Player Matchup

Hel
Hel
Dark-_kingz-_
Hel
Level 28
God Stats
11W - 12L
1,419 SR
Queue Stats
108W - 111L
1,396 Elo+
Party 1
Bellona
Bellona
OsamaBinPackin
Bellona
Level 12
God Stats
2W - 3L
1,835 SR
Queue Stats
35W - 41L
1,459 Elo+
Party 2
Bakasura
Bakasura
P4p4Tundis
Bakasura
Level 57
God Stats
9W - 12L
1,510 SR
Queue Stats
183W - 169L
1,436 Elo+
Party 2
Izanami
Izanami
joserv1195
Izanami
Level 32
God Stats
6W - 8L
1,529 SR
Queue Stats
41W - 42L
1,550 Elo+
Solo
Artio
Artio
xlDarelI--
Artio
Level 63
God Stats
15W - 5L
1,775 SR
Queue Stats
63W - 50L
1,472 Elo+
Party 1
Team Averages
Level 38
1,613 SR
1,463 Elo+

VS

Team Averages
Level 52
1,559 SR
1,503 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
JorginGrr
Charybdis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 25L
1,503 Elo+
Party 3
Nu Wa
Nu Wa
KiloCharlie93
Nu Wa
Level 38
God Stats
20W - 22L
1,566 SR
Queue Stats
280W - 271L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
ManMan5626820
Kuzenbo
Level 40
God Stats
2W - 1L
1,671 SR
Queue Stats
160W - 134L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
Ya boi haiden
Sun Wukong
Level 85
God Stats
19W - 12L
1,557 SR
Queue Stats
634W - 608L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,994
400
2,295
8,607
2,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 0
6,614
441
9,598
14,380
11,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
P4p4Tundis
Bakasura
12
0 / 7 / 0
6,850
457
5,503
12,915
5,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
joserv1195
Izanami
12
1 / 1 / 0
6,918
461
6,395
10,463
2,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
10
0 / 1 / 1
6,472
431
4,889
11,041
7,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 0 / 6
8,186
546
6,683
12,284
11,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Charybdis
JorginGrr
Charybdis
12
0 / 1 / 1
7,347
490
7,322
7,169
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 5
9,166
611
9,270
4,047
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
12
1 / 0 / 1
7,261
484
6,143
10,808
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Ya boi haiden
Sun Wukong
16
14 / 1 / 2
9,983
666
11,217
11,390
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
19
19
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
6
4
L
0
5
0
0
W
Charybdis
JorginGrr
Charybdis
0
1
1
0.5
W
3
0
5
5.5
W
Kuzenbo
1
0
1
1.5
L
1
5
0
0.2
L
Bakasura
P4p4Tundis
Bakasura
0
7
0
0
W
Sun Wukong
Ya boi haiden
Sun Wukong
14
1
2
15
L
Izanami
joserv1195
Izanami
1
1
0
1
L
Artio
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,680
Damage
40,635
57,406
Taken
45,698
29,408
Mitigated
29,075
16,479
Healing
18,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
6,683
1,499
340
6,178
12,284
11,099
44
2,356
9,648
0
42,476
L
2,295
46
253
2,524
8,607
2,379
86
3,044
5,563
30,005
0
W
Charybdis
JorginGrr
Charybdis
7,322
3,526
0
1,181
7,169
2,420
993
1,920
5,084
0
54,540
W
9,270
1,641
0
834
4,047
1,419
2,273
1,364
2,683
64,094
0
W
Kuzenbo
6,143
2,695
0
4,095
10,808
9,127
224
2,731
7,975
22,652
0
L
9,598
2,200
0
3,482
14,380
11,342
202
1,181
13,199
11,149
28,234
L
Bakasura
P4p4Tundis
Bakasura
5,503
3,545
0
2,716
12,915
5,085
912
3,518
9,397
0
41,922
W
Sun Wukong
Ya boi haiden
Sun Wukong
11,217
2,395
0
5,626
11,390
5,010
220
1,697
9,088
0
65,873
L
Izanami
joserv1195
Izanami
6,395
4,725
0
1,432
10,463
2,949
0
4,424
6,039
0
52,508
L
Artio
4,889
520
1,032
5,040
11,041
7,653
293
3,404
7,637
23,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,848
Gold Earned
41,943
339
Minions Killed
406
0
Camps Cleared
0
1,399,394
Distance Traveled
1,467,767
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,186
546
67
4
0
309,361
0
L
Hel
5,994
400
43
3
0
252,355
0
W
Charybdis
7,347
490
109
7
0
251,995
3
W
Nu Wa
9,166
611
107
7
0
285,634
4
W
Kuzenbo
7,261
484
23
2
0
295,742
1
L
Bellona
6,614
441
62
4
0
279,442
1
L
Bakasura
6,850
457
86
6
0
304,743
1
W
Sun Wukong
9,983
666
100
7
0
325,035
6
L
Izanami
6,918
461
112
7
0
269,370
0
L
Artio
6,472
431
36
2
0
293,484
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role