Player Matchup

Hel
Hel
Platinum IV
Lorer83
Hel
Platinum IV
Level 124
God Stats
5W - 2L
1,892 SR
Queue Stats
21W - 8L
2,023 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,892 SR
2,023 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 80
1,721 SR
1,937 MMR
Arachne
Arachne
Platinum V
dontlooktm3
Arachne
Platinum V
Level 80
God Stats
3W - 0L
1,721 SR
Queue Stats
21W - 11L
1,937 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
0 / 4 / 0
9,600
686
5,689
15,081
9,592
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ah Muzen CabUllrAnhurIzanamiGilgamesh

VS

Bans
BakasuraTiamatSetBellonaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
dontlooktm3
Arachne
17
4 / 0 / 0
11,189
799
13,512
16,790
11,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hel
0
4
0
0
W
Arachne
dontlooktm3
Arachne
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,689
Damage
13,512
15,081
Taken
16,790
9,592
Mitigated
11,020
5,406
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
5,689
589
0
5,406
15,081
9,592
0
558
14,523
59,779
0
W
Arachne
dontlooktm3
Arachne
13,512
8,469
0
7,731
16,790
11,020
2,565
6,142
10,648
421
79,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,600
Gold Earned
11,189
149
Minions Killed
122
4
Camps Cleared
8
265,416
Distance Traveled
291,974
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,600
686
149
11
4
265,416
3
W
Arachne
11,189
799
122
9
8
291,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role