Player Matchup

Ymir
Ymir
 
Ymir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Jackydoozy
Hun Batz
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
56W - 77L
1,367 Elo+
Solo
Heimdallr
Heimdallr
Lavishryme955
Heimdallr
Level 18
God Stats
2W - 0L
1,686 SR
Queue Stats
24W - 25L
1,376 Elo+
Party 1
Scylla
Scylla
MaarkiiNL
Scylla
Level 29
God Stats
29W - 36L
1,457 SR
Queue Stats
198W - 217L
1,362 Elo+
Solo
Bellona
Bellona
guilleproYT
Bellona
Level 8
God Stats
2W - 1L
1,755 SR
Queue Stats
13W - 9L
1,440 Elo+
Party 1
Team Averages
Level 20
1,580 SR
1,409 Elo+

VS

Team Averages
Level 8
1,506 SR
1,302 Elo+
Thor
Thor
JungleKing212
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,268 Elo+
Solo
Artemis
Artemis
Morgan_DLuffy
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,248 Elo+
Solo
Tiamat
Tiamat
Ssj-LeD
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,066 Elo+
Solo
Aphrodite
Aphrodite
aquetematowe
Aphrodite
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Scylla
Scylla
malickost209
Scylla
Level 21
God Stats
13W - 12L
1,531 SR
Queue Stats
16W - 19L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
2 / 0 / 8
6,366
579
3,341
6,879
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Jackydoozy
Hun Batz
9
3 / 2 / 1
5,354
487
3,043
5,918
2,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Lavishryme955
Heimdallr
9
7 / 1 / 6
6,022
547
6,418
4,457
1,651
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
MaarkiiNL
Scylla
10
9 / 1 / 3
6,409
583
4,824
3,668
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
guilleproYT
Bellona
9
3 / 2 / 12
6,364
579
5,445
4,897
3,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
6,831
621
3,332
7,731
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Artemis
5
0 / 8 / 2
4,202
382
2,675
7,212
1,826
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Ssj-LeD
Tiamat
7
0 / 6 / 3
4,833
439
1,218
7,312
2,717
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Aphrodite
aquetematowe
Aphrodite
6
0 / 4 / 2
4,646
422
1,365
5,112
1,872
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Scylla
8
2 / 3 / 1
5,636
512
3,360
5,991
1,390
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
24
Kills
6
6
Deaths
24
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
8
6
W
Hun Batz
Jackydoozy
Hun Batz
3
2
1
1.75
L
4
3
1
1.5
W
Heimdallr
Lavishryme955
Heimdallr
7
1
6
10
W
Scylla
MaarkiiNL
Scylla
9
1
3
10.5
L
Artemis
0
8
2
0.13
L
Tiamat
Ssj-LeD
Tiamat
0
6
3
0.25
L
Aphrodite
aquetematowe
Aphrodite
0
4
2
0.25
W
Bellona
guilleproYT
Bellona
3
2
12
4.5
L
Scylla
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,071
Damage
11,950
25,819
Taken
33,358
14,351
Mitigated
10,160
5,205
Healing
6,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,341
548
0
2,701
6,879
5,553
609
1,871
5,008
17,255
0
W
Hun Batz
Jackydoozy
Hun Batz
3,043
1,310
0
490
5,918
2,130
583
1,062
4,856
0
19,481
L
3,332
804
0
2,282
7,731
2,355
0
1,373
6,358
0
31,258
W
Heimdallr
Lavishryme955
Heimdallr
6,418
4,169
0
821
4,457
1,651
1,827
1,285
3,172
0
18,684
W
Scylla
MaarkiiNL
Scylla
4,824
180
0
250
3,668
1,060
316
476
3,192
27,148
0
L
Artemis
2,675
1,945
0
0
7,212
1,826
52
1,965
5,247
0
8,907
L
Tiamat
Ssj-LeD
Tiamat
1,218
457
0
749
7,312
2,717
0
848
6,464
9,994
0
L
Aphrodite
aquetematowe
Aphrodite
1,365
534
665
1,408
5,112
1,872
296
1,419
3,693
9,041
0
W
Bellona
guilleproYT
Bellona
5,445
1,171
0
943
4,897
3,957
227
1,249
3,648
0
22,450
L
Scylla
3,360
159
428
1,352
5,991
1,390
144
2,560
3,431
18,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,515
Gold Earned
26,148
182
Minions Killed
164
0
Camps Cleared
0
1,006,613
Distance Traveled
959,014
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,366
579
26
2
0
201,535
0
W
Hun Batz
5,354
487
32
3
0
221,764
0
L
Thor
6,831
621
69
6
0
206,491
0
W
Heimdallr
6,022
547
37
3
0
172,741
0
W
Scylla
6,409
583
35
3
0
191,867
2
L
Artemis
4,202
382
16
1
0
176,720
2
L
Tiamat
4,833
439
24
2
0
192,959
0
L
Aphrodite
4,646
422
17
2
0
176,486
0
W
Bellona
6,364
579
52
5
0
218,706
0
L
Scylla
5,636
512
38
3
0
206,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role