Player Matchup

Raijin
Raijin
 
Raijin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BlurrGamer
Sylvanus
Level 66
God Stats
1W - 2L
1,548 SR
Queue Stats
30W - 17L
1,704 Elo+
Party 3
Mulan
Mulan
Co0kzzz
Mulan
Level 146
God Stats
7W - 5L
1,622 SR
Queue Stats
185W - 171L
1,567 Elo+
Party 1
Danzaburou
Danzaburou
GMHikaru
Danzaburou
Level 56
God Stats
0W - 3L
1,701 SR
Queue Stats
52W - 35L
1,665 Elo+
Party 3
Artio
Artio
QwrTyy
Artio
Level 127
God Stats
0W - 1L
1,249 SR
Queue Stats
72W - 55L
1,655 Elo+
Party 3
Team Averages
Level 102
1,524 SR
1,618 Elo+

VS

Team Averages
Level 121
1,435 SR
1,580 Elo+
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JambJK
Ullr
Level 109
God Stats
3W - 8L
1,287 SR
Queue Stats
721W - 595L
1,616 Elo+
Party 2
Chaac
Chaac
Lyder
Chaac
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 89L
1,594 Elo+
Solo
Geb
Geb
MarcusKincaid
Geb
Level 121
God Stats
2W - 1L
1,307 SR
Queue Stats
124W - 118L
1,559 Elo+
Solo
Ra
Ra
Vudpekerson
Ra
Level 126
God Stats
51W - 36L
1,580 SR
Queue Stats
623W - 509L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 7 / 3
7,868
525
6,534
9,693
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
BlurrGamer
Sylvanus
11
0 / 4 / 3
6,062
404
5,589
11,398
8,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
Co0kzzz
Mulan
15
6 / 0 / 2
8,982
599
9,343
10,822
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
GMHikaru
Danzaburou
11
0 / 4 / 2
6,801
453
3,135
10,086
3,976
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
QwrTyy
Artio
11
1 / 7 / 3
6,919
461
9,549
18,498
14,247
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 1 / 6
9,292
619
7,974
9,395
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
JambJK
Ullr
13
1 / 4 / 1
8,027
535
5,409
10,071
3,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Lyder
Chaac
15
7 / 1 / 4
9,667
644
14,720
13,060
11,990
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 2 / 8
7,877
525
6,456
13,746
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 2 / 4
9,189
613
8,639
8,586
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
10
Kills
22
22
Deaths
10
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
7
3
0.64
W
Mercury
 
Mercury
6
1
6
9
L
Sylvanus
BlurrGamer
Sylvanus
0
4
3
0.38
L
Mulan
Co0kzzz
Mulan
6
0
2
7
L
Danzaburou
GMHikaru
Danzaburou
0
4
2
0.25
W
Ullr
JambJK
Ullr
1
4
1
0.38
W
Chaac
Lyder
Chaac
7
1
4
9
W
2
2
8
3
L
Artio
QwrTyy
Artio
1
7
3
0.36
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,150
Damage
43,198
60,497
Taken
54,858
35,311
Mitigated
32,108
20,195
Healing
16,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,534
540
0
260
9,693
3,426
0
3,610
5,945
33,551
0
W
Mercury
 
Mercury
7,974
6,152
0
1,014
9,395
3,300
722
3,607
5,714
0
61,053
L
Sylvanus
BlurrGamer
Sylvanus
5,589
2,040
757
2,771
11,398
8,891
127
3,469
7,833
17,342
4,411
L
Mulan
Co0kzzz
Mulan
9,343
3,068
0
5,723
10,822
4,771
0
2,457
8,303
0
64,759
L
Danzaburou
GMHikaru
Danzaburou
3,135
1,275
0
3,081
10,086
3,976
0
2,774
7,246
0
47,112
W
Ullr
JambJK
Ullr
5,409
1,220
0
437
10,071
3,191
0
3,401
6,624
0
61,171
W
Chaac
Lyder
Chaac
14,720
2,294
0
5,194
13,060
11,990
421
4,803
8,126
4,849
60,596
W
6,456
1,371
0
2,031
13,746
10,614
247
4,806
8,816
22,011
0
L
Artio
QwrTyy
Artio
9,549
2,160
770
6,833
18,498
14,247
0
5,068
13,272
32,742
0
W
8,639
709
3,779
4,408
8,586
3,013
483
3,661
4,695
62,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,632
Gold Earned
44,052
354
Minions Killed
480
0
Camps Cleared
0
1,380,500
Distance Traveled
1,559,470
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,868
525
67
4
0
265,390
1
W
Mercury
9,292
619
100
7
0
350,912
6
L
Sylvanus
6,062
404
28
2
0
244,116
3
L
Mulan
8,982
599
108
7
0
331,075
8
L
Danzaburou
6,801
453
91
6
0
272,223
2
W
Ullr
8,027
535
114
8
0
267,075
0
W
Chaac
9,667
644
118
8
0
304,319
1
W
Geb
7,877
525
31
2
0
297,300
3
L
Artio
6,919
461
60
4
0
267,696
2
W
Ra
9,189
613
117
8
0
339,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role