
Taken
28,874
18,627
Mitigated
11,211
10,862
Healing
4,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
8,307
340
0
1,815
9,300
1,659
0
1,459
7,671
30,310
0
L
4,853
1,460
0
720
10,575
2,168
0
1,143
8,973
0
24,174
W
5,033
268
3,082
2,797
5,344
2,102
72
3,787
1,557
39,508
0
W
Anhur
JPSW
Anhur
14,604
9,038
0
3,442
12,183
5,052
425
6,893
5,290
0
43,866
W
Gilgamesh
Mawio
Gilgamesh
7,176
1,481
0
1,541
11,148
11,473
12
4,502
6,646
0
17,293
L
Cthulhu
Ragnarok2140
Cthulhu
5,939
617
339
1,311
8,999
7,384
0
2,661
6,051
20,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,629
Gold Earned
23,318
168
Minions Killed
136
10
Camps Cleared
2
754,497
Distance Traveled
742,113
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,615
586
55
4
2
240,341
4
L
Ullr
7,283
560
48
4
0
255,688
2
W
Ra
8,465
651
68
5
1
267,627
2
W
Anhur
9,792
753
79
6
7
229,101
3
W
Gilgamesh
8,372
644
21
2
2
257,769
4
L
Cthulhu
8,420
648
33
3
0
246,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role