Player Matchup

Cthulhu
Cthulhu
Ricardo Nomada
Cthulhu
Level 7
God Stats
1W - 3L
1,762 SR
Queue Stats
3W - 6L
1,629 Elo+
Party 1
Ra
Ra
charlo420
Ra
Level 39
God Stats
25W - 40L
1,390 SR
Queue Stats
101W - 141L
1,248 Elo+
Party 1
Ne Zha
Ne Zha
feyoverpowered
Ne Zha
Level 19
God Stats
7W - 11L
1,503 SR
Queue Stats
59W - 89L
1,298 Elo+
Party 1
Team Averages
Level 22
1,552 SR
1,392 Elo+

VS

Team Averages
Level 134
1,440 SR
1,346 Elo+
Bacchus
Bacchus
STEALTH16
Bacchus
Level 108
God Stats
2W - 5L
1,329 SR
Queue Stats
34W - 55L
1,329 Elo+
Solo
Freya
Freya
ZombyGod23
Freya
Level 147
God Stats
24W - 45L
1,403 SR
Queue Stats
436W - 620L
1,315 Elo+
Solo
Medusa
Medusa
jouhbr
Medusa
Level 146
God Stats
4W - 0L
1,586 SR
Queue Stats
263W - 321L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,695
609
6,166
11,649
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 4 / 0
6,958
633
4,301
8,800
3,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 5 / 1
6,248
568
3,859
7,284
2,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
STEALTH16
Bacchus
12
1 / 0 / 10
7,854
714
5,397
7,150
8,644
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
12
6 / 1 / 5
8,453
768
10,145
9,780
3,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
jouhbr
Medusa
12
5 / 0 / 5
8,669
788
8,668
6,218
2,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Bacchus
STEALTH16
Bacchus
1
0
10
6
W
Freya
6
1
5
8.5
L
1
4
0
0.25
L
0
5
1
0.1
W
Medusa
jouhbr
Medusa
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,326
Damage
24,210
27,733
Taken
23,148
13,248
Mitigated
14,692
4,169
Healing
9,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,166
139
137
861
11,649
6,338
0
6,918
4,731
16,053
0
W
Bacchus
STEALTH16
Bacchus
5,397
539
81
2,064
7,150
8,644
0
2,910
4,240
21,108
0
W
Freya
10,145
3,530
536
4,937
9,780
3,849
106
5,329
4,451
23,289
1,949
L
4,301
676
1,326
1,647
8,800
3,934
0
3,826
4,974
23,376
0
L
3,859
809
0
198
7,284
2,976
0
3,899
3,385
0
8,216
W
Medusa
jouhbr
Medusa
8,668
3,990
0
1,690
6,218
2,199
2,368
2,834
3,384
0
34,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,901
Gold Earned
24,976
92
Minions Killed
142
1
Camps Cleared
8
545,904
Distance Traveled
633,592
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,695
609
36
3
0
203,836
0
W
Bacchus
7,854
714
32
3
2
225,572
0
W
Freya
8,453
768
50
5
1
198,794
3
L
Ra
6,958
633
46
4
1
179,329
1
L
Ne Zha
6,248
568
10
1
0
162,739
0
W
Medusa
8,669
788
60
5
5
209,226
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role