Player Matchup

Merlin
Merlin
 
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Oroshark
Guan Yu
Level 5
God Stats
1W - 1L
1,716 SR
Queue Stats
2W - 4L
1,349 Elo+
Party 1
Ymir
Ymir
RedDragon20018
Ymir
Level 28
God Stats
22W - 27L
1,482 SR
Queue Stats
120W - 153L
1,425 Elo+
Solo
Charybdis
Charybdis
takeo359
Charybdis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,797 Elo+
Solo
Vamana
Vamana
woodensoldier
Vamana
Level 29
God Stats
2W - 5L
1,511 SR
Queue Stats
37W - 43L
1,471 Elo+
Solo
Team Averages
Level 20
1,542 SR
1,508 Elo+

VS

Team Averages
Level 25
1,445 SR
1,443 Elo+
Hera
Hera
Alien_turk
Hera
Level 18
God Stats
1W - 0L
1,273 SR
Queue Stats
6W - 10L
1,335 Elo+
Solo
Chaac
Chaac
DQWizzard
Chaac
Level 29
God Stats
10W - 14L
1,450 SR
Queue Stats
58W - 55L
1,497 Elo+
Solo
Jing Wei
Jing Wei
Ohh__Caramello
Jing Wei
Level 23
God Stats
2W - 1L
1,463 SR
Queue Stats
165W - 180L
1,386 Elo+
Solo
Ymir
Ymir
PowderKeg420
Ymir
Level 28
God Stats
27W - 20L
1,592 SR
Queue Stats
141W - 159L
1,441 Elo+
Solo
Janus
Janus
StonedGolem0123
Janus
Level 28
God Stats
5W - 8L
1,445 SR
Queue Stats
48W - 49L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
3 / 6 / 3
10,183
407
12,128
11,446
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Oroshark
Guan Yu
17
3 / 4 / 3
10,185
407
6,698
17,603
7,717
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 4 / 4
9,124
365
6,325
18,553
17,868
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
takeo359
Charybdis
8
0 / 4 / 1
7,356
294
1,595
5,856
1,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 5 / 4
11,208
448
12,335
27,376
20,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 3
12,222
489
10,954
14,674
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
DQWizzard
Chaac
20
5 / 1 / 6
14,082
563
13,677
18,616
22,970
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
17
1 / 3 / 6
12,099
484
9,467
16,244
5,780
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 0 / 7
12,445
498
6,099
18,849
20,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 0 / 6
14,509
580
18,946
10,840
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
51
11
Kills
23
23
Deaths
11
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
3
0.75
W
6
7
3
1.07
W
Chaac
DQWizzard
Chaac
5
1
6
8
W
Jing Wei
1
3
6
1.33
L
Guan Yu
Oroshark
Guan Yu
3
4
3
1.13
W
2
0
7
5.5
L
0
4
4
0.5
W
9
0
6
12
L
Charybdis
takeo359
Charybdis
0
4
1
0.13
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,081
Damage
59,143
80,834
Taken
79,223
51,913
Mitigated
57,938
21,978
Healing
25,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,128
651
123
936
11,446
4,586
295
7,633
3,458
65,680
0
W
10,954
3,408
66
1,704
14,674
4,398
3,322
5,622
9,052
55,828
0
W
Chaac
DQWizzard
Chaac
13,677
2,260
0
8,431
18,616
22,970
3,288
1,958
16,658
9,295
75,748
W
Jing Wei
9,467
7,915
0
7,061
16,244
5,780
2,724
6,642
9,602
0
78,227
L
Guan Yu
Oroshark
Guan Yu
6,698
1,506
754
6,696
17,603
7,717
229
4,221
12,549
0
44,758
W
6,099
571
0
3,694
18,849
20,277
682
2,017
16,832
68,121
0
L
6,325
557
252
1,840
18,553
17,868
294
7,972
9,979
39,634
0
W
18,946
1,119
0
4,427
10,840
4,513
2,746
2,778
8,062
114,089
0
L
Charybdis
takeo359
Charybdis
1,595
400
0
1,395
5,856
1,178
36
1,798
4,030
0
16,139
L
12,335
5,531
0
9,982
27,376
20,564
0
14,409
11,953
398
76,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,056
Gold Earned
65,357
398
Minions Killed
642
0
Camps Cleared
0
1,998,552
Distance Traveled
2,318,707
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,183
407
103
4
0
428,914
5
W
Hera
12,222
489
95
4
0
450,841
4
W
Chaac
14,082
563
155
6
0
435,417
9
W
Jing Wei
12,099
484
129
5
0
454,474
3
L
Guan Yu
10,185
407
75
3
0
501,431
2
W
Ymir
12,445
498
86
3
0
441,043
11
L
Ymir
9,124
365
53
2
0
411,734
4
W
Janus
14,509
580
177
7
0
536,932
0
L
Charybdis
7,356
294
37
1
0
205,799
2
L
Vamana
11,208
448
130
5
0
450,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role