Player Matchup

Tsukuyomi
Tsukuyomi
Denthatus
Tsukuyomi
Level 159
God Stats
8W - 1L
1,649 SR
Queue Stats
339W - 324L
1,532 Elo+
Solo
Ravana
Ravana
Mousayo
Ravana
Level 66
God Stats
6W - 7L
1,554 SR
Queue Stats
255W - 233L
1,588 Elo+
Party 2
Izanami
Izanami
NariGin
Izanami
Level 66
God Stats
33W - 38L
1,467 SR
Queue Stats
211W - 209L
1,532 Elo+
Party 1
Tiamat
Tiamat
hateazaur
Tiamat
Level 145
God Stats
20W - 4L
1,542 SR
Queue Stats
272W - 264L
1,604 Elo+
Party 2
Fafnir
Fafnir
jwziggy
Fafnir
Level 76
God Stats
44W - 45L
1,570 SR
Queue Stats
121W - 130L
1,621 Elo+
Party 1
Team Averages
Level 102
1,557 SR
1,576 Elo+

VS

Team Averages
Level 140
1,481 SR
1,548 Elo+
Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Nitrojoe
Sun Wukong
Level 147
God Stats
0W - 2L
1,295 SR
Queue Stats
109W - 93L
1,593 Elo+
Solo
Tiamat
Tiamat
OnlyIWillRemain
Tiamat
Level 160
God Stats
1W - 2L
1,518 SR
Queue Stats
585W - 537L
1,542 Elo+
Party 3
Fenrir
Fenrir
REVENGKING
Fenrir
Level 128
God Stats
2W - 4L
1,591 SR
Queue Stats
144W - 134L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Denthatus
Tsukuyomi
14
5 / 1 / 5
8,239
589
7,706
9,775
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
Mousayo
Ravana
14
1 / 1 / 1
8,043
575
6,314
4,031
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
NariGin
Izanami
13
1 / 5 / 1
7,610
544
3,471
7,797
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
hateazaur
Tiamat
14
2 / 1 / 4
8,323
595
5,430
3,879
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
jwziggy
Fafnir
13
2 / 1 / 6
7,794
557
4,262
9,847
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 2 / 1
9,078
648
5,554
7,465
2,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
 
Ymir
11
0 / 3 / 4
6,344
453
1,735
10,109
7,758
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Nitrojoe
Sun Wukong
12
1 / 1 / 0
7,388
528
2,190
8,555
7,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 1
7,310
522
5,703
7,682
5,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
REVENGKING
Fenrir
13
2 / 3 / 2
7,566
540
4,886
10,164
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
11
Kills
8
9
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
1
2.25
L
Ymir
 
Ymir
0
3
4
0.67
W
Tsukuyomi
Denthatus
Tsukuyomi
5
1
5
7.5
W
Ravana
Mousayo
Ravana
1
1
1
1.5
W
Izanami
NariGin
Izanami
1
5
1
0.3
L
Sun Wukong
Nitrojoe
Sun Wukong
1
1
0
1
L
1
2
1
0.75
L
Fenrir
REVENGKING
Fenrir
2
3
2
1
W
Tiamat
hateazaur
Tiamat
2
1
4
4
W
Fafnir
jwziggy
Fafnir
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,183
Damage
20,068
35,329
Taken
43,975
21,633
Mitigated
26,555
11,001
Healing
14,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,554
3,286
0
2,882
7,465
2,423
784
709
6,756
0
84,020
L
Ymir
 
Ymir
1,735
449
120
1,194
10,109
7,758
0
3,801
6,062
13,716
0
W
Tsukuyomi
Denthatus
Tsukuyomi
7,706
2,164
0
5,030
9,775
3,596
325
1,486
8,195
0
49,821
W
Ravana
Mousayo
Ravana
6,314
1,365
0
1,012
4,031
3,914
34
0
3,748
0
47,660
W
Izanami
NariGin
Izanami
3,471
2,120
0
593
7,797
2,070
796
1,678
6,119
0
52,612
L
Sun Wukong
Nitrojoe
Sun Wukong
2,190
374
0
2,204
8,555
7,419
452
0
8,555
0
40,129
L
5,703
414
0
3,133
7,682
5,479
0
3,328
4,243
58,891
0
L
Fenrir
REVENGKING
Fenrir
4,886
900
0
4,692
10,164
3,476
36
1,498
8,600
0
46,709
W
Tiamat
hateazaur
Tiamat
5,430
477
152
1,140
3,879
2,218
320
967
2,912
59,491
0
W
Fafnir
jwziggy
Fafnir
4,262
1,054
0
3,074
9,847
9,835
45
3,307
6,540
10,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,009
Gold Earned
37,686
472
Minions Killed
514
0
Camps Cleared
0
1,456,300
Distance Traveled
1,336,726
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,078
648
155
11
0
263,806
2
L
Ymir
6,344
453
30
2
0
269,403
1
W
Tsukuyomi
8,239
589
99
7
0
321,137
4
W
Ravana
8,043
575
96
7
0
292,758
6
W
Izanami
7,610
544
115
8
0
253,591
6
L
Sun Wukong
7,388
528
100
7
0
235,647
5
L
Tiamat
7,310
522
133
10
0
270,728
3
L
Fenrir
7,566
540
96
7
0
297,142
3
W
Tiamat
8,323
595
148
11
0
298,459
6
W
Fafnir
7,794
557
14
1
0
290,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role