Player Matchup

Nu Wa
Nu Wa
Beniit250
Nu Wa
Level 42
God Stats
16W - 26L
1,388 SR
Queue Stats
180W - 245L
1,252 Elo+
Solo
Fenrir
Fenrir
Ninja-Doly
Fenrir
Level 7
God Stats
0W - 3L
1,264 SR
Queue Stats
4W - 16L
1,192 Elo+
Party 1
Khepri
Khepri
luiz_e_pedro
Khepri
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
38W - 59L
1,303 Elo+
Party 1
Team Averages
Level 24
1,384 SR
1,249 Elo+

VS

Team Averages
Level 61
1,247 SR
1,234 Elo+
Arachne
Arachne
Arlequim2110
Arachne
Level 29
God Stats
2W - 0L
1,488 SR
Queue Stats
45W - 63L
1,189 Elo+
Solo
Hel
Hel
Pricetagjmd
Hel
Level 68
God Stats
1W - 1L
1,038 SR
Queue Stats
32W - 50L
1,301 Elo+
Solo
Guan Yu
Guan Yu
SmileySensai
Guan Yu
Level 85
God Stats
2W - 2L
1,215 SR
Queue Stats
125W - 195L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Beniit250
Nu Wa
15
2 / 0 / 0
11,820
622
13,875
11,994
3,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Ninja-Doly
Fenrir
13
0 / 10 / 1
10,274
541
6,771
18,248
7,405
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
11
0 / 5 / 0
9,597
505
5,719
16,815
16,033
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arlequim2110
Arachne
16
9 / 1 / 4
13,017
685
14,790
15,482
6,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 0 / 12
12,145
639
16,161
10,354
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
SmileySensai
Guan Yu
15
5 / 1 / 7
12,086
636
8,030
16,717
10,022
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
15
15
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
Arlequim2110
Arachne
9
1
4
11
L
Nu Wa
Beniit250
Nu Wa
2
0
0
2
L
Fenrir
Ninja-Doly
Fenrir
0
10
1
0.05
W
1
0
12
7
W
Guan Yu
SmileySensai
Guan Yu
5
1
7
8.5
L
Khepri
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,365
Damage
38,981
47,057
Taken
42,553
26,999
Mitigated
22,972
4,136
Healing
26,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Arlequim2110
Arachne
14,790
11,851
298
5,148
15,482
6,357
753
7,166
6,539
0
53,427
L
Nu Wa
Beniit250
Nu Wa
13,875
3,198
213
2,908
11,994
3,561
0
3,692
8,302
71,332
0
L
Fenrir
Ninja-Doly
Fenrir
6,771
1,588
0
556
18,248
7,405
836
5,649
12,599
0
22,987
W
16,161
1,265
6,702
6,550
10,354
6,593
837
6,059
4,295
80,826
0
W
Guan Yu
SmileySensai
Guan Yu
8,030
2,533
1,908
6,021
16,717
10,022
1,479
7,663
9,054
0
34,390
L
Khepri
5,719
612
186
273
16,815
16,033
587
7,104
9,711
20,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,691
Gold Earned
37,248
175
Minions Killed
231
2
Camps Cleared
13
960,337
Distance Traveled
1,135,676
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,017
685
73
4
8
390,729
2
L
Nu Wa
11,820
622
105
6
1
320,448
0
L
Fenrir
10,274
541
42
2
0
306,158
2
W
Hel
12,145
639
129
7
1
379,441
0
W
Guan Yu
12,086
636
29
2
4
365,506
0
L
Khepri
9,597
505
28
1
1
333,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role