Player Matchup

Chaac
Chaac
BiancaMC3633
Chaac
Level 27
God Stats
1W - 2L
1,202 SR
Queue Stats
92W - 91L
1,463 Elo+
Solo
Thor
Thor
DarkNomame
Thor
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 51L
1,455 Elo+
Solo
Fenrir
Fenrir
Serebyl
Fenrir
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
75W - 54L
1,471 Elo+
Solo
Charybdis
Charybdis
pruaxx
Charybdis
Level 11
God Stats
8W - 6L
1,639 SR
Queue Stats
16W - 13L
1,361 Elo+
Solo
Sol
Sol
ГреLLIник
Sol
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 15
1,468 SR
1,450 Elo+

VS

Team Averages
Level 20
1,525 SR
1,500 Elo+
Sol
Sol
ManuCalvo
Sol
Level 28
God Stats
5W - 8L
1,625 SR
Queue Stats
132W - 169L
1,470 Elo+
Party 1
Hou Yi
Hou Yi
McTetïsDïckïnson
Hou Yi
Level 11
God Stats
2W - 0L
1,680 SR
Queue Stats
19W - 13L
1,651 Elo+
Party 1
Chaac
Chaac
MindCanTroll
Chaac
Level 8
God Stats
1W - 2L
1,284 SR
Queue Stats
14W - 15L
1,487 Elo+
Solo
Yemoja
Yemoja
diegopc69
Yemoja
Level 7
God Stats
4W - 4L
1,535 SR
Queue Stats
9W - 10L
1,440 Elo+
Party 1
Camazotz
Camazotz
trapperito22
Camazotz
Level 46
God Stats
5W - 2L
1,500 SR
Queue Stats
102W - 109L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
6,776
521
6,224
7,174
6,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 5 / 2
6,453
496
3,430
9,001
3,272
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Serebyl
Fenrir
11
2 / 3 / 4
7,082
545
5,698
9,511
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
pruaxx
Charybdis
8
2 / 6 / 1
5,752
442
2,317
8,906
2,111
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 3
5,571
429
5,874
6,470
1,730
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,037
541
5,091
9,205
3,025
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
9 / 2 / 2
8,270
636
8,091
8,100
2,322
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 3
7,986
614
5,284
8,947
6,489
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
diegopc69
Yemoja
11
0 / 0 / 7
6,116
470
3,477
5,814
2,648
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Camazotz
trapperito22
Camazotz
13
8 / 3 / 6
8,201
631
6,780
10,599
3,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
22
22
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
2
5
2
0.6
W
3
4
2
1
W
9
2
2
5
W
2
0
3
3.5
L
Fenrir
Serebyl
Fenrir
2
3
4
1.33
W
Yemoja
diegopc69
Yemoja
0
0
7
3.5
L
Charybdis
pruaxx
Charybdis
2
6
1
0.42
W
Camazotz
trapperito22
Camazotz
8
3
6
3.67
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,543
Damage
28,723
41,062
Taken
42,665
18,937
Mitigated
17,832
8,192
Healing
17,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,224
684
0
2,072
7,174
6,159
0
1,825
5,216
0
27,966
L
3,430
1,288
0
561
9,001
3,272
0
2,100
6,738
0
15,277
W
5,091
1,757
0
3,587
9,205
3,025
459
2,390
6,602
35,891
0
W
8,091
4,848
0
2,515
8,100
2,322
844
675
7,300
0
54,575
W
5,284
1,244
0
3,623
8,947
6,489
312
1,152
7,430
6,124
46,322
L
Fenrir
Serebyl
Fenrir
5,698
915
0
2,734
9,511
5,665
0
2,264
7,121
0
41,346
W
Yemoja
diegopc69
Yemoja
3,477
120
828
2,558
5,814
2,648
180
1,044
4,684
16,156
0
L
Charybdis
pruaxx
Charybdis
2,317
843
0
2,459
8,906
2,111
590
496
8,105
0
21,527
W
Camazotz
trapperito22
Camazotz
6,780
2,409
0
4,200
10,599
3,348
229
728
9,577
0
41,362
L
5,874
1,617
0
366
6,470
1,730
0
1,786
4,506
24,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,634
Gold Earned
37,610
230
Minions Killed
376
0
Camps Cleared
0
1,192,666
Distance Traveled
1,252,487
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,776
521
53
4
0
253,718
6
L
Thor
6,453
496
27
2
0
240,530
2
W
Sol
7,037
541
66
5
0
209,712
0
W
Hou Yi
8,270
636
82
6
0
235,061
3
W
Chaac
7,986
614
120
9
0
272,331
4
L
Fenrir
7,082
545
73
6
0
245,992
1
W
Yemoja
6,116
470
35
3
0
260,561
0
L
Charybdis
5,752
442
34
3
0
216,433
2
W
Camazotz
8,201
631
73
6
0
274,822
2
L
Sol
5,571
429
43
3
0
235,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role