Player Matchup

Sol
Sol
EVILTWINN
Sol
Level 15
God Stats
2W - 1L
1,861 SR
Queue Stats
36W - 23L
1,585 Elo+
Solo
Arachne
Arachne
Hitman1961034
Arachne
Level 14
God Stats
10W - 14L
1,408 SR
Queue Stats
23W - 28L
1,370 Elo+
Solo
Sun Wukong
Sun Wukong
OGTuchmann
Sun Wukong
Level 27
God Stats
1W - 2L
1,570 SR
Queue Stats
6W - 10L
1,482 Elo+
Solo
Chaac
Chaac
Rosky Posky
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 286L
1,483 Elo+
Solo
Medusa
Medusa
UFF163RD
Medusa
Level 16
God Stats
17W - 30L
1,441 SR
Queue Stats
46W - 67L
1,357 Elo+
Solo
Team Averages
Level 20
1,556 SR
1,456 Elo+

VS

Team Averages
Level 26
1,630 SR
1,486 Elo+
Kali
Kali
Charmeleon32466
Kali
Level 29
God Stats
23W - 13L
1,554 SR
Queue Stats
288W - 275L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Support Buff
Danzaburou
Level 29
God Stats
17W - 8L
1,693 SR
Queue Stats
156W - 85L
1,654 Elo+
Solo
Chaac
Chaac
lovesexy
Chaac
Level 15
God Stats
2W - 2L
1,747 SR
Queue Stats
79W - 64L
1,359 Elo+
Solo
Terra
Terra
masamilumi02
Terra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 129L
1,507 Elo+
Party 1
Agni
Agni
まーと1
Agni
Level 27
God Stats
4W - 2L
1,657 SR
Queue Stats
81W - 73L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 2
11,005
500
16,799
17,041
5,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
10
0 / 5 / 0
7,317
333
5,678
11,180
4,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
OGTuchmann
Sun Wukong
14
1 / 4 / 0
8,445
384
5,823
20,671
9,894
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
4 / 5 / 2
9,791
445
10,982
16,124
8,508
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
UFF163RD
Medusa
15
1 / 8 / 1
9,420
428
6,369
13,374
5,008
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 10
13,627
619
15,535
18,648
11,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Support Buff
Danzaburou
18
5 / 2 / 0
12,093
550
10,292
15,565
5,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
lovesexy
Chaac
20
9 / 0 / 3
13,954
634
24,818
20,093
13,848
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 3
9,853
448
1,338
12,209
8,741
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
5 / 5 / 9
13,449
611
9,852
15,038
7,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
10
Kills
27
27
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
4
5
2
1
L
Arachne
0
5
0
0
L
Sun Wukong
OGTuchmann
Sun Wukong
1
4
0
0.25
L
4
5
2
1
W
Danzaburou
Support Buff
Danzaburou
5
2
0
2.5
L
Medusa
UFF163RD
Medusa
1
8
1
0.19
W
Chaac
lovesexy
Chaac
9
0
3
10.5
W
1
2
3
1.25
W
5
5
9
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,651
Damage
61,835
78,390
Taken
81,553
32,889
Mitigated
46,544
20,546
Healing
38,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,535
9,423
0
9,660
18,648
11,313
948
3,440
15,208
0
115,212
L
16,799
5,021
0
7,016
17,041
5,294
352
1,846
15,195
79,954
0
L
Arachne
5,678
3,452
0
2,070
11,180
4,185
0
1,811
9,369
0
39,203
L
Sun Wukong
OGTuchmann
Sun Wukong
5,823
1,919
0
6,744
20,671
9,894
0
416
20,255
0
40,694
L
10,982
1,812
0
4,304
16,124
8,508
324
3,582
12,542
0
54,002
W
Danzaburou
Support Buff
Danzaburou
10,292
3,810
0
4,664
15,565
5,140
4,293
5,981
9,584
0
90,037
L
Medusa
UFF163RD
Medusa
6,369
3,886
0
412
13,374
5,008
746
3,535
9,839
0
55,356
W
Chaac
lovesexy
Chaac
24,818
5,395
0
14,742
20,093
13,848
2,689
2,413
17,530
0
114,838
W
1,338
249
855
4,421
12,209
8,741
0
4,261
7,948
32,767
0
W
9,852
634
0
3,930
15,038
7,502
277
704
14,334
96,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,978
Gold Earned
62,976
469
Minions Killed
742
0
Camps Cleared
0
1,827,830
Distance Traveled
2,121,289
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,627
619
135
6
0
479,788
4
L
Sol
11,005
500
129
6
0
367,970
1
L
Arachne
7,317
333
68
3
0
305,442
5
L
Sun Wukong
8,445
384
78
4
0
424,321
0
L
Chaac
9,791
445
90
4
0
416,515
1
W
Danzaburou
12,093
550
157
7
0
434,967
2
L
Medusa
9,420
428
104
5
0
313,582
0
W
Chaac
13,954
634
201
9
0
455,983
2
W
Terra
9,853
448
62
3
0
356,705
18
W
Agni
13,449
611
187
9
0
393,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role