Player Matchup

Medusa
Medusa
JAGGED SUPERMAN
Medusa
Level 88
God Stats
3W - 7L
1,462 SR
Queue Stats
6W - 18L
1,492 Elo+
Solo
Nu Wa
Nu Wa
Johnjones69
Nu Wa
Level 108
God Stats
2W - 2L
1,509 SR
Queue Stats
330W - 350L
1,383 Elo+
Solo
Fenrir
Fenrir
delittlee
Fenrir
Level 116
God Stats
28W - 33L
1,567 SR
Queue Stats
471W - 473L
1,488 Elo+
Solo
Team Averages
Level 104
1,513 SR
1,454 Elo+

VS

Team Averages
Level 79
1,446 SR
1,414 Elo+
Sobek
Sobek
CandorSoldier
Sobek
Level 29
God Stats
4W - 5L
1,239 SR
Queue Stats
194W - 283L
1,357 Elo+
Solo
Erlang Shen
Erlang Shen
Pandemic_Crow
Erlang Shen
Level 120
God Stats
13W - 8L
1,711 SR
Queue Stats
501W - 469L
1,529 Elo+
Solo
Nu Wa
Nu Wa
Spartiatwolf
Nu Wa
Level 88
God Stats
1W - 0L
1,388 SR
Queue Stats
4W - 5L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,358
566
6,509
10,337
3,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 6 / 1
8,246
634
9,043
9,080
3,923
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
delittlee
Fenrir
12
1 / 2 / 3
8,057
620
6,106
12,233
7,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 7
8,266
636
5,851
12,679
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Pandemic_Crow
Erlang Shen
13
9 / 3 / 4
9,658
743
12,305
13,018
9,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 1 / 9
8,289
638
7,341
5,135
1,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
13
13
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
1
5
0
0.2
L
2
6
1
0.42
W
Erlang Shen
Pandemic_Crow
Erlang Shen
9
3
4
3.67
W
2
1
9
6.5
L
Fenrir
delittlee
Fenrir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,658
Damage
25,497
31,650
Taken
30,832
15,064
Mitigated
23,006
7,170
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,851
364
0
4,554
12,679
11,815
187
4,550
7,956
26,273
0
L
6,509
2,680
674
2,164
10,337
3,308
0
4,501
5,668
0
25,171
L
9,043
2,535
393
579
9,080
3,923
0
3,589
5,207
31,396
0
W
Erlang Shen
Pandemic_Crow
Erlang Shen
12,305
5,236
0
3,761
13,018
9,578
0
3,419
9,183
0
40,267
W
7,341
1,968
553
682
5,135
1,613
497
1,447
3,560
27,062
0
L
Fenrir
delittlee
Fenrir
6,106
759
0
3,360
12,233
7,833
196
4,710
6,997
0
14,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,661
Gold Earned
26,213
114
Minions Killed
129
3
Camps Cleared
7
661,507
Distance Traveled
694,015
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,266
636
45
3
1
243,948
4
L
Medusa
7,358
566
44
3
0
210,950
2
L
Nu Wa
8,246
634
47
4
2
206,096
5
W
Erlang Shen
9,658
743
50
4
5
225,356
4
W
Nu Wa
8,289
638
34
3
1
224,711
2
L
Fenrir
8,057
620
23
2
1
244,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role