Player Matchup

Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DaveSkater
Odin
Level 158
God Stats
1W - 1L
1,914 SR
Queue Stats
68W - 28L
1,864 Elo+
Party 1
Chang'e
Chang'e
Tookyoo
Chang'e
Level 87
God Stats
5W - 1L
1,996 SR
Queue Stats
59W - 68L
1,581 Elo+
Solo
Team Averages
Level 135
1,803 SR
1,648 Elo+

VS

Team Averages
Level 138
1,616 SR
1,645 Elo+
Ne Zha
Ne Zha
Andrey142000
Ne Zha
Level 126
God Stats
11W - 6L
1,646 SR
Queue Stats
57W - 45L
1,649 Elo+
Solo
Tiamat
Tiamat
benjeen
Tiamat
Level 160
God Stats
8W - 10L
1,482 SR
Queue Stats
242W - 185L
1,662 Elo+
Solo
Bacchus
Bacchus
curbult
Bacchus
Level 129
God Stats
13W - 17L
1,721 SR
Queue Stats
222W - 217L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
3 / 2 / 4
7,187
799
5,415
7,830
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 2 / 3
6,836
760
5,937
11,180
6,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Tookyoo
Chang'e
8
1 / 4 / 3
5,812
646
3,141
7,180
2,435
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
2 / 4 / 5
6,670
741
8,774
6,845
2,594
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
benjeen
Tiamat
12
6 / 1 / 1
7,469
830
9,299
5,867
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
curbult
Bacchus
10
0 / 2 / 4
6,664
740
5,001
8,570
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
7
Kills
8
8
Deaths
7
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
2
4
2.5
W
Ne Zha
2
4
5
1.13
L
3
2
3
2.25
L
Chang'e
Tookyoo
Chang'e
1
4
3
0.63
W
Tiamat
benjeen
Tiamat
6
1
1
6.5
W
Bacchus
curbult
Bacchus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,493
Damage
23,074
26,190
Taken
21,282
11,305
Mitigated
13,706
5,232
Healing
5,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,415
3,716
0
452
7,830
2,611
0
4,471
3,097
0
22,663
W
Ne Zha
8,774
1,284
0
1,037
6,845
2,594
721
1,299
5,343
0
22,578
L
5,937
1,492
0
1,899
11,180
6,259
0
6,211
4,637
0
10,779
L
Chang'e
Tookyoo
Chang'e
3,141
215
854
2,027
7,180
2,435
0
3,115
3,825
8,905
0
W
Tiamat
benjeen
Tiamat
9,299
762
0
2,227
5,867
3,422
164
797
4,870
23,750
0
W
Bacchus
curbult
Bacchus
5,001
1,232
0
2,010
8,570
7,690
57
1,317
6,807
12,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,835
Gold Earned
20,803
80
Minions Killed
97
2
Camps Cleared
6
486,453
Distance Traveled
534,853
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,187
799
53
6
2
154,944
0
W
Ne Zha
6,670
741
34
4
2
183,338
1
L
Odin
6,836
760
9
1
0
193,388
3
L
Chang'e
5,812
646
18
2
0
138,121
1
W
Tiamat
7,469
830
47
5
4
183,310
3
W
Bacchus
6,664
740
16
2
0
168,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role