Player Matchup

Yemoja
Yemoja
Mirrioss
Yemoja
Level 5
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
Nachtgiger557
Loki
Level 26
God Stats
0W - 8L
1,014 SR
Queue Stats
67W - 86L
1,248 Elo+
Party 4
Chaac
Chaac
ODxBrasi
Chaac
Level 27
God Stats
0W - 2L
1,223 SR
Queue Stats
54W - 78L
1,255 Elo+
Party 4
Cthulhu
Cthulhu
ShinyMonkeyAl
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
crussell
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 15
1,302 SR
1,401 Elo+

VS

Team Averages
Level 25
1,371 SR
1,236 Elo+
Gilgamesh
Gilgamesh
Decebal93
Gilgamesh
Level 25
God Stats
13W - 22L
1,309 SR
Queue Stats
63W - 76L
1,294 Elo+
Party 2
Cerberus
Cerberus
MarianBalan
Cerberus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,225 Elo+
Party 2
Susano
Susano
Mercz00
Susano
Level 10
God Stats
3W - 4L
1,265 SR
Queue Stats
14W - 17L
1,244 Elo+
Party 3
Tiamat
Tiamat
Tritonboy
Tiamat
Level 28
God Stats
3W - 2L
1,358 SR
Queue Stats
15W - 22L
1,216 Elo+
Party 3
Izanami
Izanami
gemstone02
Izanami
Level 29
God Stats
5W - 15L
1,421 SR
Queue Stats
74W - 111L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Mirrioss
Yemoja
13
3 / 1 / 1
7,256
518
6,014
6,805
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
2 / 2 / 1
5,077
363
297
1,847
370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
ODxBrasi
Chaac
5
0 / 2 / 2
5,011
358
2,110
3,079
1,019
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
10
2 / 7 / 0
6,439
460
6,024
11,119
3,698
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
crussell
Kukulkan
8
1 / 10 / 0
5,214
372
3,343
8,229
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Decebal93
Gilgamesh
13
2 / 3 / 1
7,730
552
2,950
8,533
7,538
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
MarianBalan
Cerberus
11
1 / 0 / 2
6,905
493
2,865
8,197
4,000
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Susano
Mercz00
Susano
11
4 / 2 / 5
7,523
537
4,280
8,014
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Tritonboy
Tiamat
12
7 / 2 / 4
7,779
556
6,621
7,603
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
gemstone02
Izanami
15
7 / 1 / 4
8,970
641
5,309
6,400
2,210
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
8
Kills
21
22
Deaths
8
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Decebal93
Gilgamesh
2
3
1
0.83
W
Cerberus
MarianBalan
Cerberus
1
0
2
2
W
Susano
Mercz00
Susano
4
2
5
3.25
L
Yemoja
Mirrioss
Yemoja
3
1
1
3.5
L
2
2
1
1.25
L
Chaac
ODxBrasi
Chaac
0
2
2
0.5
L
Cthulhu
2
7
0
0.29
W
Tiamat
Tritonboy
Tiamat
7
2
4
4.5
L
Kukulkan
crussell
Kukulkan
1
10
0
0.1
W
Izanami
gemstone02
Izanami
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,788
Damage
22,025
31,079
Taken
38,747
11,730
Mitigated
20,600
2,883
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Decebal93
Gilgamesh
2,950
845
0
676
8,533
7,538
604
3,827
4,706
0
38,258
W
Cerberus
MarianBalan
Cerberus
2,865
224
0
2,808
8,197
4,000
333
3,053
5,104
37,412
0
W
Susano
Mercz00
Susano
4,280
1,785
0
3,316
8,014
2,480
0
1,493
6,503
0
43,960
L
Yemoja
Mirrioss
Yemoja
6,014
2,226
97
490
6,805
4,450
346
1,601
5,204
26,603
0
L
297
45
0
388
1,847
370
0
252
1,525
0
3,178
L
Chaac
ODxBrasi
Chaac
2,110
731
0
698
3,079
1,019
0
135
2,910
82
10,260
L
Cthulhu
6,024
537
0
1,210
11,119
3,698
0
4,818
5,991
28,926
0
W
Tiamat
Tritonboy
Tiamat
6,621
989
0
2,882
7,603
4,372
440
5,025
2,355
22,391
0
L
Kukulkan
crussell
Kukulkan
3,343
1,001
0
0
8,229
2,193
0
2,074
5,963
12,493
0
W
Izanami
gemstone02
Izanami
5,309
2,766
0
2,249
6,400
2,210
3,931
1,658
4,646
0
61,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,997
Gold Earned
38,907
149
Minions Killed
406
0
Camps Cleared
0
902,052
Distance Traveled
1,294,788
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,730
552
72
5
0
248,113
0
W
Cerberus
6,905
493
103
7
0
237,483
0
W
Susano
7,523
537
63
5
0
298,311
0
L
Yemoja
7,256
518
53
4
0
248,560
1
L
Loki
5,077
363
14
1
0
106,178
0
L
Chaac
5,011
358
20
1
0
83,763
0
L
Cthulhu
6,439
460
44
3
0
242,208
3
W
Tiamat
7,779
556
39
3
0
257,388
0
L
Kukulkan
5,214
372
18
1
0
221,343
1
W
Izanami
8,970
641
129
9
0
253,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role