Player Matchup

Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DeathOfSoul
Cerberus
Level 46
God Stats
21W - 19L
1,513 SR
Queue Stats
21W - 19L
1,567 Elo+
Party 2
Fenrir
Fenrir
DevonR
Fenrir
Level 49
God Stats
4W - 6L
1,536 SR
Queue Stats
60W - 68L
1,405 Elo+
Solo
Chiron
Chiron
Nacoleon
Chiron
Level 56
God Stats
3W - 1L
1,886 SR
Queue Stats
198W - 136L
1,577 Elo+
Party 1
Janus
Janus
whiteant23
Janus
Level 156
God Stats
19W - 21L
1,446 SR
Queue Stats
806W - 534L
1,560 Elo+
Party 1
Team Averages
Level 91
1,576 SR
1,522 Elo+

VS

Team Averages
Level 98
1,532 SR
1,529 Elo+
Athena
Athena
Clarken
Athena
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 16L
1,893 Elo+
Party 3
Sun Wukong
Sun Wukong
CoeusX
Sun Wukong
Level 28
God Stats
2W - 1L
1,855 SR
Queue Stats
53W - 57L
1,415 Elo+
Party 4
Sol
Sol
luceis
Sol
Level 124
God Stats
12W - 14L
1,482 SR
Queue Stats
69W - 85L
1,380 Elo+
Party 4
Ravana
Ravana
ophidian1
Ravana
Level 148
God Stats
3W - 9L
1,327 SR
Queue Stats
232W - 248L
1,374 Elo+
Party 4
Ullr
Ullr
weskerkt
Ullr
Level 144
God Stats
7W - 11L
1,495 SR
Queue Stats
649W - 703L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
4 / 2 / 8
11,907
518
17,421
17,362
21,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
DeathOfSoul
Cerberus
16
3 / 4 / 12
11,102
483
6,202
21,743
19,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
DevonR
Fenrir
19
9 / 5 / 8
13,065
568
14,079
19,298
10,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chiron
Nacoleon
Chiron
18
4 / 0 / 11
12,294
535
17,147
15,315
6,410
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
20
10 / 4 / 11
13,686
595
15,120
13,556
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Clarken
Athena
12
0 / 5 / 6
8,495
369
5,756
20,459
19,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
CoeusX
Sun Wukong
16
1 / 6 / 1
9,511
414
5,634
18,136
12,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
luceis
Sol
16
4 / 8 / 5
10,440
454
13,184
16,312
4,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
ophidian1
Ravana
17
5 / 7 / 5
10,897
474
10,800
18,023
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
17
4 / 4 / 2
10,668
464
12,899
17,194
6,737
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
33
30
Kills
14
15
Deaths
30
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
2
8
4
L
Athena
Clarken
Athena
0
5
6
0.6
L
Sun Wukong
CoeusX
Sun Wukong
1
6
1
0.25
W
Cerberus
DeathOfSoul
Cerberus
3
4
12
2.25
W
Fenrir
DevonR
Fenrir
9
5
8
2.6
W
Chiron
Nacoleon
Chiron
4
0
11
9.5
L
Sol
luceis
Sol
4
8
5
0.81
L
Ravana
ophidian1
Ravana
5
7
5
1.07
L
Ullr
4
4
2
1.25
W
Janus
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,969
Damage
48,273
87,274
Taken
90,124
63,237
Mitigated
51,129
32,494
Healing
17,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
17,421
1,975
0
6,285
17,362
21,684
903
2,732
14,578
74,483
0
L
Athena
Clarken
Athena
5,756
2,037
0
2,290
20,459
19,855
0
11,496
8,729
17,977
0
L
Sun Wukong
CoeusX
Sun Wukong
5,634
1,029
0
3,683
18,136
12,800
0
7,126
10,906
199
46,801
W
Cerberus
DeathOfSoul
Cerberus
6,202
683
0
4,775
21,743
19,249
1,292
5,494
16,055
28,917
0
W
Fenrir
DevonR
Fenrir
14,079
5,126
0
7,277
19,298
10,769
836
2,980
16,240
0
88,350
W
Chiron
Nacoleon
Chiron
17,147
6,846
1,751
10,262
15,315
6,410
6,757
2,592
12,605
0
112,836
L
Sol
luceis
Sol
13,184
5,074
0
5,166
16,312
4,895
771
6,563
9,523
73,832
0
L
Ravana
ophidian1
Ravana
10,800
3,062
0
4,444
18,023
6,842
528
7,786
10,137
0
73,900
L
Ullr
12,899
2,833
0
1,764
17,194
6,737
0
5,038
12,086
0
75,320
W
Janus
15,120
716
0
2,144
13,556
5,125
2,082
5,119
8,203
101,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,054
Gold Earned
50,011
604
Minions Killed
508
0
Camps Cleared
0
2,311,950
Distance Traveled
2,085,812
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,907
518
105
5
0
489,804
3
L
Athena
8,495
369
23
1
0
435,561
7
L
Sun Wukong
9,511
414
96
4
0
406,667
7
W
Cerberus
11,102
483
57
2
0
444,775
4
W
Fenrir
13,065
568
114
5
0
467,299
7
W
Chiron
12,294
535
146
6
0
449,810
9
L
Sol
10,440
454
137
6
0
395,043
5
L
Ravana
10,897
474
117
5
0
421,608
5
L
Ullr
10,668
464
135
6
0
426,933
2
W
Janus
13,686
595
182
8
0
460,262
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role