Player Matchup

Chaac
Chaac
FZW019
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,450 Elo+
Party 2
Bastet
Bastet
Tattersfail
Bastet
Level 15
God Stats
1W - 1L
1,792 SR
Queue Stats
30W - 22L
1,565 Elo+
Solo
Hel
Hel
ralfinjss
Hel
Level 107
God Stats
1W - 1L
1,614 SR
Queue Stats
50W - 50L
1,481 Elo+
Party 2
Team Averages
Level 44
1,636 SR
1,499 Elo+

VS

Team Averages
Level 100
1,748 SR
1,788 Elo+
Fenrir
Fenrir
D0lega
Fenrir
Level 149
God Stats
10W - 2L
1,720 SR
Queue Stats
203W - 87L
1,853 Elo+
Party 1
Chronos
Chronos
LookingLavish
Chronos
Level 125
God Stats
14W - 3L
1,756 SR
Queue Stats
169W - 46L
1,900 Elo+
Party 1
Bacchus
Bacchus
stefy69
Bacchus
Level 27
God Stats
14W - 5L
1,769 SR
Queue Stats
66W - 38L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FZW019
Chaac
9
0 / 7 / 1
6,690
558
4,397
13,961
6,589
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
9
0 / 8 / 1
6,643
554
5,844
10,814
3,745
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 7 / 0
9,388
782
9,996
13,023
5,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D0lega
Fenrir
13
9 / 2 / 10
9,769
814
9,159
9,002
5,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
14
11 / 1 / 10
10,348
862
17,587
8,851
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
stefy69
Bacchus
12
2 / 2 / 18
9,679
807
7,630
12,039
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
5
Kills
22
22
Deaths
5
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
D0lega
Fenrir
9
2
10
7
L
Chaac
FZW019
Chaac
0
7
1
0.07
W
Chronos
11
1
10
16
L
Bastet
0
8
1
0.06
L
5
7
0
0.71
W
Bacchus
stefy69
Bacchus
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,237
Damage
34,376
37,798
Taken
29,892
15,693
Mitigated
25,298
7,735
Healing
9,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
D0lega
Fenrir
9,159
1,293
0
3,137
9,002
5,529
1,027
2,382
6,422
0
25,189
L
Chaac
FZW019
Chaac
4,397
530
0
2,148
13,961
6,589
0
9,114
4,624
0
15,300
W
Chronos
17,587
8,430
0
4,466
8,851
4,160
1,373
2,519
6,190
49,449
4,962
L
Bastet
5,844
1,210
0
0
10,814
3,745
0
7,795
2,858
0
16,418
L
9,996
382
1,005
4,582
13,023
5,359
0
7,134
5,631
32,517
0
W
Bacchus
stefy69
Bacchus
7,630
446
0
2,336
12,039
15,609
191
4,582
6,993
14,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,721
Gold Earned
29,796
100
Minions Killed
133
4
Camps Cleared
5
624,304
Distance Traveled
687,995
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,769
814
35
3
1
225,319
3
L
Chaac
6,690
558
27
2
1
199,973
2
W
Chronos
10,348
862
85
7
2
223,873
0
L
Bastet
6,643
554
20
2
1
198,832
0
L
Hel
9,388
782
53
4
2
225,499
2
W
Bacchus
9,679
807
13
1
2
238,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role